Matthew DeMartino
37c61f6b4a
Fix some typos
2021-05-24 20:47:28 -04:00
Matthew DeMartino
ddb9d44354
Remove encounters, refactor Actor into Entity, move more core capabilities into Entity
2021-05-24 20:38:50 -04:00
Matthew DeMartino
89143c5cbc
Finish encounter, test, dice unittest, attack actions
2021-05-23 14:52:18 -04:00
Matthew DeMartino
1243f54823
Create Actions, Executable objects
2021-05-23 00:33:48 -04:00
Matthew DeMartino
610d75582b
[WIP] Creating an Encounter
2021-05-22 20:04:47 -04:00
matsavage
96a6f0cc2e
adds flag for unassumable form
2021-05-04 23:54:14 +01:00
Mark Wolfman
30369ce1d4
Ran flake8 and black linters, and other cleanup-related fixes.
...
Project now passes flake8 and black linter (also including more rst
cleanup). Moved latex related things to dedicated ``latex.py`` module,
and removed the ``makesheets -dF`` call from travis.
2021-04-16 11:10:17 -05:00
Tomáš Heger
dd844063f6
Add a few monsters
2020-10-25 10:12:02 +01:00
Tomáš Heger
5a9bb96dd9
Replace all relative imports with absolute ones
2020-05-05 23:00:17 +02:00
Mark Wolfman
28a4e7f0a7
Added some monsters and monster attributes.
2019-01-13 16:54:07 -06:00
Mark Wolfman
f10867719d
Added feature enhancements for Druid's
...
- Circle now properly reflects the druid's available wild_shapes
- Unavaiable wild_shapes are not listed on the sheet but ghosted.
- ``spells`` is now longer relevant, only use ``spells_prepared`` in
the character file.
2018-10-31 18:16:35 -05:00
Mark Wolfman
d2c24cfb2a
Added a few monsters and spells, and pdfrw dependency.
2018-10-28 13:42:33 -05:00
Mark Wolfman
0e543deee9
Added Druid wild shapes, tweaked armor, and fixed some bugs.
...
Druid's can now add ``wild_shapes = `` to their character file. "Light
leather armor" is now just "Leather Armor".
2018-10-21 02:09:15 -05:00