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Added a few monsters and spells, and pdfrw dependency.
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@@ -38,6 +38,64 @@ class GiantEagle(Monster):
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name = "Giant eagle"
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class Spider(Monster):
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"""**Spider Climb:** The spider can climb difficult surfaces,
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including upside down on ceilings, without needing to make an
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ability check.
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**Web Sense:** While in contact with a web, the spider knows the
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exact location of any other creature in contact with the same web.
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**Web Walker:** The spider ignores Movement restrictions caused by
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webbing.
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**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one
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creature. Hit: 1 piercing damage, and the target must succeed on a
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DC 9 Constitution saving throw or take 2 (1d4) poison damage.
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"""
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name = "Spider"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 12
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skills = "Stealth +4"
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senses = "Darkvision 30 Ft., passive Perception 12"
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strength = Ability(2)
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dexterity = Ability(14)
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constitution = Ability(8)
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intelligence = Ability(1)
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wisdom = Ability(10)
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charisma = Ability(2)
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speed = 20
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hp_max = 1
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hit_dice = '1d4-1'
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class Rat(Monster):
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"""**Keen Smell:** The rat has advantage on Wisdom (Perception) checks
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that rely on smell.
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**Bite:** Melee Weapon Attack: +0 to hit, reach 5 ft., one
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target. Hit: 1 piercing damage.
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"""
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name = "Rat"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 10
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skills = ""
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senses = "Darkvision 30 Ft., passive Perception 10"
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strength = Ability(2)
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dexterity = Ability(11)
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constitution = Ability(9)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(4)
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speed = 20
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hp_max = 1
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hit_dice = '1d4-2'
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class Wolf(Monster):
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"""**Keen Hearing and Smell.** The wolf has advantage on Wisdom
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(Perception) checks that rely on hearing or smell.
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@@ -1997,6 +1997,28 @@ class Dream(Spell):
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classes = ()
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class Druidcraft(Spell):
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"""You create one of the following effects within range:
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- You create a harmless sensory effect that predicts what the weather will be for the next 24 hours. This effect persists for 1 round.
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- You make a flower blossom, a seed pod open, or a leaf bud bloom.
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- You create a harmless nature-related sensory effect. The effect must fit in a 5-foot cube.
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- You light or put out a small flame.
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"""
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level = 0
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name = "Druidcraft"
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casting_time = "1 action"
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casting_range = "30 ft"
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components = ("V", "S")
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materials = ""
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duration = "instantaneous"
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concentration = False
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ritual = False
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magic_school = "Transmutation"
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classes = ('Druid')
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class Earthquake(Spell):
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"""You create a seismic disturbance at a point on the ground that you
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can see within range. For the duration, an intense tremor rips
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