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https://github.com/Threnklyn/dungeon-sheets.git
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282 lines
8.2 KiB
Python
282 lines
8.2 KiB
Python
"""A collection of monsters. Also useful for building a list of wild
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shape forms."""
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from .stats import Ability
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class Monster():
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"""A monster that may be encountered when adventuring."""
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name = "Generic Monster"
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description = ""
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challenge_rating = 0
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armor_class = 0
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skills = "Perception +3, Stealth +4"
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senses = ""
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languages = ""
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strength = Ability()
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dexterity = Ability()
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constitution = Ability()
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intelligence = Ability()
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wisdom = Ability()
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charisma = Ability()
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speed = 30
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swim_speed = 0
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fly_speed = 0
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hp_max = 10
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hit_dice = '1d6'
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@property
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def is_beast(self):
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is_beast = 'beast' in self.description.lower()
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return is_beast
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class Ankylosaurus(Monster):
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"""Thick armor plating covers the body of the plant-eating dinosaur
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ankylosaurus, which defends itself against predators with a
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knobbed tail that delivers a devastating strike.
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**Tail:** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one
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target. *Hit:* 18 (4d6+4) bludgeoning damage. If the target is a
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creature, it must succeed on a DC 14 Strength saving throw or be
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knocked prone.
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"""
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name = "Ankylosaurus"
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description = "Huge beast, unaligned"
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challenge_rating = 3
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armor_class = 15
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skills = ""
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senses = "Passive perception 11"
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strength = Ability(19)
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dexterity = Ability(11)
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constitution = Ability(15)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(5)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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hp_max = 68
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hit_dice = '8d12+16'
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class Ape(Monster):
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"""**Multiattack:** The ape makes two fist attacks.
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**Fist:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 6 (1d6+3) bludgeoning damage.
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**Rock:** *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one
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target. *Hit:* 6 (1d6+3) bludgeoning damage.
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"""
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name = "Ape"
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description = "Medium beast, unaligned"
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challenge_rating = 1 / 2
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armor_class = 12
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skills = "Athletics +5, Perception +3"
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senses = "Passive perception 13"
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strength = Ability(16)
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dexterity = Ability(14)
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constitution = Ability(14)
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intelligence = Ability(6)
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wisdom = Ability(12)
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charisma = Ability(7)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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hp_max = 19
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hit_dice = '3d8+6'
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class Crocodile(Monster):
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"""**Hold Breath:** The crocodile can hold its breath for 15 minutes.
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**Bite:** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
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creature. *Hit:* 7 (1d10+2) piercing damage, and the target is
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Grappled (escape DC 12). Until this grapple ends, the target is
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Restrained, and the crocodile can't bite another target.
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"""
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name = "Crocodile"
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description = "Large beast, unaligned"
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challenge_rating = 1/2
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armor_class = 12
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skills = "Stealth +2"
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senses = "Passive perception 10"
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strength = Ability(15)
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dexterity = Ability(10)
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constitution = Ability(13)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(5)
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speed = 30
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swim_speed = 30
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fly_speed = 0
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hp_max = 19
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hit_dice = '3d10+3'
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class GiantEagle(Monster):
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"""A giant eagle is a noble creature that speaks its own language and
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understands Speech in the Common tongue. A mated pair of giant
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eagles typically has up to four eggs or young in their nest (treat
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the young as normal eagles).
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**Keen Sight:** The eagle has advantage on Wisdom (Perception)
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checks that rely on sight.
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**Multiattack:** The eagle makes two attacks: one with its beak
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and one with its talons.
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**Beak:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 6 (1d6 + 3) piercing damage.
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**Talons:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 10 (2d6 + 3) slashing damage.
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"""
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name = "Giant eagle"
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description = "Large beast, neutral good"
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challenge_rating = 1
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armor_class = 13
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skills = "Perception +4"
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senses = "Passive perception 14"
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languages = "Giant Eagle, understands common and Auran but can't speak."
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strength = Ability(16)
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dexterity = Ability(17)
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constitution = Ability(13)
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intelligence = Ability(8)
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wisdom = Ability(14)
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charisma = Ability(10)
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speed = 10
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swim_speed = 0
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fly_speed = 80
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hp_max = 26
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hit_dice = '4d10+4'
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class Spider(Monster):
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"""**Spider Climb:** The spider can climb difficult surfaces,
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including upside down on ceilings, without needing to make an
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ability check.
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**Web Sense:** While in contact with a web, the spider knows the
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exact location of any other creature in contact with the same web.
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**Web Walker:** The spider ignores Movement restrictions caused by
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webbing.
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**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one
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creature. Hit: 1 piercing damage, and the target must succeed on a
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DC 9 Constitution saving throw or take 2 (1d4) poison damage.
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"""
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name = "Spider"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 12
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skills = "Stealth +4"
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senses = "Darkvision 30 Ft., passive Perception 12"
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strength = Ability(2)
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dexterity = Ability(14)
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constitution = Ability(8)
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intelligence = Ability(1)
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wisdom = Ability(10)
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charisma = Ability(2)
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speed = 20
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hp_max = 1
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hit_dice = '1d4-1'
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class SwarmOfRats(Monster):
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"""**Keen Smell:** The swarm has advantage on Wisdom (Perception)
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checks that rely on smell.
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**Swarm:** The swarm can occupy another creature's space and vice
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versa, and the swarm can move through any opening large enough
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for a Tiny rat. The swarm can't regain Hit Points or gain
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Temporary Hit Points.
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**Bites:** Melee Weapon Attack: +2 to hit, reach 0 ft., one target
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in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6)
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piercing damage if the swarm has half of its Hit Points or
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fewer.
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"""
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name = "Swarm of Rats"
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description = "Medium swarm of tiny beasts, unaligned"
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challenge_rating = 1/4
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armor_class = 10
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skills = ""
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senses = "Darkvision 30 Ft., passive Perception 10"
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damage_resistance = "Bludgeoning, Piercing, Slashing"
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condition_immunities = ("Charmed, Frightened, Grappled, Paralyzed, "
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"Petrified, Prone, Restrained, Stunned")
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strength = Ability(9)
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dexterity = Ability(11)
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constitution = Ability(9)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(3)
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speed = 30
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hp_max = 24
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hit_dice = '7d8-7'
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class Rat(Monster):
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"""**Keen Smell:** The rat has advantage on Wisdom (Perception) checks
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that rely on smell.
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**Bite:** Melee Weapon Attack: +0 to hit, reach 5 ft., one
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target. Hit: 1 piercing damage.
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"""
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name = "Rat"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 10
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skills = ""
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senses = "Darkvision 30 Ft., passive Perception 10"
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strength = Ability(2)
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dexterity = Ability(11)
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constitution = Ability(9)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(4)
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speed = 20
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hp_max = 1
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hit_dice = '1d4-2'
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class Wolf(Monster):
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"""**Keen Hearing and Smell.** The wolf has advantage on Wisdom
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(Perception) checks that rely on hearing or smell.
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**Pack Tactics.** The wolf has advantage on an attack roll against a
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creature if at least one of the wolf's allies is within 5 ft. of
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the creature and the ally isn't incapacitated. Actions
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**Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
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target. *Hit:* (2d4+2) piercing damage. If the target is a
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creature, it must succeed on a DC 11 Strength saving throw or be
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knocked prone
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"""
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name = "Wolf"
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description = "Medium beast, unaligned"
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challenge_rating = 1/4
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armor_class = 13
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skills = "Perception +3, Stealth +4"
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senses = "Passive Perception 13"
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strength = Ability(12)
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dexterity = Ability(15)
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constitution = Ability(12)
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intelligence = Ability(6)
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wisdom = Ability(12)
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charisma = Ability(6)
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speed = 40
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hp_max = 11
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hit_dice = '2d8+2'
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