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adds flag for unassumable form
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@@ -3,6 +3,9 @@
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[% if use_dnd_decorations %]
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[% for shape in character.all_wild_shapes|sort(attribute='challenge_rating') %]
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[% if not character.can_assume_shape(shape) %]
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\subsection*{Cannot assume form}
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[% endif %]
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\begin{DndMonster}{[[ shape.name ]]}
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\DndMonsterType{[[ shape.description ]]}
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@@ -24,14 +27,14 @@
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\DndMonsterDetails[
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%saving-throws = {Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0},
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%skills = {Acrobatics +0, Animal Handling +0, Arcana +0, Athletics +0, Deception +0, History +0, Insight +0, Intimidation +0, Investigation +0, Medicine +0, Nature +0, Perception +0, Performance +0, Persuasion +0, Religion +0, Sleight of Hand +0, Stealth +0, Survival +0},
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skills = {[[ shape.skills ]]},
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%damage-vulnerabilities = {cold},
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%damage-resistances = {bludgeoning, piercing, and slashing from nonmagical attacks},
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damage-resistances = {[[ shape.damage_resistance ]]},
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%damage-immunities = {poison},
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%condition-immunities = {poisoned},
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condition-immunities = {[[ shape.condition_immunities ]]},
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senses = {[[ shape.senses ]]},
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languages = {[[ shape.languages ]]},
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%challenge = 1,
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languages = {[% if shape.languages %][[ shape.languages ]][% else %] --- [% endif %]},
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challenge = {[[ shape.challenge_rating ]]},
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]
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%\DndMonsterSection{Actions}
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[[ shape.__doc__ | rst_to_latex(top_heading_level=2) ]]
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+12
-12
@@ -132,10 +132,10 @@ class BlackBear(Monster):
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class Crocodile(Monster):
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"""**Hold Breath:** The crocodile can hold its breath for 15 minutes.
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**Bite:** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
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creature. *Hit:* 7 (1d10+2) piercing damage, and the target is
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Grappled (escape DC 12). Until this grapple ends, the target is
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Restrained, and the crocodile can't bite another target.
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**Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
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creature. *Hit:* 7 (1d10+2) piercing damage, and the target is
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Grappled (escape DC 12). Until this grapple ends, the target is
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Restrained, and the crocodile can't bite another target.
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"""
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@@ -144,7 +144,7 @@ class Crocodile(Monster):
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challenge_rating = 1 / 2
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armor_class = 12
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skills = "Stealth +2"
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senses = "Passive perception 10"
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senses = "passive Perception 10"
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strength = Ability(15)
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dexterity = Ability(10)
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constitution = Ability(13)
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@@ -165,16 +165,16 @@ class GiantEagle(Monster):
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the young as normal eagles).
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**Keen Sight:** The eagle has advantage on Wisdom (Perception)
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checks that rely on sight.
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checks that rely on sight.
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**Multiattack:** The eagle makes two attacks: one with its beak
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and one with its talons.
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and one with its talons.
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**Beak:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 6 (1d6 + 3) piercing damage.
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target. *Hit:* 6 (1d6 + 3) piercing damage.
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**Talons:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 10 (2d6 + 3) slashing damage.
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target. *Hit:* 10 (2d6 + 3) slashing damage.
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"""
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@@ -184,7 +184,7 @@ class GiantEagle(Monster):
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armor_class = 13
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skills = "Perception +4"
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senses = "Passive perception 14"
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languages = "Giant Eagle, understands common and Auran but can't speak."
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languages = "understands common and Auran but can't speak."
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strength = Ability(16)
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dexterity = Ability(17)
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constitution = Ability(13)
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@@ -486,7 +486,7 @@ class Wolf(Monster):
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**Pack Tactics.** The wolf has advantage on an attack roll against a
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creature if at least one of the wolf's allies is within 5 ft. of
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the creature and the ally isn't incapacitated. Actions
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the creature and the ally isn't incapacitated.
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**Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
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target. *Hit:* (2d4+2) piercing damage. If the target is a
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@@ -500,7 +500,7 @@ class Wolf(Monster):
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challenge_rating = 1 / 4
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armor_class = 13
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skills = "Perception +3, Stealth +4"
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senses = "Passive Perception 13"
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senses = "passive Perception 13"
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strength = Ability(12)
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dexterity = Ability(15)
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constitution = Ability(12)
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