mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
Merge branch 'master' of https://github.com/Tim-Jackins/dungeon-sheets
This commit is contained in:
@@ -105,6 +105,9 @@ ENV/
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# Rope project settings
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.ropeproject
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# PyCharm project settings
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.idea
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# mkdocs documentation
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/site
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+13
-54
@@ -20,16 +20,10 @@ from dungeonsheets import (
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spells,
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weapons,
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)
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from dungeonsheets.stats import Ability, ArmorClass, Initiative, Skill, Speed, findattr
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from dungeonsheets.stats import findattr
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from dungeonsheets.weapons import Weapon
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from dungeonsheets.readers import read_character_file
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def read(fname):
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return open(os.path.join(os.path.dirname(__file__), fname)).read()
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__version__ = read("../VERSION").strip()
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from dungeonsheets.entity import Entity
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dice_re = re.compile(r"(\d+)d(\d+)")
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@@ -145,17 +139,11 @@ def _resolve_mechanic(mechanic, module, SuperClass, warning_message=None):
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return Mechanic
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class Character:
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class Character(Entity):
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"""A generic player character."""
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# General attirubtes
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name = ""
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# Character-specific
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player_name = ""
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alignment = "Neutral"
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dungeonsheets_version = __version__
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class_list = list()
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_race = None
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_background = None
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xp = 0
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# Hit points
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hp_max = None
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@@ -172,32 +160,11 @@ class Character:
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initiative = Initiative()
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speed = Speed()
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inspiration = False
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_saving_throw_proficiencies = tuple() # use to overwrite class proficiencies
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other_weapon_proficiencies = tuple() # add to class/race proficiencies
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skill_proficiencies = list()
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skill_expertise = list()
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languages = ""
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# Skills
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acrobatics = Skill(ability="dexterity")
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animal_handling = Skill(ability="wisdom")
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arcana = Skill(ability="intelligence")
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athletics = Skill(ability="strength")
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deception = Skill(ability="charisma")
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history = Skill(ability="intelligence")
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insight = Skill(ability="wisdom")
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intimidation = Skill(ability="charisma")
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investigation = Skill(ability="intelligence")
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medicine = Skill(ability="wisdom")
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nature = Skill(ability="intelligence")
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perception = Skill(ability="wisdom")
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performance = Skill(ability="charisma")
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persuasion = Skill(ability="charisma")
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religion = Skill(ability="intelligence")
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sleight_of_hand = Skill(ability="dexterity")
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stealth = Skill(ability="dexterity")
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survival = Skill(ability="wisdom")
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# Characteristics
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attacks_and_spellcasting = ""
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class_list = list()
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_background = None
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# Characteristics
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personality_traits = (
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"TODO: Describe how your character behaves, interacts with others"
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)
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@@ -205,17 +172,7 @@ class Character:
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bonds = "TODO: Describe your character's commitments or ongoing quests."
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flaws = "TODO: Describe your character's interesting flaws."
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features_and_traits = "Describe any other features and abilities."
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# Inventory
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cp = 0
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sp = 0
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ep = 0
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gp = 0
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pp = 0
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equipment = ""
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weapons = list()
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magic_items = list()
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armor = None
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shield = None
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_proficiencies_text = list()
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# Magic
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spellcasting_ability = None
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@@ -225,6 +182,7 @@ class Character:
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# Features IN MAJOR DEVELOPMENT
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custom_features = list()
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feature_choices = list()
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# Appearance
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# portrait = placeholder not sure how to implement
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age = 0
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@@ -268,6 +226,7 @@ class Character:
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character.
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"""
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super(Character, self).__init__()
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self.clear()
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# make sure class, race, background are set first
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my_classes = classes
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@@ -298,7 +257,7 @@ class Character:
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self.__set_max_hp(attrs.get("hp_max", None))
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def clear(self):
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# reset class-definied items
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# reset class-defined items
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self.class_list = list()
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self.weapons = list()
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self.magic_items = list()
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@@ -1001,7 +960,7 @@ class Character:
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make_sheet(filename, character=self, flatten=kwargs.get("flatten", True))
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# Add backwards compatability for tests
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# Add backwards compatibility for tests
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class Artificer(Character):
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def __init__(self, level=1, **attrs):
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attrs["classes"] = ["Artificer"]
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@@ -1,3 +1,4 @@
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import random
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import re
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from collections import namedtuple
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@@ -22,3 +23,11 @@ def read_dice_str(dice_str):
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raise DiceError(f"Cannot interpret dice string {dice_str}")
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dice = Dice(num=int(match.group(1)), faces=int(match.group(2)))
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return dice
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def roll(a, b=None):
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"""roll(20) means roll 1d20, roll(2, 6) means roll 2d6"""
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if b is None:
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return random.randint(1, a)
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else:
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return sum([random.randint(1, b) for _ in range(a)])
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@@ -0,0 +1,89 @@
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from dungeonsheets.stats import Ability, ArmorClass, Initiative, Speed, Skill
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from abc import ABC
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import os
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def read(fname):
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return open(os.path.join(os.path.dirname(__file__), fname)).read()
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__version__ = read("../VERSION").strip()
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class Entity(ABC):
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"""A thing with stats. Use Monster or Character, not this class directly!"""
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# General attributes
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dungeonsheets_version = __version__
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name = ""
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alignment = "Neutral"
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_race = None
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# Hit points
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hp_max = None
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# Base stats (ability scores)
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strength = Ability()
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dexterity = Ability()
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constitution = Ability()
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intelligence = Ability()
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wisdom = Ability()
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charisma = Ability()
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# Numerical things
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armor_class = ArmorClass()
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initiative = Initiative()
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speed = Speed()
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# Proficiencies and Languages
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_saving_throw_proficiencies = tuple() # use to overwrite class proficiencies
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other_weapon_proficiencies = tuple() # add to class/race proficiencies
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skill_proficiencies = list()
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skill_expertise = list()
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languages = ""
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senses = ""
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# Skills
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acrobatics = Skill(ability="dexterity")
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animal_handling = Skill(ability="wisdom")
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arcana = Skill(ability="intelligence")
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athletics = Skill(ability="strength")
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deception = Skill(ability="charisma")
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history = Skill(ability="intelligence")
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insight = Skill(ability="wisdom")
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intimidation = Skill(ability="charisma")
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investigation = Skill(ability="intelligence")
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medicine = Skill(ability="wisdom")
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nature = Skill(ability="intelligence")
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perception = Skill(ability="wisdom")
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performance = Skill(ability="charisma")
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persuasion = Skill(ability="charisma")
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religion = Skill(ability="intelligence")
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sleight_of_hand = Skill(ability="dexterity")
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stealth = Skill(ability="dexterity")
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survival = Skill(ability="wisdom")
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# Inventory
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cp = 0
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sp = 0
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ep = 0
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gp = 0
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pp = 0
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equipment = ""
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weapons = list()
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magic_items = list()
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armor = None
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shield = None
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# Magic
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spellcasting_ability = None
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_spells = list()
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_spells_prepared = list()
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infusions = list()
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# Features IN MAJOR DEVELOPMENT
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custom_features = list()
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feature_choices = list()
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def __init__(self):
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pass
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+15
-21
@@ -3,30 +3,24 @@ shape forms."""
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from dungeonsheets.stats import Ability
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from dungeonsheets.entity import Entity
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class Monster:
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class Monster(Entity):
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"""A monster that may be encountered when adventuring."""
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name = "Generic Monster"
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description = ""
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challenge_rating = 0
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armor_class = 0
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skills = "Perception +3, Stealth +4"
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senses = ""
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languages = ""
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strength = Ability()
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dexterity = Ability()
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constitution = Ability()
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intelligence = Ability()
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wisdom = Ability()
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charisma = Ability()
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speed = 30
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swim_speed = 0
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swim_speed = 0 # TODO: Consider refactoring stats.Speed to consider all of these just like we do stats.Ability
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fly_speed = 0
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hp_max = 10
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hit_dice = "1d6"
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def __init__(self):
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super(Monster, self).__init__()
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@property
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def is_beast(self):
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is_beast = "beast" in self.description.lower()
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@@ -50,7 +44,7 @@ class Ankylosaurus(Monster):
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challenge_rating = 3
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armor_class = 15
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skills = ""
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senses = "Passive perception 11"
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senses = "passive Perception 11"
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strength = Ability(19)
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dexterity = Ability(11)
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constitution = Ability(15)
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@@ -80,7 +74,7 @@ class Ape(Monster):
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challenge_rating = 1 / 2
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armor_class = 12
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skills = "Athletics +5, Perception +3"
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senses = "Passive perception 13"
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senses = "passive Perception 13"
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strength = Ability(16)
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dexterity = Ability(14)
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constitution = Ability(14)
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@@ -115,7 +109,7 @@ class BlackBear(Monster):
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challenge_rating = 1 / 2
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armor_class = 11
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skills = "Perception +3"
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senses = "Passive perception 13"
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senses = "passive Perception 13"
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strength = Ability(15)
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dexterity = Ability(10)
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constitution = Ability(14)
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@@ -183,7 +177,7 @@ class GiantEagle(Monster):
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challenge_rating = 1
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armor_class = 13
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skills = "Perception +4"
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senses = "Passive perception 14"
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senses = "passive Perception 14"
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languages = "understands common and Auran but can't speak."
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strength = Ability(16)
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dexterity = Ability(17)
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@@ -209,8 +203,8 @@ class GiantFrog(Monster):
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description = "Medium beast, unaligned"
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challenge_rating = 1 / 4
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armor_class = 11
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skills = "Pe rce ption +2, Stealth +3"
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senses = "darkvi sion 30ft., passive Perception 12"
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skills = "Perception +2, Stealth +3"
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senses = "darkvision 30ft., passive Perception 12"
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languages = ""
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strength = Ability(12)
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dexterity = Ability(13)
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@@ -242,7 +236,7 @@ class GiantRat(Monster):
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challenge_rating = 1 / 8
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armor_class = 12
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skills = ""
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senses = "Darkvision 60 ft., Passive perception 10"
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senses = "Darkvision 60 ft., passive Perception 10"
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languages = ""
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strength = Ability(7)
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dexterity = Ability(15)
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@@ -287,9 +281,9 @@ class GiantPoisonousSnake(Monster):
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class PoisonousSnake(Monster):
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"""**Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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Hit: 1 piercing damage, and the target must ma ke a DC 10
|
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Hit: 1 piercing damage, and the target must make a DC 10
|
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Constitution saving throw, taking 5 (2d4) poison dam age on a
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failed save, or ha lf as much damage on a successful one.
|
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failed save, or half as much damage on a successful one.
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"""
|
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name = "Poisonous snake"
|
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@@ -256,7 +256,7 @@ class HalfOrc(Race):
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features = (feats.Darkvision, feats.RelentlessEndurance, feats.SavageAttacks)
|
||||
|
||||
|
||||
# Tielflings
|
||||
# Tieflings
|
||||
class Tiefling(Race):
|
||||
name = "Tiefling"
|
||||
size = "medium"
|
||||
@@ -267,7 +267,7 @@ class Tiefling(Race):
|
||||
features = (feats.Darkvision, feats.HellishResistance, feats.InfernalLegacy)
|
||||
|
||||
|
||||
# Aassimar
|
||||
# Aasimar
|
||||
class _Aasimar(Race):
|
||||
name = "Aasimar"
|
||||
size = "medium"
|
||||
|
||||
+68
-63
@@ -64,10 +64,6 @@ def findattr(obj, name):
|
||||
def mod_str(modifier):
|
||||
"""Converts a modifier to a string, eg 2 -> '+2'."""
|
||||
return "{:+d}".format(modifier)
|
||||
if modifier == 0:
|
||||
return str(modifier)
|
||||
else:
|
||||
return "{:+}".format(modifier)
|
||||
|
||||
|
||||
AbilityScore = namedtuple("AbilityScore", ("value", "modifier", "saving_throw"))
|
||||
@@ -90,25 +86,25 @@ class Ability:
|
||||
# ability score dictionary exists but doesn't have this ability
|
||||
obj._ability_scores[self.ability_name] = self.default_value
|
||||
|
||||
def __get__(self, character, Character):
|
||||
self._check_dict(character)
|
||||
score = character._ability_scores[self.ability_name]
|
||||
def __get__(self, entity, Entity):
|
||||
self._check_dict(entity)
|
||||
score = entity._ability_scores[self.ability_name]
|
||||
modifier = math.floor((score - 10) / 2)
|
||||
# Check for proficiency
|
||||
saving_throw = modifier
|
||||
if self.ability_name is not None and hasattr(
|
||||
character, "saving_throw_proficiencies"
|
||||
entity, "saving_throw_proficiencies"
|
||||
):
|
||||
is_proficient = self.ability_name in character.saving_throw_proficiencies
|
||||
is_proficient = self.ability_name in entity.saving_throw_proficiencies
|
||||
if is_proficient:
|
||||
saving_throw += character.proficiency_bonus
|
||||
saving_throw += entity.proficiency_bonus
|
||||
# Create the named tuple
|
||||
value = AbilityScore(modifier=modifier, value=score, saving_throw=saving_throw)
|
||||
return value
|
||||
|
||||
def __set__(self, character, val):
|
||||
self._check_dict(character)
|
||||
character._ability_scores[self.ability_name] = val
|
||||
def __set__(self, entity, val):
|
||||
self._check_dict(entity)
|
||||
entity._ability_scores[self.ability_name] = val
|
||||
self.value = val
|
||||
|
||||
|
||||
@@ -118,27 +114,27 @@ class Skill:
|
||||
def __init__(self, ability):
|
||||
self.ability_name = ability
|
||||
|
||||
def __set_name__(self, character, name):
|
||||
def __set_name__(self, entity, name):
|
||||
self.skill_name = name.lower().replace("_", " ")
|
||||
self.character = character
|
||||
self.character = entity
|
||||
|
||||
def __get__(self, character, owner):
|
||||
ability = getattr(character, self.ability_name)
|
||||
def __get__(self, entity, owner):
|
||||
ability = getattr(entity, self.ability_name)
|
||||
modifier = ability.modifier
|
||||
# Check for proficiency
|
||||
is_proficient = self.skill_name in character.skill_proficiencies
|
||||
is_proficient = self.skill_name in entity.skill_proficiencies
|
||||
if is_proficient:
|
||||
modifier += character.proficiency_bonus
|
||||
elif character.has_feature(JackOfAllTrades):
|
||||
modifier += character.proficiency_bonus // 2
|
||||
elif character.has_feature(RemarkableAthelete):
|
||||
modifier += entity.proficiency_bonus
|
||||
elif entity.has_feature(JackOfAllTrades):
|
||||
modifier += entity.proficiency_bonus // 2
|
||||
elif entity.has_feature(RemarkableAthelete):
|
||||
if self.ability_name.lower() in ("strength", "dexterity", "constitution"):
|
||||
modifier += ceil(character.proficienc_bonus / 2.0)
|
||||
modifier += ceil(entity.proficiency_bonus / 2.0)
|
||||
|
||||
# Check for expertise
|
||||
is_expert = self.skill_name in character.skill_expertise
|
||||
is_expert = self.skill_name in entity.skill_expertise
|
||||
if is_expert:
|
||||
modifier += character.proficiency_bonus
|
||||
modifier += entity.proficiency_bonus
|
||||
return modifier
|
||||
|
||||
|
||||
@@ -147,36 +143,36 @@ class ArmorClass:
|
||||
The Armor Class of a character
|
||||
"""
|
||||
|
||||
def __get__(self, char, Character):
|
||||
armor = char.armor or NoArmor()
|
||||
def __get__(self, entity, Entity):
|
||||
armor = entity.armor or NoArmor()
|
||||
ac = armor.base_armor_class
|
||||
# calculate and apply modifiers
|
||||
if armor.dexterity_mod_max is None:
|
||||
ac += char.dexterity.modifier
|
||||
ac += entity.dexterity.modifier
|
||||
else:
|
||||
ac += min(char.dexterity.modifier, armor.dexterity_mod_max)
|
||||
if char.has_feature(NaturalArmor):
|
||||
ac = max(ac, 13 + char.dexterity.modifier)
|
||||
shield = char.shield or NoShield()
|
||||
ac += min(entity.dexterity.modifier, armor.dexterity_mod_max)
|
||||
if entity.has_feature(NaturalArmor):
|
||||
ac = max(ac, 13 + entity.dexterity.modifier)
|
||||
shield = entity.shield or NoShield()
|
||||
ac += shield.base_armor_class
|
||||
# Compute feature-specific additions
|
||||
if char.has_feature(UnarmoredDefenseMonk):
|
||||
if entity.has_feature(UnarmoredDefenseMonk):
|
||||
if isinstance(armor, NoArmor) and isinstance(shield, NoShield):
|
||||
ac += char.wisdom.modifier
|
||||
if char.has_feature(UnarmoredDefenseBarbarian):
|
||||
ac += entity.wisdom.modifier
|
||||
if entity.has_feature(UnarmoredDefenseBarbarian):
|
||||
if isinstance(armor, NoArmor):
|
||||
ac += char.constitution.modifier
|
||||
if char.has_feature(DraconicResilience):
|
||||
ac += entity.constitution.modifier
|
||||
if entity.has_feature(DraconicResilience):
|
||||
if isinstance(armor, NoArmor):
|
||||
ac += 3
|
||||
if char.has_feature(Defense):
|
||||
if entity.has_feature(Defense):
|
||||
if not isinstance(armor, NoArmor):
|
||||
ac += 1
|
||||
if char.has_feature(SoulOfTheForge):
|
||||
if entity.has_feature(SoulOfTheForge):
|
||||
if isinstance(armor, HeavyArmor):
|
||||
ac += 1
|
||||
# Check if any magic items add to AC
|
||||
for mitem in char.magic_items:
|
||||
for mitem in entity.magic_items:
|
||||
if hasattr(mitem, "ac_bonus"):
|
||||
ac += mitem.ac_bonus
|
||||
return ac
|
||||
@@ -187,47 +183,56 @@ class Speed:
|
||||
The speed of a character
|
||||
"""
|
||||
|
||||
def __get__(self, char, Character):
|
||||
speed = char.race.speed
|
||||
def __get__(self, entity, Entity):
|
||||
speed = entity.race.speed
|
||||
other_speed = ""
|
||||
if isinstance(speed, str):
|
||||
other_speed = speed[2:]
|
||||
speed = int(speed[:2]) # ignore other speeds, like fly
|
||||
if char.has_feature(FastMovement):
|
||||
if not isinstance(char.armor, HeavyArmor):
|
||||
if entity.has_feature(FastMovement):
|
||||
if not isinstance(entity.armor, HeavyArmor):
|
||||
speed += 10
|
||||
if char.has_feature(SuperiorMobility):
|
||||
if entity.has_feature(SuperiorMobility):
|
||||
speed += 10
|
||||
if isinstance(char.armor, NoArmor) or (char.armor is None):
|
||||
for f in char.features:
|
||||
if isinstance(entity.armor, NoArmor) or (entity.armor is None):
|
||||
for f in entity.features:
|
||||
if isinstance(f, UnarmoredMovement):
|
||||
speed += f.speed_bonus
|
||||
if char.has_feature(GiftOfTheDepths):
|
||||
if entity.has_feature(GiftOfTheDepths):
|
||||
if "swim" not in other_speed:
|
||||
other_speed += " ({:d} swim)".format(speed)
|
||||
if char.has_feature(SeaSoul):
|
||||
if entity.has_feature(SeaSoul):
|
||||
if "swim" not in other_speed:
|
||||
other_speed += " (30 swim)"
|
||||
return "{:d}{:s}".format(speed, other_speed)
|
||||
|
||||
|
||||
class Initiative:
|
||||
class NumericalInitiative:
|
||||
"""A numerical representation of initiative"""
|
||||
|
||||
def __get__(self, entity, Entity):
|
||||
ini = entity.dexterity.modifier
|
||||
if entity.has_feature(QuickDraw):
|
||||
ini += entity.proficiency_bonus
|
||||
if entity.has_feature(DreadAmbusher):
|
||||
ini += entity.wisdom.modifier
|
||||
if entity.has_feature(RakishAudacity):
|
||||
ini += entity.charisma.modifier
|
||||
|
||||
has_advantage = (
|
||||
entity.has_feature(NaturalExplorerRevised)
|
||||
or entity.has_feature(FeralInstinct)
|
||||
or entity.has_feature(AmbushMaster)
|
||||
)
|
||||
return ini, has_advantage
|
||||
|
||||
|
||||
class Initiative(NumericalInitiative):
|
||||
"""A character's initiative"""
|
||||
|
||||
def __get__(self, char, Character):
|
||||
ini = char.dexterity.modifier
|
||||
if char.has_feature(QuickDraw):
|
||||
ini += char.proficiency_bonus
|
||||
if char.has_feature(DreadAmbusher):
|
||||
ini += char.wisdom.modifier
|
||||
if char.has_feature(RakishAudacity):
|
||||
ini += char.charisma.modifier
|
||||
def __get__(self, entity, Entity):
|
||||
ini, has_advantage = super(Initiative, self).__get__(entity, Entity)
|
||||
ini = "{:+d}".format(ini)
|
||||
has_advantage = (
|
||||
char.has_feature(NaturalExplorerRevised)
|
||||
or char.has_feature(FeralInstinct)
|
||||
or char.has_feature(AmbushMaster)
|
||||
)
|
||||
if has_advantage:
|
||||
ini += "(A)"
|
||||
return ini
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
from unittest import TestCase
|
||||
|
||||
from dungeonsheets.dice import roll
|
||||
from dungeonsheets.exceptions import DiceError
|
||||
from dungeonsheets import dice
|
||||
|
||||
|
||||
class TestDice(TestCase):
|
||||
|
||||
def test_read_dice_str(self):
|
||||
out = dice.read_dice_str("1d6")
|
||||
self.assertEqual(out.faces, 6)
|
||||
@@ -16,3 +18,17 @@ class TestDice(TestCase):
|
||||
# Check a bad value
|
||||
with self.assertRaises(DiceError):
|
||||
dice.read_dice_str("Ed15")
|
||||
|
||||
def test_simple_rolling(self):
|
||||
num_tests = 100
|
||||
for _ in range(num_tests):
|
||||
result = roll(6)
|
||||
self.assertGreaterEqual(result, 1)
|
||||
self.assertLessEqual(result, 6)
|
||||
|
||||
def test_multi_rolling(self):
|
||||
num_tests = 100
|
||||
for _ in range(num_tests):
|
||||
result = roll(2, 4) # Roll 2d4
|
||||
self.assertGreaterEqual(result, 2)
|
||||
self.assertLessEqual(result, 8)
|
||||
|
||||
Reference in New Issue
Block a user