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dungeon-sheets/dungeonsheets/monsters.py
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Matthew DeMartino 37c61f6b4a Fix some typos
2021-05-24 20:47:28 -04:00

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Python

"""A collection of monsters. Also useful for building a list of wild
shape forms."""
from dungeonsheets.stats import Ability
from dungeonsheets.entity import Entity
class Monster(Entity):
"""A monster that may be encountered when adventuring."""
name = "Generic Monster"
description = ""
challenge_rating = 0
skills = "Perception +3, Stealth +4"
swim_speed = 0 # TODO: Consider refactoring stats.Speed to consider all of these just like we do stats.Ability
fly_speed = 0
hp_max = 10
hit_dice = "1d6"
def __init__(self):
super(Monster, self).__init__()
@property
def is_beast(self):
is_beast = "beast" in self.description.lower()
return is_beast
class Ankylosaurus(Monster):
"""Thick armor plating covers the body of the plant-eating dinosaur
ankylosaurus, which defends itself against predators with a
knobbed tail that delivers a devastating strike.
**Tail:** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one
target. *Hit:* 18 (4d6+4) bludgeoning damage. If the target is a
creature, it must succeed on a DC 14 Strength saving throw or be
knocked prone.
"""
name = "Ankylosaurus"
description = "Huge beast, unaligned"
challenge_rating = 3
armor_class = 15
skills = ""
senses = "passive Perception 11"
strength = Ability(19)
dexterity = Ability(11)
constitution = Ability(15)
intelligence = Ability(2)
wisdom = Ability(12)
charisma = Ability(5)
speed = 30
swim_speed = 0
fly_speed = 0
hp_max = 68
hit_dice = "8d12+16"
class Ape(Monster):
"""**Multiattack:** The ape makes two fist attacks.
**Fist:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
target. *Hit:* 6 (1d6+3) bludgeoning damage.
**Rock:** *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one
target. *Hit:* 6 (1d6+3) bludgeoning damage.
"""
name = "Ape"
description = "Medium beast, unaligned"
challenge_rating = 1 / 2
armor_class = 12
skills = "Athletics +5, Perception +3"
senses = "passive Perception 13"
strength = Ability(16)
dexterity = Ability(14)
constitution = Ability(14)
intelligence = Ability(6)
wisdom = Ability(12)
charisma = Ability(7)
speed = 30
swim_speed = 0
fly_speed = 0
hp_max = 19
hit_dice = "3d8+6"
class BlackBear(Monster):
"""**Multiattack:** The bear makes two attacks: one with its bite and
one with its claws.
**Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1 d6 + 2) piercing da mage.
**Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft ., one target.
Hit: 7 (2d4 + 2) slashing damage.
**Keen Smell:** The bear has advantage on Wisdom (Perception)
checks that rely on smell.
**Climbing speed:** 30 ft.
"""
name = "Black bear"
description = "Medium beast, unaligned"
challenge_rating = 1 / 2
armor_class = 11
skills = "Perception +3"
senses = "passive Perception 13"
strength = Ability(15)
dexterity = Ability(10)
constitution = Ability(14)
intelligence = Ability(2)
wisdom = Ability(12)
charisma = Ability(7)
speed = 40
swim_speed = 0
fly_speed = 0
hp_max = 19
hit_dice = "3d8+6"
class Crocodile(Monster):
"""**Hold Breath:** The crocodile can hold its breath for 15 minutes.
**Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
creature. *Hit:* 7 (1d10+2) piercing damage, and the target is
Grappled (escape DC 12). Until this grapple ends, the target is
Restrained, and the crocodile can't bite another target.
"""
name = "Crocodile"
description = "Large beast, unaligned"
challenge_rating = 1 / 2
armor_class = 12
skills = "Stealth +2"
senses = "passive Perception 10"
strength = Ability(15)
dexterity = Ability(10)
constitution = Ability(13)
intelligence = Ability(2)
wisdom = Ability(10)
charisma = Ability(5)
speed = 30
swim_speed = 30
fly_speed = 0
hp_max = 19
hit_dice = "3d10+3"
class GiantEagle(Monster):
"""A giant eagle is a noble creature that speaks its own language and
understands Speech in the Common tongue. A mated pair of giant
eagles typically has up to four eggs or young in their nest (treat
the young as normal eagles).
**Keen Sight:** The eagle has advantage on Wisdom (Perception)
checks that rely on sight.
**Multiattack:** The eagle makes two attacks: one with its beak
and one with its talons.
**Beak:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
target. *Hit:* 6 (1d6 + 3) piercing damage.
**Talons:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
target. *Hit:* 10 (2d6 + 3) slashing damage.
"""
name = "Giant eagle"
description = "Large beast, neutral good"
challenge_rating = 1
armor_class = 13
skills = "Perception +4"
senses = "passive Perception 14"
languages = "understands common and Auran but can't speak."
strength = Ability(16)
dexterity = Ability(17)
constitution = Ability(13)
intelligence = Ability(8)
wisdom = Ability(14)
charisma = Ability(10)
speed = 10
swim_speed = 0
fly_speed = 80
hp_max = 26
hit_dice = "4d10+4"
class GiantFrog(Monster):
"""**Amphibious:** The frog can breathe air and water.
**Standing Leap.** The frog's long jump is up to 20 feet and its
high jump is up to 10 feet , with or without a running start.
"""
name = "Giant frog"
description = "Medium beast, unaligned"
challenge_rating = 1 / 4
armor_class = 11
skills = "Perception +2, Stealth +3"
senses = "darkvision 30ft., passive Perception 12"
languages = ""
strength = Ability(12)
dexterity = Ability(13)
constitution = Ability(11)
intelligence = Ability(2)
wisdom = Ability(10)
charisma = Ability(3)
speed = 30
swim_speed = 30
fly_speed = 0
hp_max = 18
hit_dice = "4d8"
class GiantRat(Monster):
"""**Keen Smell:** The rat has advantage on Wisdom (Perception)
checks that rely on smell.
**Pack Tactics:** The rat has advantage on an attack roll against a
creature if at least one of the rat's allies is within 5 feet of the
creature and the ally isn't incapacitated.
**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 4 (1d4+2) piercing damage.
"""
name = "Giant rat"
description = "Small beast, unaligned"
challenge_rating = 1 / 8
armor_class = 12
skills = ""
senses = "Darkvision 60 ft., passive Perception 10"
languages = ""
strength = Ability(7)
dexterity = Ability(15)
constitution = Ability(11)
intelligence = Ability(2)
wisdom = Ability(10)
charisma = Ability(4)
speed = 30
swim_speed = 0
fly_speed = 0
hp_max = 7
hit_dice = "2d6"
class GiantPoisonousSnake(Monster):
"""**Bite:** Melee Weapon Attack: +6 to hit, reach 10ft., one target.
Hit: 6 (1d4 + 4) piercing damage, and the target must make
a DC 11 Constitution saving throw, taking 10 (3d6) poison
damage on a failed save, or half as much damage on a
successful one.
"""
name = "Giant poisonous snake"
description = "Medium beast, unaligned"
challenge_rating = 1 / 4
armor_class = 14
skills = ""
senses = "blindsight 10 ft., passive Perception 12"
languages = ""
strength = Ability(10)
dexterity = Ability(18)
constitution = Ability(13)
intelligence = Ability(2)
wisdom = Ability(10)
charisma = Ability(3)
speed = 30
swim_speed = 30
fly_speed = 0
hp_max = 11
hit_dice = "2d8+2"
class PoisonousSnake(Monster):
"""**Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1 piercing damage, and the target must make a DC 10
Constitution saving throw, taking 5 (2d4) poison dam age on a
failed save, or half as much damage on a successful one.
"""
name = "Poisonous snake"
description = "Tiny beast, unaligned"
challenge_rating = 1 / 8
armor_class = 13
skills = ""
senses = "blindsight 10 ft., passive Perception 10"
languages = ""
strength = Ability(2)
dexterity = Ability(16)
constitution = Ability(11)
intelligence = Ability(1)
wisdom = Ability(10)
charisma = Ability(3)
speed = 30
swim_speed = 30
fly_speed = 0
hp_max = 2
hit_dice = "1d4"
class Quipper(Monster):
"""A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to
any aquatic Environment, including cold subterranean lakes. They frequently
gather in swarms.
**Blood Frenzy:** The quipper has advantage on melee Attack rolls against
any creature that doesn't have all its Hit Points.
**Water Breathing:** The quipper can breathe only Underwater.
**Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
1 piercing damage.
"""
name = "Quipper"
description = "Tiny beast, unaligned"
challenge_rating = 0
armor_class = 13
skills = ""
senses = "Darkvision 60 Ft., passive Perception 8"
languages = ""
strength = Ability(2)
dexterity = Ability(16)
constitution = Ability(9)
intelligence = Ability(1)
wisdom = Ability(7)
charisma = Ability(2)
speed = 0
swim_speed = 40
fly_speed = 0
hp_max = 1
hit_dice = "1d4-1"
class Rat(Monster):
"""**Keen Smell:** The rat has advantage on Wisdom (Perception) checks
that rely on smell.
**Bite:** Melee Weapon Attack: +0 to hit, reach 5 ft., one
target. Hit: 1 piercing damage.
"""
name = "Rat"
description = "Tiny beast, unaligned"
challenge_rating = 0
armor_class = 10
skills = ""
senses = "Darkvision 30 Ft., passive Perception 10"
strength = Ability(2)
dexterity = Ability(11)
constitution = Ability(9)
intelligence = Ability(2)
wisdom = Ability(10)
charisma = Ability(4)
speed = 20
hp_max = 1
hit_dice = "1d4-2"
class ReefShark(Monster):
"""Smaller than giant s harks and hunter sharks, reef
sharks inhabit shallow waters and coral reefs, gathering
in small packs to hunt. A full-grown specimen measures
6 to 10 feet long.
**Pack Tactics:** The shark has advantage on an attack roll against
a creature if at least one of the shark's allies is within 5 feet of
the creature and the ally isn't incapacitated.
**Water Breathing:** The shark can breathe only underwater.
**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.
"""
name = "Reef shark"
description = "Medium beast, unaligned"
challenge_rating = 1 / 2
armor_class = 12
skills = "Perception +2"
senses = "blindsight 30 ft., passive Perception 12"
languages = ""
strength = Ability(14)
dexterity = Ability(13)
constitution = Ability(13)
intelligence = Ability(1)
wisdom = Ability(10)
charisma = Ability(4)
speed = 0
swim_speed = 40
fly_speed = 0
hp_max = 22
hit_dice = "4d8+4"
class Spider(Monster):
"""**Spider Climb:** The spider can climb difficult surfaces,
including upside down on ceilings, without needing to make an
ability check.
**Web Sense:** While in contact with a web, the spider knows the
exact location of any other creature in contact with the same web.
**Web Walker:** The spider ignores Movement restrictions caused by
webbing.
**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 1 piercing damage, and the target must succeed on a
DC 9 Constitution saving throw or take 2 (1d4) poison damage.
"""
name = "Spider"
description = "Tiny beast, unaligned"
challenge_rating = 0
armor_class = 12
skills = "Stealth +4"
senses = "Darkvision 30 Ft., passive Perception 12"
strength = Ability(2)
dexterity = Ability(14)
constitution = Ability(8)
intelligence = Ability(1)
wisdom = Ability(10)
charisma = Ability(2)
speed = 20
hp_max = 1
hit_dice = "1d4-1"
class SwarmOfRats(Monster):
"""**Keen Smell:** The swarm has advantage on Wisdom (Perception)
checks that rely on smell.
**Swarm:** The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough
for a Tiny rat. The swarm can't regain Hit Points or gain
Temporary Hit Points.
**Bites:** Melee Weapon Attack: +2 to hit, reach 0 ft., one target
in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6)
piercing damage if the swarm has half of its Hit Points or
fewer.
"""
name = "Swarm of Rats"
description = "Medium swarm of tiny beasts, unaligned"
challenge_rating = 1 / 4
armor_class = 10
skills = ""
senses = "Darkvision 30 Ft., passive Perception 10"
damage_resistance = "Bludgeoning, Piercing, Slashing"
condition_immunities = (
"Charmed, Frightened, Grappled, Paralyzed, "
"Petrified, Prone, Restrained, Stunned"
)
strength = Ability(9)
dexterity = Ability(11)
constitution = Ability(9)
intelligence = Ability(2)
wisdom = Ability(10)
charisma = Ability(3)
speed = 30
hp_max = 24
hit_dice = "7d8-7"
class Wolf(Monster):
"""**Keen Hearing and Smell.** The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
**Pack Tactics.** The wolf has advantage on an attack roll against a
creature if at least one of the wolf's allies is within 5 ft. of
the creature and the ally isn't incapacitated.
**Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
target. *Hit:* (2d4+2) piercing damage. If the target is a
creature, it must succeed on a DC 11 Strength saving throw or be
knocked prone
"""
name = "Wolf"
description = "Medium beast, unaligned"
challenge_rating = 1 / 4
armor_class = 13
skills = "Perception +3, Stealth +4"
senses = "passive Perception 13"
strength = Ability(12)
dexterity = Ability(15)
constitution = Ability(12)
intelligence = Ability(6)
wisdom = Ability(12)
charisma = Ability(6)
speed = 40
hp_max = 11
hit_dice = "2d8+2"