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Delete MSavage_template.tex
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\documentclass[letterpaper,openany,oneside,twocolumn]{book}
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\usepackage{fontspec}
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\usepackage[justified]{dnd}
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\usepackage{ifthen}
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\usepackage{pstricks}
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\usepackage[UKenglish]{babel}
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\usepackage{dndtemplate}
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\setlength\oddsidemargin{\dimexpr(\paperwidth-\textwidth)/2 - 1in\relax}
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\setlength\evensidemargin{\oddsidemargin}
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% Headline
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\CharacterName{[[ char.name ]]}
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% adds only main class and total level to prevent overflow
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\Class{[[ char.primary_class.name ]] [[ char.level ]]}
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\Background{[[ char.background ]]}
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\PlayerName{[[ char.player_name ]]}
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\Race{[[ char.race ]]}
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\Alignment{[[ char.alignment ]]}
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\XP{[[ char.xp ]]}
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% Ability scores
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\StrengthScore{[[ char.strength.value ]]}
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\DexterityScore{[[ char.dexterity.value ]]}
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\ConstitutionScore{[[ char.constitution.value ]]}
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\IntelligenceScore{[[ char.intelligence.value ]]}
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\WisdomScore{[[ char.wisdom.value ]]}
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\CharismaScore{[[ char.charisma.value ]]}
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% Ability modifiers
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\StrengthModifier{[[ "{:+d}".format(char.strength.modifier) ]]}
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\DexterityModifier{[[ "{:+d}".format(char.dexterity.modifier) ]]}
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\ConstitutionModifier{[[ "{:+d}".format(char.constitution.modifier) ]]}
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\IntelligenceModifier{[[ "{:+d}".format(char.intelligence.modifier) ]]}
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\WisdomModifier{[[ "{:+d}".format(char.wisdom.modifier) ]]}
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\CharismaModifier{[[ "{:+d}".format(char.charisma.modifier) ]]}
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% Saving Throws
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\StrengthSavingThrowModifier{[[ "{:+d}".format(char.strength.saving_throw) ]]}
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\DexteritySavingThrowModifier{[[ "{:+d}".format(char.dexterity.saving_throw) ]]}
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\ConstitutionSavingThrowModifier{[[ "{:+d}".format(char.constitution.saving_throw) ]]}
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\IntelligenceSavingThrowModifier{[[ "{:+d}".format(char.intelligence.saving_throw) ]]}
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\WisdomSavingThrowModifier{[[ "{:+d}".format(char.wisdom.saving_throw) ]]}
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\CharismaSavingThrowModifier{[[ "{:+d}".format(char.charisma.saving_throw) ]]}
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\AcrobaticsSkillModifier{[[ "{:+d}".format(char.acrobatics.modifier) ]]}
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\AnimalHandlingSkillModifier{[["{:+d}".format(char.animal_handling.modifier) ]]}
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\ArcanaSkillModifier{[[ "{:+d}".format(char.arcana.modifier) ]]}
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\AthleticsSkillModifier{[[ "{:+d}".format(char.athletics.modifier) ]]}
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\DeceptionSkillModifier{[[ "{:+d}".format(char.deception.modifier) ]]}
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\HistorySkillModifier{[[ "{:+d}".format(char.history.modifier) ]]}
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\InsightSkillModifier{[[ "{:+d}".format(char.insight.modifier) ]]}
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\IntimidationSkillModifier{[[ "{:+d}".format(char.intimidation.modifier) ]]}
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\InvestigationSkillModifier{[[ "{:+d}".format(char.investigation.modifier) ]]}
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\MedicineSkillModifier{[[ "{:+d}".format(char.medicine.modifier) ]]}
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\NatureSkillModifier{[[ "{:+d}".format(char.nature.modifier) ]]}
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\PerceptionSkillModifier{[[ "{:+d}".format(char.perception.modifier) ]]}
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\PerformanceSkillModifier{[[ "{:+d}".format(char.performance.modifier) ]]}
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\PersuasionSkillModifier{[[ "{:+d}".format(char.persuasion.modifier) ]]}
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\ReligionSkillModifier{[[ "{:+d}".format(char.religion.modifier) ]]}
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\SleightOfHandSkillModifier{[[ "{:+d}".format(char.sleight_of_hand.modifier) ]]}
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\StealthSkillModifier{[[ "{:+d}".format(char.stealth.modifier) ]]}
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\SurvivalSkillModifier{[[ "{:+d}".format(char.survival.modifier) ]]}
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% Prociciencies
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\StrengthProficiency{[[ "strength" in char.saving_throw_proficiencies ]]}
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\DexterityProficiency{[[ "dexterity" in char.saving_throw_proficiencies ]]}
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\ConstitutionProficiency{[[ "constitution" in char.saving_throw_proficiencies ]]}
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\IntelligenceProficiency{[[ "intelligence" in char.saving_throw_proficiencies ]]}
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\WisdomProficiency{[[ "wisdom" in char.saving_throw_proficiencies ]]}
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\CharismaProficiency{[[ "charisma" in char.saving_throw_proficiencies ]]}
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\AcrobaticsProficiency{[[ "acrobatics" in char.skill_proficiencies ]]}
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\AnimalHandlingProficiency{[[ "animal_handling" in char.skill_proficiencies ]]}
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\ArcanaProficiency{[[ "arcana" in char.skill_proficiencies ]]}
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\AthleticsProficiency{[[ "athletics" in char.skill_proficiencies ]]}
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\DeceptionProficiency{[[ "deception" in char.skill_proficiencies ]]}
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\HistoryProficiency{[[ "history" in char.skill_proficiencies ]]}
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\InsightProficiency{[[ "insight" in char.skill_proficiencies ]]}
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\IntimidationProficiency{[[ "intimidation" in char.skill_proficiencies ]]}
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\InvestigationProficiency{[[ "investigation" in char.skill_proficiencies ]]}
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\MedicineProficiency{[[ "medicine" in char.skill_proficiencies ]]}
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\NatureProficiency{[[ "nature" in char.skill_proficiencies ]]}
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\PerceptionProficiency{[[ "perception" in char.skill_proficiencies ]]}
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\PerformanceProficiency{[[ "performance" in char.skill_proficiencies ]]}
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\PersuasionProficiency{[[ "persuasion" in char.skill_proficiencies ]]}
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\ReligionProficiency{[[ "religion" in char.skill_proficiencies ]]}
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\SleightOfHandProficiency{[[ "sleight_of_hand" in char.skill_proficiencies ]]}
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\StealthProficiency{[[ "stealth" in char.skill_proficiencies ]]}
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\SurvivalProficiency{[[ "survival" in char.skill_proficiencies ]]}
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\Inspiration{[% if char.inspiration %] $\star$ [% endif %]}
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\Proficiency{[[ "{:+d}".format(char.proficiency_bonus) ]]}
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\Perception{[[ 10 + char.perception.modifier ]]}
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\ArmorClass{[[ char.armor_class ]]}
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\Initiative{[[ char.initiative ]]}
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\Speed{[[ char.speed ]]}
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\MaxHitPoints{[[ char.hp_max ]]}
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[% if char.hp_current %]\CurrentHitPoints{[[ char.hp_current ]]}[% endif %]
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[% if char.hp_temp %]\TemporaryHitPoints{[[ char.hp_temp ]]}[% endif %]
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\MaxHitDice{[[ char.hit_dice.replace(" ","") ]]}
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\CurrentHitDice{[[ char.hit_dice_current.replace(" ", "") ]]}
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\CP{[% if char.cp > 0 %][[ char.cp ]][% endif %]}
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\SP{[% if char.sp > 0 %][[ char.sp ]][% endif %]}
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\GP{[% if char.ep > 0 %][[ char.ep ]][% endif %]}
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\EP{[% if char.gp > 0 %][[ char.gp ]][% endif %]}
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\PP{[% if char.pp > 0 %][[ char.pp ]][% endif %]}
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[% for w in char.weapons %]
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\AddWeapon{[[ w.name ]]}{[[ "{:+d}".format(w.attack_modifier) ]]}{[[ "{}/{}".format(w.damage, w.damage_type) ]]}
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[% endfor %]
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\AttacksAdditional{
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[% if char.armor %]\textbf{Armor}: [[ char.armor ]] \\ [% endif %]
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[% if char.shield %]\textbf{Shield}: [[ char.shield ]] \\ [% endif %]
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[[- char.attacks_and_spellcasting| boxed -]]
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}
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\OtherProficienciesLanguages{
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\textbf{Languages:} [[ char.languages ]] \\
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[%- for prof_type, values in char.proficiencies_by_type.items() %]
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\textbf{[[ prof_type ]]}: [[ values ]] \\
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[%- endfor -%]
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}
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\Equipment{[[ char.equipment_text| boxed ]]}
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\PersonalityTraits{
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[[ char.personality_traits ]]
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}
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\Ideals{
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[[ char.ideals ]]
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}
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\Bonds{
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[[ char.bonds ]]
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}
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\Flaws{
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[[ char.flaws ]]
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}
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\FeaturesTraits{
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[[ char.features_summary| boxed ]]
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}
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% Appearance
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\Age{[[ char.age ]]}
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\Height{[[ char.height ]]}
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\Weight{[[ char.weight ]]}
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\Eyes{[[ char.eyes ]]}
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\Skin{[[ char.skin ]]}
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\Hair{[[ char.hair ]]}
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% background
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\CharacterAppearance{[[ portrait ]]
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[[ char.appearance_text ]]
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}
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\AdditionalFeaturesAndTraits{
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[[ char.additional_description ]]
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}
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\Characterbackground{
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[[ char.backstory ]]
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}
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\Treasure{
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[[ char.treasure ]]
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}
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\AlliesAndOrganizations{
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[[ char.allies ]]
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}
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\OrganizationName{[[ char.org_name ]]}
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[% if char.is_spellcaster %]
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%Magic
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[[ char | spellsheetparser ]]
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[% endif %]
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\begin{document}
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\newgeometry{left=0cm,right=0cm,top=0cm,bottom=0cm}
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\onecolumn
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% CHARACTER PAGE
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\rendercharactersheet
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% BACKSTORY PAGE
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\renderbackgroundsheet
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[% if char.is_spellcaster %]
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% SPELLCASTING PAGE
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\renderspellsheet
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[% endif %]
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\end{document}
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