diff --git a/MSavage_template.tex b/MSavage_template.tex deleted file mode 100644 index f18ec3d..0000000 --- a/MSavage_template.tex +++ /dev/null @@ -1,205 +0,0 @@ -\documentclass[letterpaper,openany,oneside,twocolumn]{book} - -\usepackage{fontspec} -\usepackage[justified]{dnd} -\usepackage{ifthen} -\usepackage{pstricks} - -\usepackage[UKenglish]{babel} - -\usepackage{dndtemplate} - -\setlength\oddsidemargin{\dimexpr(\paperwidth-\textwidth)/2 - 1in\relax} -\setlength\evensidemargin{\oddsidemargin} - -% Headline -\CharacterName{[[ char.name ]]} - -% adds only main class and total level to prevent overflow -\Class{[[ char.primary_class.name ]] [[ char.level ]]} -\Background{[[ char.background ]]} -\PlayerName{[[ char.player_name ]]} -\Race{[[ char.race ]]} -\Alignment{[[ char.alignment ]]} -\XP{[[ char.xp ]]} - -% Ability scores -\StrengthScore{[[ char.strength.value ]]} -\DexterityScore{[[ char.dexterity.value ]]} -\ConstitutionScore{[[ char.constitution.value ]]} -\IntelligenceScore{[[ char.intelligence.value ]]} -\WisdomScore{[[ char.wisdom.value ]]} -\CharismaScore{[[ char.charisma.value ]]} - -% Ability modifiers -\StrengthModifier{[[ "{:+d}".format(char.strength.modifier) ]]} -\DexterityModifier{[[ "{:+d}".format(char.dexterity.modifier) ]]} -\ConstitutionModifier{[[ "{:+d}".format(char.constitution.modifier) ]]} -\IntelligenceModifier{[[ "{:+d}".format(char.intelligence.modifier) ]]} -\WisdomModifier{[[ "{:+d}".format(char.wisdom.modifier) ]]} -\CharismaModifier{[[ "{:+d}".format(char.charisma.modifier) ]]} - -% Saving Throws -\StrengthSavingThrowModifier{[[ "{:+d}".format(char.strength.saving_throw) ]]} -\DexteritySavingThrowModifier{[[ "{:+d}".format(char.dexterity.saving_throw) ]]} -\ConstitutionSavingThrowModifier{[[ "{:+d}".format(char.constitution.saving_throw) ]]} -\IntelligenceSavingThrowModifier{[[ "{:+d}".format(char.intelligence.saving_throw) ]]} -\WisdomSavingThrowModifier{[[ "{:+d}".format(char.wisdom.saving_throw) ]]} -\CharismaSavingThrowModifier{[[ "{:+d}".format(char.charisma.saving_throw) ]]} - -\AcrobaticsSkillModifier{[[ "{:+d}".format(char.acrobatics.modifier) ]]} -\AnimalHandlingSkillModifier{[["{:+d}".format(char.animal_handling.modifier) ]]} -\ArcanaSkillModifier{[[ "{:+d}".format(char.arcana.modifier) ]]} -\AthleticsSkillModifier{[[ "{:+d}".format(char.athletics.modifier) ]]} -\DeceptionSkillModifier{[[ "{:+d}".format(char.deception.modifier) ]]} -\HistorySkillModifier{[[ "{:+d}".format(char.history.modifier) ]]} -\InsightSkillModifier{[[ "{:+d}".format(char.insight.modifier) ]]} -\IntimidationSkillModifier{[[ "{:+d}".format(char.intimidation.modifier) ]]} -\InvestigationSkillModifier{[[ "{:+d}".format(char.investigation.modifier) ]]} -\MedicineSkillModifier{[[ "{:+d}".format(char.medicine.modifier) ]]} -\NatureSkillModifier{[[ "{:+d}".format(char.nature.modifier) ]]} -\PerceptionSkillModifier{[[ "{:+d}".format(char.perception.modifier) ]]} -\PerformanceSkillModifier{[[ "{:+d}".format(char.performance.modifier) ]]} -\PersuasionSkillModifier{[[ "{:+d}".format(char.persuasion.modifier) ]]} -\ReligionSkillModifier{[[ "{:+d}".format(char.religion.modifier) ]]} -\SleightOfHandSkillModifier{[[ "{:+d}".format(char.sleight_of_hand.modifier) ]]} -\StealthSkillModifier{[[ "{:+d}".format(char.stealth.modifier) ]]} -\SurvivalSkillModifier{[[ "{:+d}".format(char.survival.modifier) ]]} - -% Prociciencies -\StrengthProficiency{[[ "strength" in char.saving_throw_proficiencies ]]} -\DexterityProficiency{[[ "dexterity" in char.saving_throw_proficiencies ]]} -\ConstitutionProficiency{[[ "constitution" in char.saving_throw_proficiencies ]]} -\IntelligenceProficiency{[[ "intelligence" in char.saving_throw_proficiencies ]]} -\WisdomProficiency{[[ "wisdom" in char.saving_throw_proficiencies ]]} -\CharismaProficiency{[[ "charisma" in char.saving_throw_proficiencies ]]} - -\AcrobaticsProficiency{[[ "acrobatics" in char.skill_proficiencies ]]} -\AnimalHandlingProficiency{[[ "animal_handling" in char.skill_proficiencies ]]} -\ArcanaProficiency{[[ "arcana" in char.skill_proficiencies ]]} -\AthleticsProficiency{[[ "athletics" in char.skill_proficiencies ]]} -\DeceptionProficiency{[[ "deception" in char.skill_proficiencies ]]} -\HistoryProficiency{[[ "history" in char.skill_proficiencies ]]} -\InsightProficiency{[[ "insight" in char.skill_proficiencies ]]} -\IntimidationProficiency{[[ "intimidation" in char.skill_proficiencies ]]} -\InvestigationProficiency{[[ "investigation" in char.skill_proficiencies ]]} -\MedicineProficiency{[[ "medicine" in char.skill_proficiencies ]]} -\NatureProficiency{[[ "nature" in char.skill_proficiencies ]]} -\PerceptionProficiency{[[ "perception" in char.skill_proficiencies ]]} -\PerformanceProficiency{[[ "performance" in char.skill_proficiencies ]]} -\PersuasionProficiency{[[ "persuasion" in char.skill_proficiencies ]]} -\ReligionProficiency{[[ "religion" in char.skill_proficiencies ]]} -\SleightOfHandProficiency{[[ "sleight_of_hand" in char.skill_proficiencies ]]} -\StealthProficiency{[[ "stealth" in char.skill_proficiencies ]]} -\SurvivalProficiency{[[ "survival" in char.skill_proficiencies ]]} - -\Inspiration{[% if char.inspiration %] $\star$ [% endif %]} -\Proficiency{[[ "{:+d}".format(char.proficiency_bonus) ]]} -\Perception{[[ 10 + char.perception.modifier ]]} - -\ArmorClass{[[ char.armor_class ]]} -\Initiative{[[ char.initiative ]]} -\Speed{[[ char.speed ]]} -\MaxHitPoints{[[ char.hp_max ]]} -[% if char.hp_current %]\CurrentHitPoints{[[ char.hp_current ]]}[% endif %] -[% if char.hp_temp %]\TemporaryHitPoints{[[ char.hp_temp ]]}[% endif %] -\MaxHitDice{[[ char.hit_dice.replace(" ","") ]]} -\CurrentHitDice{[[ char.hit_dice_current.replace(" ", "") ]]} - -\CP{[% if char.cp > 0 %][[ char.cp ]][% endif %]} -\SP{[% if char.sp > 0 %][[ char.sp ]][% endif %]} -\GP{[% if char.ep > 0 %][[ char.ep ]][% endif %]} -\EP{[% if char.gp > 0 %][[ char.gp ]][% endif %]} -\PP{[% if char.pp > 0 %][[ char.pp ]][% endif %]} - -[% for w in char.weapons %] -\AddWeapon{[[ w.name ]]}{[[ "{:+d}".format(w.attack_modifier) ]]}{[[ "{}/{}".format(w.damage, w.damage_type) ]]} -[% endfor %] - -\AttacksAdditional{ -[% if char.armor %]\textbf{Armor}: [[ char.armor ]] \\ [% endif %] -[% if char.shield %]\textbf{Shield}: [[ char.shield ]] \\ [% endif %] -[[- char.attacks_and_spellcasting| boxed -]] -} - -\OtherProficienciesLanguages{ -\textbf{Languages:} [[ char.languages ]] \\ -[%- for prof_type, values in char.proficiencies_by_type.items() %] -\textbf{[[ prof_type ]]}: [[ values ]] \\ -[%- endfor -%] -} - -\Equipment{[[ char.equipment_text| boxed ]]} - -\PersonalityTraits{ -[[ char.personality_traits ]] -} - -\Ideals{ -[[ char.ideals ]] -} - -\Bonds{ -[[ char.bonds ]] -} - -\Flaws{ -[[ char.flaws ]] -} - -\FeaturesTraits{ -[[ char.features_summary| boxed ]] -} - - -% Appearance - -\Age{[[ char.age ]]} -\Height{[[ char.height ]]} -\Weight{[[ char.weight ]]} -\Eyes{[[ char.eyes ]]} -\Skin{[[ char.skin ]]} -\Hair{[[ char.hair ]]} - -% background - -\CharacterAppearance{[[ portrait ]] -[[ char.appearance_text ]] -} -\AdditionalFeaturesAndTraits{ -[[ char.additional_description ]] -} -\Characterbackground{ -[[ char.backstory ]] -} -\Treasure{ -[[ char.treasure ]] -} -\AlliesAndOrganizations{ -[[ char.allies ]] -} -\OrganizationName{[[ char.org_name ]]} - -[% if char.is_spellcaster %] -%Magic -[[ char | spellsheetparser ]] -[% endif %] - - -\begin{document} -\newgeometry{left=0cm,right=0cm,top=0cm,bottom=0cm} -\onecolumn - - -% CHARACTER PAGE -\rendercharactersheet - -% BACKSTORY PAGE -\renderbackgroundsheet - -[% if char.is_spellcaster %] -% SPELLCASTING PAGE -\renderspellsheet -[% endif %] - -\end{document} \ No newline at end of file