Files
esphome-dev/esphome/components/template/number/template_number.cpp
T
Jesse Hills dd37a4e04c Add Number entities (from Home Assistant) (#1971)
Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
2021-07-13 07:20:12 +12:00

40 lines
1.1 KiB
C++

#include "template_number.h"
#include "esphome/core/log.h"
namespace esphome {
namespace template_ {
static const char *const TAG = "template.number";
TemplateNumber::TemplateNumber() : set_trigger_(new Trigger<float>()) {}
void TemplateNumber::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (val.has_value()) {
this->publish_state(*val);
}
}
void TemplateNumber::set(float value) {
this->set_trigger_->trigger(value);
if (this->optimistic_)
this->publish_state(value);
}
float TemplateNumber::get_setup_priority() const { return setup_priority::HARDWARE; }
void TemplateNumber::set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
void TemplateNumber::dump_config() {
LOG_NUMBER("", "Template Number", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
void TemplateNumber::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
Trigger<float> *TemplateNumber::get_set_trigger() const { return this->set_trigger_; };
} // namespace template_
} // namespace esphome