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esphome-dev/esphome/components/lvgl/number/lvgl_number.h
T

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881 B
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#pragma once
#include <utility>
#include "esphome/components/number/number.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/preferences.h"
namespace esphome {
namespace lvgl {
class LVGLNumber : public number::Number {
public:
void set_control_lambda(std::function<void(float)> control_lambda) {
this->control_lambda_ = std::move(control_lambda);
if (this->initial_state_.has_value()) {
this->control_lambda_(this->initial_state_.value());
this->initial_state_.reset();
}
}
protected:
void control(float value) override {
if (this->control_lambda_ != nullptr) {
this->control_lambda_(value);
} else {
this->initial_state_ = value;
}
}
std::function<void(float)> control_lambda_{};
optional<float> initial_state_{};
};
} // namespace lvgl
} // namespace esphome