Files
esphome-dev/esphome/components/light/addressable_light.cpp
T
SenexCrenshaw ac25b138f5 Migrate ESPColor to Color (#1551)
* Migrate ESPColor to Color

* color.h constructor fix

* Updated componets to use Color
Added a using for ESPColor

* Lint fixes

* Fixed value error

* Update display components to use colorutil

* Updated to latest PR comments

* Fixed COLOR_WHITE

* Moved esp_scale to color_utils

* Rename color_utils to display_color_utils
2021-03-02 11:08:57 -03:00

277 lines
8.5 KiB
C++

#include "addressable_light.h"
#include "esphome/core/log.h"
namespace esphome {
namespace light {
static const char *TAG = "light.addressable";
Color ESPHSVColor::to_rgb() const {
// based on FastLED's hsv rainbow to rgb
const uint8_t hue = this->hue;
const uint8_t sat = this->saturation;
const uint8_t val = this->value;
// upper 3 hue bits are for branch selection, lower 5 are for values
const uint8_t offset8 = (hue & 0x1F) << 3; // 0..248
// third of the offset, 255/3 = 85 (actually only up to 82; 164)
const uint8_t third = esp_scale8(offset8, 85);
const uint8_t two_thirds = esp_scale8(offset8, 170);
Color rgb(255, 255, 255, 0);
switch (hue >> 5) {
case 0b000:
rgb.r = 255 - third;
rgb.g = third;
rgb.b = 0;
break;
case 0b001:
rgb.r = 171;
rgb.g = 85 + third;
rgb.b = 0;
break;
case 0b010:
rgb.r = 171 - two_thirds;
rgb.g = 170 + third;
rgb.b = 0;
break;
case 0b011:
rgb.r = 0;
rgb.g = 255 - third;
rgb.b = third;
break;
case 0b100:
rgb.r = 0;
rgb.g = 171 - two_thirds;
rgb.b = 85 + two_thirds;
break;
case 0b101:
rgb.r = third;
rgb.g = 0;
rgb.b = 255 - third;
break;
case 0b110:
rgb.r = 85 + third;
rgb.g = 0;
rgb.b = 171 - third;
break;
case 0b111:
rgb.r = 170 + third;
rgb.g = 0;
rgb.b = 85 - third;
break;
default:
break;
}
// low saturation -> add uniform color to orig. hue
// high saturation -> use hue directly
// scales with square of saturation
// (r,g,b) = (r,g,b) * sat + (1 - sat)^2
rgb *= sat;
const uint8_t desat = 255 - sat;
rgb += esp_scale8(desat, desat);
// (r,g,b) = (r,g,b) * val
rgb *= val;
return rgb;
}
void ESPRangeView::set(const Color &color) {
for (int32_t i = this->begin_; i < this->end_; i++) {
(*this->parent_)[i] = color;
}
}
ESPColorView ESPRangeView::operator[](int32_t index) const {
index = interpret_index(index, this->size()) + this->begin_;
return (*this->parent_)[index];
}
ESPRangeIterator ESPRangeView::begin() { return {*this, this->begin_}; }
ESPRangeIterator ESPRangeView::end() { return {*this, this->end_}; }
void ESPRangeView::set_red(uint8_t red) {
for (auto c : *this)
c.set_red(red);
}
void ESPRangeView::set_green(uint8_t green) {
for (auto c : *this)
c.set_green(green);
}
void ESPRangeView::set_blue(uint8_t blue) {
for (auto c : *this)
c.set_blue(blue);
}
void ESPRangeView::set_white(uint8_t white) {
for (auto c : *this)
c.set_white(white);
}
void ESPRangeView::set_effect_data(uint8_t effect_data) {
for (auto c : *this)
c.set_effect_data(effect_data);
}
void ESPRangeView::fade_to_white(uint8_t amnt) {
for (auto c : *this)
c.fade_to_white(amnt);
}
void ESPRangeView::fade_to_black(uint8_t amnt) {
for (auto c : *this)
c.fade_to_black(amnt);
}
void ESPRangeView::lighten(uint8_t delta) {
for (auto c : *this)
c.lighten(delta);
}
void ESPRangeView::darken(uint8_t delta) {
for (auto c : *this)
c.darken(delta);
}
ESPRangeView &ESPRangeView::operator=(const ESPRangeView &rhs) {
// If size doesn't match, error (todo warning)
if (rhs.size() != this->size())
return *this;
if (this->parent_ != rhs.parent_) {
for (int32_t i = 0; i < this->size(); i++)
(*this)[i].set(rhs[i].get());
return *this;
}
// If both equal, already done
if (rhs.begin_ == this->begin_)
return *this;
if (rhs.begin_ > this->begin_) {
// Copy from left
for (int32_t i = 0; i < this->size(); i++) {
(*this)[i].set(rhs[i].get());
}
} else {
// Copy from right
for (int32_t i = this->size() - 1; i >= 0; i--) {
(*this)[i].set(rhs[i].get());
}
}
return *this;
}
ESPColorView ESPRangeIterator::operator*() const { return this->range_.parent_->get(this->i_); }
int32_t HOT interpret_index(int32_t index, int32_t size) {
if (index < 0)
return size + index;
return index;
}
void AddressableLight::call_setup() {
this->setup();
#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
this->set_interval(5000, [this]() {
const char *name = this->state_parent_ == nullptr ? "" : this->state_parent_->get_name().c_str();
ESP_LOGVV(TAG, "Addressable Light '%s' (effect_active=%s next_show=%s)", name, YESNO(this->effect_active_),
YESNO(this->next_show_));
for (int i = 0; i < this->size(); i++) {
auto color = this->get(i);
ESP_LOGVV(TAG, " [%2d] Color: R=%3u G=%3u B=%3u W=%3u", i, color.get_red_raw(), color.get_green_raw(),
color.get_blue_raw(), color.get_white_raw());
}
ESP_LOGVV(TAG, "");
});
#endif
}
Color esp_color_from_light_color_values(LightColorValues val) {
auto r = static_cast<uint8_t>(roundf(val.get_red() * 255.0f));
auto g = static_cast<uint8_t>(roundf(val.get_green() * 255.0f));
auto b = static_cast<uint8_t>(roundf(val.get_blue() * 255.0f));
auto w = static_cast<uint8_t>(roundf(val.get_white() * val.get_state() * 255.0f));
return Color(r, g, b, w);
}
void AddressableLight::write_state(LightState *state) {
auto val = state->current_values;
auto max_brightness = static_cast<uint8_t>(roundf(val.get_brightness() * val.get_state() * 255.0f));
this->correction_.set_local_brightness(max_brightness);
this->last_transition_progress_ = 0.0f;
this->accumulated_alpha_ = 0.0f;
if (this->is_effect_active())
return;
// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
if (state->transformer_ == nullptr || !state->transformer_->is_transition()) {
// no transformer active or non-transition one
this->all() = esp_color_from_light_color_values(val);
} else {
// transition transformer active, activate specialized transition for addressable effects
// instead of using a unified transition for all LEDs, we use the current state each LED as the
// start. Warning: ugly
// We can't use a direct lerp smoothing here though - that would require creating a copy of the original
// state of each LED at the start of the transition
// Instead, we "fake" the look of the LERP by using an exponential average over time and using
// dynamically-calculated alpha values to match the look of the
float new_progress = state->transformer_->get_progress();
float prev_smoothed = LightTransitionTransformer::smoothed_progress(last_transition_progress_);
float new_smoothed = LightTransitionTransformer::smoothed_progress(new_progress);
this->last_transition_progress_ = new_progress;
auto end_values = state->transformer_->get_end_values();
Color target_color = esp_color_from_light_color_values(end_values);
// our transition will handle brightness, disable brightness in correction.
this->correction_.set_local_brightness(255);
uint8_t orig_w = target_color.w;
target_color *= static_cast<uint8_t>(roundf(end_values.get_brightness() * end_values.get_state() * 255.0f));
// w is not scaled by brightness
target_color.w = orig_w;
float denom = (1.0f - new_smoothed);
float alpha = denom == 0.0f ? 0.0f : (new_smoothed - prev_smoothed) / denom;
// We need to use a low-resolution alpha here which makes the transition set in only after ~half of the length
// We solve this by accumulating the fractional part of the alpha over time.
float alpha255 = alpha * 255.0f;
float alpha255int = floorf(alpha255);
float alpha255remainder = alpha255 - alpha255int;
this->accumulated_alpha_ += alpha255remainder;
float alpha_add = floorf(this->accumulated_alpha_);
this->accumulated_alpha_ -= alpha_add;
alpha255 += alpha_add;
alpha255 = clamp(alpha255, 0.0f, 255.0f);
auto alpha8 = static_cast<uint8_t>(alpha255);
if (alpha8 != 0) {
uint8_t inv_alpha8 = 255 - alpha8;
Color add = target_color * alpha8;
for (auto led : *this)
led = add + led.get() * inv_alpha8;
}
}
this->schedule_show();
}
void ESPColorCorrection::calculate_gamma_table(float gamma) {
for (uint16_t i = 0; i < 256; i++) {
// corrected = val ^ gamma
auto corrected = static_cast<uint8_t>(roundf(255.0f * gamma_correct(i / 255.0f, gamma)));
this->gamma_table_[i] = corrected;
}
if (gamma == 0.0f) {
for (uint16_t i = 0; i < 256; i++)
this->gamma_reverse_table_[i] = i;
return;
}
for (uint16_t i = 0; i < 256; i++) {
// val = corrected ^ (1/gamma)
auto uncorrected = static_cast<uint8_t>(roundf(255.0f * powf(i / 255.0f, 1.0f / gamma)));
this->gamma_reverse_table_[i] = uncorrected;
}
}
} // namespace light
} // namespace esphome