mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
563 lines
22 KiB
Python
563 lines
22 KiB
Python
from .spells import Spell
|
||
|
||
|
||
class Jump(Spell):
|
||
"""You touch a creature. The creature’s jump distance is tripled until the
|
||
spell ends.
|
||
|
||
"""
|
||
name = "Jump"
|
||
level = 1
|
||
casting_time = '1 action'
|
||
casting_range = "Touch"
|
||
components = ("V", "S", "M")
|
||
materials = "A grasshoppers hind leg"
|
||
duration = "1 minute"
|
||
magic_school = "Transmutation"
|
||
classes = ("Druid", 'Ranger', 'Sorceror', 'Wizard')
|
||
|
||
|
||
class Knock(Spell):
|
||
"""Choose an object that you can see within range. The object can be a
|
||
door, a box, a chest, a set of manacles, a padlock, or another
|
||
object that contains a mundane or magical means that prevents
|
||
access. A target that is held shut by a mundane lock or that is
|
||
stuck or barred becomes unlocked, unstuck, or unbarred. If the
|
||
object has multiple locks, only one of them is unlocked. If you
|
||
choose a target that is held shut with arcane lock, that spell is
|
||
suppressed for 10 minutes, during which time the target can be
|
||
opened and shut normally. When you cast the spell, a loud knock,
|
||
audible from as far away as 300 feet, emanates from the target
|
||
object.
|
||
|
||
"""
|
||
name = "Knock"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
components = ('V',)
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Transmutation"
|
||
classes = ()
|
||
|
||
|
||
class LesserRestoration(Spell):
|
||
"""You touch a creature and can end either one disease or one
|
||
condition afflicting it. The condition can be blinded, deafened,
|
||
paralyzed, or poisoned.
|
||
|
||
"""
|
||
name = "Lesser Restoration"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
components = ('V', 'S')
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Abjuration"
|
||
classes = ()
|
||
|
||
|
||
class Levitate(Spell):
|
||
"""One creature or object of your choice that you can see within range
|
||
rises vertically, up to 20 feet, and remains suspended there for
|
||
the duration. The spell can levitate a target that weighs up to
|
||
500 pounds. An unwilling creature that succeeds on a Constitution
|
||
saving throw is unaffected. The target can move only by pushing or
|
||
pulling against a fixed object or surface within reach (such as a
|
||
wall or a ceiling), which allows it to move as if it were
|
||
climbing. You can change the target’s altitude by up to 20 feet in
|
||
either direction on your turn. If you are the target, you can move
|
||
up or down as part of your move. Otherwise, you can use your
|
||
action to move the target, which must remain within the spell’s
|
||
range. When the spell ends, the target floats gently to the ground
|
||
if it is still aloft.
|
||
|
||
"""
|
||
name = "Levitate"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
components = ('V', 'S', 'M')
|
||
materials = "either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end"
|
||
duration = "Concentration, up to 10 minutes"
|
||
magic_school = "Transmutation"
|
||
classes = ()
|
||
|
||
|
||
class Light(Spell):
|
||
"""You touch one object that is no larger than 10 feet in any
|
||
dimension. Until the spell ends, the object sheds bright light in
|
||
a 20-foot radius and dim light for an additional 20 feet. The
|
||
light can be colored as you like. Completely covering the object
|
||
with something opaque blocks the light. The spell ends if you cast
|
||
it again or dismiss it as an action. If you target an object held
|
||
or worn by a hostile creature, that creature must succeed on a
|
||
Dexterity saving throw to avoid the spell.
|
||
|
||
"""
|
||
name = "Light"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
components = ('V', 'M')
|
||
materials = "a firefly or phosphorescent moss"
|
||
duration = "1 hour"
|
||
magic_school = "Evocation"
|
||
classes = ()
|
||
|
||
|
||
class LightningBolt(Spell):
|
||
"""A stroke of lightning forming a line 100 feet long and 5 feet wide
|
||
blasts out from you in a direction you choose. Each creature in
|
||
the line must make a Dexterity saving throw. A creature takes 8d6
|
||
lightning damage on a failed save, or half as much damage on a
|
||
successful one. The lightning ignites flammable objects in the
|
||
area that aren’t being worn or carried. At Higher Levels. When you
|
||
cast this spell using a spell slot of 4th level or higher, the
|
||
damage increases by 1d6 for each slot level above 3rd.
|
||
|
||
"""
|
||
name = "Lightning Bolt"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
components = ('V', 'S', 'M')
|
||
materials = "a bit of fur and a rod of amber, crystal, or glass"
|
||
duration = "Instantaneous"
|
||
magic_school = "Evocation"
|
||
classes = ()
|
||
|
||
|
||
class LocateCreature(Spell):
|
||
"""Describe or name a creature that is familiar to you. You sense the
|
||
direction to the creature’s location, as long as that creature is
|
||
within 1,000 feet of you. If the creature is moving, you know the
|
||
direction of its movement. The spell can locate a specific
|
||
creature known to you, or the nearest creature of a specific kind
|
||
(such as a human or a unicorn), so long as you have seen such a
|
||
creature up close—within 30 feet—at least once. If the creature
|
||
you described or named is in a different form, such as being under
|
||
the effects of a polymorph spell, this spell doesn’t locate the
|
||
creature. This spell can’t locate a creature if running water at
|
||
least 10 feet wide blocks a direct path between you and the
|
||
creature.
|
||
|
||
"""
|
||
name = "Locate Creature"
|
||
level = 4
|
||
casting_time = "1 action"
|
||
components = ('V', 'S', 'M')
|
||
materials = "a bit of fur from a bloodhound"
|
||
duration = "Concentration, up to 1 hour"
|
||
magic_school = "Divination"
|
||
classes = ()
|
||
|
||
|
||
class MageArmor(Spell):
|
||
"""You touch a willing creature who isn't wearing armor, and a
|
||
protective magical force surrounds it until the spell ends. The
|
||
target's base AC becomes 13 + its Dexterity modifier. The spell
|
||
ends it if the target dons armor or if you dismiss the spell as an
|
||
action.
|
||
|
||
"""
|
||
name = "Mage Armor"
|
||
level = 1
|
||
casting_time = "1 action"
|
||
casting_range = "Touch"
|
||
components = ("V", "S", "M")
|
||
materials = "A piece of cured leather"
|
||
duration = "8 hours"
|
||
magic_school = "Abjuration"
|
||
classes = ('Sorceror', 'Wizard', )
|
||
|
||
|
||
class MageHand(Spell):
|
||
"""A spectral, floating hand appears at a point you choose within
|
||
range. The hand lasts for the duration or until you dismiss it as
|
||
an action. The hand vanishes if it is ever more than 30 feet away
|
||
from you or if you cast this spell again.
|
||
|
||
You can use your action to control the hand. You can use the hand
|
||
to manipulate an object, open an unlocked door or container, stow
|
||
or retrieve an item from an open container, or pour the contents
|
||
out of a vial. You can move the hand up to 30 feet each time you
|
||
use it.
|
||
|
||
The hand can't attack, activate magical items, or carry more than
|
||
10 pounds.
|
||
|
||
"""
|
||
name = "Mage Hand"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ("V", "S", )
|
||
duration = "1 minute"
|
||
magic_school = "Conjuration"
|
||
classes = ('Bard', 'Sorceror', 'Warlock', 'Wizard', )
|
||
|
||
|
||
class MagicJar(Spell):
|
||
"""Your body falls into a catatonic state as your soul leaves it
|
||
and enters the container you used for the spell's material
|
||
component. While your soul inhabits the container, you are aware
|
||
of your surroundings as if you were in the container's space. You
|
||
can't move or use reactions. The only action you can take is to
|
||
project your soul up to 100 feet out of the container, either
|
||
returning to your living body (and ending the spell) or attempting to possess a humanoids body.
|
||
|
||
You can attempt to possess any humanoid within 100 feet of you
|
||
that you can see (creatures warded by a protection from evil and
|
||
good or magic circle spell can't be possessed). The target must
|
||
make a Charisma saving throw. On a failure, your soul moves into
|
||
the target's body, and the target's soul becomes trapped in the
|
||
container. On a success, the target resists your efforts to
|
||
possess it, and you can't attempt to possess it again for 24
|
||
hours.
|
||
|
||
Once you possess a creature's body, you control it. Your game
|
||
statistics are replaced by the statistics of the creature, though
|
||
you retain your alignment and your Intelligence, Wisdom, and
|
||
Charisma scores. You retain the benefit of your own class
|
||
features. If the target has any class levels, you can't use any of
|
||
its class features.
|
||
|
||
Meanwhile, the possessed creature's soul can perceive from the
|
||
container using its own senses, but it can't move or take actions
|
||
at all.
|
||
|
||
While possessing a body, you can use your action to return from
|
||
the host body to the container if it is within 100 feet of you,
|
||
returning the host creature's soul to its body. If the host body
|
||
dies while you're in it, the creature dies, and you must make a
|
||
Charisma saving throw against your own spellcasting DC. On a
|
||
success, you return to the container if it is within 100 feet of
|
||
you. Otherwise, you die.
|
||
|
||
If the container is destroyed or the spell ends, your soul
|
||
immediately returns to your body. If your body is more than 100
|
||
feet away from you or if your body is dead when you attempt to
|
||
return to it, you die. If another creature's soul is in the
|
||
container when it is destroyed, the creature's soul returns to its
|
||
body if the body is alive and within 100 feet. Otherwise, that
|
||
creature dies.
|
||
|
||
When the spell ends, the container is destroyed.
|
||
|
||
"""
|
||
name = "Magic Jar"
|
||
level = 6
|
||
casting_time = "1 minute"
|
||
casting_range = "Self"
|
||
components = ("V", "S", "M", )
|
||
materials = "a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)"
|
||
duration = "Until dispelled"
|
||
magic_school = "Necromancy"
|
||
classes = ('Wizard', )
|
||
|
||
|
||
class MagicMissile(Spell):
|
||
"""You create three glowing darts of magical force. Each dart hits a
|
||
creature of your choice that you can see within range. A dart
|
||
deals 1d4+1 force damage to its target. The darts all strike
|
||
simultaneously and you can direct them to hit one creature or
|
||
several.
|
||
|
||
At Higher Levels: When you cast this spell using a spell slot of
|
||
2nd level or higher, the spell creates one more dart for each slot
|
||
above 1st.
|
||
|
||
"""
|
||
name = "Magic Missile"
|
||
level = 1
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ("V", "S", )
|
||
duration = "Instantaneous"
|
||
magic_school = "Evocation"
|
||
classes = ('Sorceror', 'Wizard', )
|
||
|
||
|
||
|
||
class MagicWeapon(Spell):
|
||
"""You touch a nonmagical weapon. Until the spell ends, that weapon
|
||
becomes a magic weapon with a +1 bonus to attack rolls and damage
|
||
rolls. At Higher Levels. When you cast this spell using a spell
|
||
slot of 4th level or higher, the bonus increases to +2. When you
|
||
use a spell slot of 6th level or higher, the bonus increases to
|
||
+3.
|
||
|
||
"""
|
||
name = "Magic Weapon"
|
||
level = 2
|
||
casting_time = "1 bonus action"
|
||
components = ('V', 'S')
|
||
materials = ""
|
||
duration = "Concentration, up to 1 hour"
|
||
magic_school = "Transmutation"
|
||
classes = ()
|
||
|
||
|
||
|
||
class MajorImage(Spell):
|
||
"""You create the image of an object, a creature, or some other
|
||
visible phenomenon that is no larger than a 20-foot cube. The
|
||
image appears at a spot that you can see within range and lasts
|
||
for the duration. It seems completely real, including sounds,
|
||
smells, and temperature appropriate to the thing depicted. You
|
||
can’t create sufficient heat or cold to cause damage, a sound loud
|
||
enough to deal thunder damage or deafen a creature, or a smell
|
||
that might sicken a creature (like a troglodyte’s stench). As long
|
||
as you are within range of the illusion, you can use your action
|
||
to cause the image to move to any other spot within range. As the
|
||
image changes location, you can alter its appearance so that its
|
||
movements appear natural for the image. For example, if you create
|
||
an image of a creature and move it, you can alter the image so
|
||
that it appears to be walking. Similarly, you can cause the
|
||
illusion to make different sounds at different times, even making
|
||
it carry on a conversation, for example. Physical interaction with
|
||
the image reveals it to be an illusion, because things can pass
|
||
through it. A creature that uses its action to examine the image
|
||
can determine that it is an illusion with a successful
|
||
Intelligence (Investigation) check against your spell save DC. If
|
||
a creature discerns the illusion for what it is, the creature can
|
||
see through the image, and its other sensory qualities become
|
||
faint to the creature. At Higher Levels. When you cast this spell
|
||
using a spell slot of 6th level or higher, the spell lasts until
|
||
dispelled, without requiring your concentration.
|
||
|
||
"""
|
||
name = "Major Image"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
components = ('V', 'S', 'M')
|
||
materials = "a bit of fleece"
|
||
duration = "Concentration, up to 10 minutes"
|
||
magic_school = "Illusion"
|
||
classes = ()
|
||
|
||
|
||
class MassCureWounds(Spell):
|
||
"""A wave of healing energy washes out from a point of your choice
|
||
within range. Choose up to six creatures in a 30-foot-radius
|
||
sphere centered on that point. Each target regains hit points
|
||
equal to 3d8 + your spellcasting ability modifier. This spell has
|
||
no effect on undead or constructs. At Higher Levels. When you cast
|
||
this spell using a spell slot of 6th level or higher, the healing
|
||
increases by 1d8 for each slot level above 5th.
|
||
|
||
"""
|
||
name = "Mass Cure Wounds"
|
||
level = 5
|
||
casting_time = "1 action"
|
||
components = ('V', 'S')
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Conjuration"
|
||
classes = ()
|
||
|
||
|
||
class MassHeal(Spell):
|
||
"""A flood of healing energy flows from you into injured creatures
|
||
around you. You restore up to 700 hit points, divided as you
|
||
choose among any number of creatures that you can see within
|
||
range. Creatures healed by this spell are also cured of all
|
||
diseases and any effect making them blinded or deafened. This
|
||
spell has no effect on undead or constructs.
|
||
|
||
"""
|
||
name = "Mass Heal"
|
||
level = 9
|
||
casting_time = "1 action"
|
||
components = ('V', 'S')
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Conjuration"
|
||
classes = ()
|
||
|
||
|
||
class MassHealingWord(Spell):
|
||
"""As you call out words of restoration, up to six creatures of your
|
||
choice that you can see within range regain hit points equal to
|
||
1d4 + your spellcasting ability modifier. This spell has no effect
|
||
on undead or constructs. At Higher Levels. When you cast this
|
||
spell using a spell slot of 4th level or higher, the healing
|
||
increases by 1d4 for each slot level above 3rd.
|
||
|
||
"""
|
||
name = "Mass Healing Word"
|
||
level = 3
|
||
casting_time = "1 bonus action"
|
||
components = ('V',)
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Evocation"
|
||
classes = ()
|
||
|
||
|
||
class MassSuggestion(Spell):
|
||
"""You suggest a course of activity (limited to a sentence or two) and
|
||
magically influence up to twelve creatures of your choice that you
|
||
can see within range and that can hear and understand
|
||
you. Creatures that can’t be charmed are immune to this
|
||
effect. The suggestion must be worded in such a manner as to make
|
||
the course of action sound reasonable. Asking the creature to stab
|
||
itself, throw itself onto a spear, immolate itself, or do some
|
||
other obviously harmful act automatically negates the effect of
|
||
the spell. Each target must make a Wisdom saving throw. On a
|
||
failed save, it pursues the course of action you described to the
|
||
best of its ability. The suggested course of action can continue
|
||
for the entire duration. If the suggested activity can be
|
||
completed in a shorter time, the spell ends when the subject
|
||
finishes what it was asked to do. You can also specify conditions
|
||
that will trigger a special activity during the duration. For
|
||
example, you might suggest that a group of soldiers give all their
|
||
money to the first beggar they meet. If the condition isn’t met
|
||
before the spell ends, the activity isn’t performed. If you or any
|
||
of your companions damage a creature affected by this spell, the
|
||
spell ends for that creature. At Higher Levels. When you cast this
|
||
spell using a 7th-level spell slot, the duration is 10 days. When
|
||
you use an 8th-level spell slot, the duration is 30 days. When you
|
||
use a 9th-level spell slot, the duration is a year and a day.
|
||
|
||
"""
|
||
name = "Mass Suggestion"
|
||
level = 6
|
||
casting_time = "1 action"
|
||
components = ('V', 'M')
|
||
materials = "a snake’s tongue and either a bit of honeycomb or a drop of sweet oil"
|
||
duration = "24 hours"
|
||
magic_school = "Enchantment"
|
||
classes = ()
|
||
|
||
|
||
class Maze(Spell):
|
||
"""You banish a creature that you can see within range into a
|
||
labyrinthine demiplane. The target remains there for the duration
|
||
or until it escapes the maze. The target can use its action to
|
||
attempt to escape. When it does so, it makes a DC 20 Intelligence
|
||
check. If it succeeds, it escapes, and the spell ends (a minotaur
|
||
or goristro demon automatically succeeds). When the spell ends,
|
||
the target reappears in the space it left or, if that space is
|
||
occupied, in the nearest unoccupied space.
|
||
|
||
"""
|
||
name = "Maze"
|
||
level = 8
|
||
casting_time = "1 action"
|
||
components = ('V', 'S')
|
||
materials = ""
|
||
duration = "Concentration, up to 10 minutes"
|
||
magic_school = "Conjuration"
|
||
classes = ()
|
||
|
||
|
||
class MelfsAcidArrow(Spell):
|
||
"""A shimmering green arrow streaks toward a target within range and
|
||
burst in a spray of acid. Make a ranged spell attack against the
|
||
target. On a hit, the target takes 4d4 acid damage immediately and
|
||
2d4 acid damage at the end of its next turn. On a miss, the arrow
|
||
splashes the target for half as much of the initial damage and no
|
||
damage at the end of its next turn.
|
||
|
||
**At Higher Levels.** When you cast this spell using a spell slot
|
||
of 3rd level or higher, the damage (both initial and later)
|
||
increases by 1d4 for each slot level above 2nd.
|
||
|
||
"""
|
||
name = "Melf's Acid Arrow"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
components = ('V', 'S', 'M', )
|
||
materials = "powdered rhubarb leaf and an adder's stomach"
|
||
duration = "Instantaneous"
|
||
magic_school = "Evocation"
|
||
classes = ('Wizard', )
|
||
|
||
|
||
class MeteorSwarm(Spell):
|
||
"""Blazing orbs of fire plummet to the ground at four different points
|
||
you can see within range. Each creature in a 40-foot-radius sphere
|
||
centered on each point you choose must make a Dexterity saving
|
||
throw. The sphere spreads around corners. A creature takes 20d6
|
||
fire damage and 20d6 bludgeoning damage on a failed save, or half
|
||
as much damage on a successful one. A creature in the area of more
|
||
than one fiery burst is affected only once. The spell damages
|
||
objects in the area and ignites flammable objects that aren’t
|
||
being worn or carried.
|
||
|
||
"""
|
||
name = "Meteor Swarm"
|
||
level = 9
|
||
casting_time = "1 action"
|
||
components = ('V', 'S')
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Evocation"
|
||
classes = ()
|
||
|
||
|
||
class MinorIllusion(Spell):
|
||
"""You create a sound or an image of an object within range that lasts
|
||
for the duration. The illusion also ends if you dismiss it as an
|
||
action or cast this spell again. If you create a sound, its volume
|
||
can range from a whisper to a scream. It can be your voice,
|
||
someone else’s voice, a lion’s roar, a beating of drums, or any
|
||
other sound you choose. The sound continues unabated throughout
|
||
the duration, or you can make discrete sounds at different times
|
||
before the spell ends. If you create an image of an object—such as
|
||
a chair, muddy footprints, or a small chest—it must be no larger
|
||
than a 5-foot cube. The image can’t create sound, light, smell, or
|
||
any other sensory effect. Physical interaction with the image
|
||
reveals it to be an illusion, because things can pass through
|
||
it. If a creature uses its action to examine the sound or image,
|
||
the creature can determine that it is an illusion with a
|
||
successful Intelligence (Investigation) check against your spell
|
||
save DC. If a creature discerns the illusion for what it is, the
|
||
illusion becomes faint to the creature.
|
||
|
||
"""
|
||
name = "Minor Illusion"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
components = ('S', 'M')
|
||
materials = "a bit of fleece"
|
||
duration = "1 minute"
|
||
magic_school = "Illusion"
|
||
classes = ()
|
||
|
||
|
||
class MistyStep(Spell):
|
||
"""Briefly surrounded by silvery mist, you teleport up to 30 feet to
|
||
an unoccupied space that you can see.
|
||
|
||
"""
|
||
name = "Misty Step"
|
||
level = 2
|
||
casting_time = "1 bonus action"
|
||
components = ('V',)
|
||
materials = ""
|
||
duration = "Instantaneous"
|
||
magic_school = "Conjuration"
|
||
classes = ()
|
||
|
||
|
||
class MordenkainensSword(Spell):
|
||
"""You create a sword-shaped plane of force that hovers within
|
||
range. It lasts for the duration. When the sword appears, you make
|
||
a melee spell attack against a target of your choice within 5 feet
|
||
of the sword. On a hit, the target takes 3d10 force damage. Until
|
||
the spell ends, you can use a bonus action on each of your turns
|
||
to move the sword up to 20 feet to a spot you can see and repeat
|
||
this attack against the same target or a different one.
|
||
|
||
"""
|
||
name = "Mordenkainen's Sword"
|
||
level = 7
|
||
casting_time = "1 action"
|
||
components = ('V', 'S', 'M')
|
||
materials = "a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp"
|
||
duration = "Concentration, up to 1 minute"
|
||
magic_school = "Evocation"
|
||
classes = ()
|
||
|
||
|