mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
120 lines
3.2 KiB
HTML
120 lines
3.2 KiB
HTML
<h1 class="character-sheet">Character Sheet</h1>
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<!-- Identity -->
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<dl class="character-details">
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<dt>Character Name</dt>
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<dd>[[ character.name ]]</dd>
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<dt>Class & Level</dt>
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<dd>[[ character.classes_and_levels ]]</dd>
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<dt>Background</dt>
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<dd>[[ character.background ]]</dd>
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<dt>Player Name</dt>
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<dd>[[ character.player_name ]]</dd>
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<dt>Race</dt>
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<dd>[[ character.race ]]</dd>
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<dt>Alignment</dt>
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<dd>[[ character.alignment ]]</dd>
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<dt>Experience Points</dt>
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<dd>[[ character.xp ]]</dd>
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<dt>Inspiration</dt>
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<dd>[% if character.inspiration %]✓[% else %]–[% endif %]</dd>
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</dl>
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<dl class="combat-stats">
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<dt>Armor Class</dt>
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<dd>[[ character.armor_class ]]</dd>
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<dt>Initiative</dt>
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<dd>[[ character.initiative ]]</dd>
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<dt>Speed</dt>
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<dd>[[ character.speed ]]</dd>
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<dt>Passive Wisdom (Perception)</dt>
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<dd>[[ character.passive_wisdom ]]</dd>
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</dl>
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<dl class="hit-points">
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<dt>Hit Point Maximum</dt>
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<dd>[[ character.hp_max ]]</dd>
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<dt>Current Hit Points</dt>
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<dd>[[ character.hp_current ]]</dd>
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<dt>Temporary Hit Points</dt>
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<dd>[% if character.hp_temp > 0 %][[ character.hp_temp ]][% endif %]</dd>
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<dt>Hit Dice Total</dt>
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<dd>[[ character.hit_dice ]]</dd>
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</dl>
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<!-- Character abilities, saving throws and skill modifiers -->
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<table class="character-abilities">
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<tr>
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<th>Ability</th>
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<th>Mod</th>
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<th colspan="2">Saving<br />Throw</th>
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</tr>
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[% for ability in character.abilities %]
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<tr>
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<td>[[ ability.name | capitalize ]]</td>
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<td>[[ ability.modifier | mod_str ]] ([[ ability.value ]])</td>
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<td>[% if ability.name in character.saving_throw_proficiencies %]✓[% endif %]</td>
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<td>[[ character.strength.saving_throw | mod_str ]]</td>
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</tr>
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[% endfor %]
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</table>
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<table class"character-skills">
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<tr>
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<th>Skill</th>
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<th>Mod</th>
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</tr>
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[% for skill in character.skills %]
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<tr>
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<td>[[ skill ]]</td>
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<td>[[ skill.modifier | mod_str ]]</td>
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<td>
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[% if skill.is_expertise == 1 %]✓✓
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[% elif skill.is_proficient %]✓
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[% elif skill.is_remarkable_athlete %]◓
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[% elif skill.is_jack_of_all_trades %]◒
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[% endif %]
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</td>
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</tr>
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[% endfor %]
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</table>
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<table class="attacks-and-spellcasting">
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<tr>
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<th>Name</th>
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<th>Atk Bonus</th>
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<th>Damage/Type</th>
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</tr>
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[% for weapon in character.weapons %]
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<tr>
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<td>[[ weapon.name ]]</td>
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<td>[[ weapon.attack_modifier | mod_str ]]</td>
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<td>[[ weapon.damage ]] / [[ weapon.damage_type ]]</td>
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</tr>
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[% endfor %]
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</table>
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<dl class="proficiences">
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<dt>Proficiences</dt>
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<dd>[[ character.proficiencies_text ]]</dd>
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<dt>Languages</dt>
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<dd>[[ character.languages ]]</dd>
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</dl>
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<h2 id="inventory">Inventory</h2>
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<ul class="inventory">
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<li>[[ character.cp ]] CP</li>
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<li>[[ character.sp ]] SP</li>
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<li>[[ character.ep ]] EP</li>
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<li>[[ character.gp ]] GP</li>
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<li>[[ character.pp ]] PP</li>
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[% set inventory_items = character.magic_items_text.split(',') %]
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[% for item in inventory_items %]
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<li>[[ item ]]</li>
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[% endfor %]
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[% set inventory_items = character.equipment.split(',') %]
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[% for item in inventory_items %]
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<li>[[ item ]]</li>
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[% endfor %]
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</ul>
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