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added death domain as cleric subclass
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@@ -311,6 +311,30 @@ class GraveDomain(ClericDomain):
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features_by_level[8] = [features.PotentSpellcasting]
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features_by_level[8] = [features.PotentSpellcasting]
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features_by_level[17] = [features.KeeperOfSouls]
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features_by_level[17] = [features.KeeperOfSouls]
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class DeathDomain(ClericDomain):
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"""The Death domain is concerned with the forces that cause death, as
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well as the negative energy that gives rise to undead creatures.
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Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers,
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death knights, liches, mummy lords, and vampires. Gods of the Death
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domain also embody murder (Anubis, Bhaal, and Pyremius), pain
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(Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion),
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and the underworld (Hades and Hel)..
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"""
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name = "Death Domain"
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_domain_spells = {1: [spells.FalseLife, spells.RayOfSickness],
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3: [spells.Blindnessdeafness, spells.RayOfEnfeeblement],
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5: [spells.AnimateDead, spells.VampiricTouch],
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7: [spells.Blight, spells.DeathWard],
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9: [spells.AntilifeShell, spells.Cloudkill]}
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weapon_proficiencies = (weapons.MartialWeapon,)
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_proficiencies_text = ('martial weapons',)
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features_by_level = defaultdict(list)
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features_by_level[1] = [features.Reaper]
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features_by_level[2] = [features.TouchOfDeathCleric] #a different one though
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features_by_level[6] = [features.InescapableDestruction]
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features_by_level[8] = [features.DivineStrikeDeath]
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features_by_level[17] = [features.ImprovedReaper]
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class Cleric(CharClass):
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class Cleric(CharClass):
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name = 'Cleric'
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name = 'Cleric'
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@@ -332,7 +356,7 @@ class Cleric(CharClass):
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subclasses_available = (KnowledgeDomain, LifeDomain, LightDomain,
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subclasses_available = (KnowledgeDomain, LifeDomain, LightDomain,
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NatureDomain, TempestDomain, TrickeryDomain,
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NatureDomain, TempestDomain, TrickeryDomain,
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WarDomain, ArcanaDomain, ForgeDomain,
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WarDomain, ArcanaDomain, ForgeDomain,
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GraveDomain)
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GraveDomain, DeathDomain)
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spellcasting_ability = 'wisdom'
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spellcasting_ability = 'wisdom'
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spell_slots_by_level = {
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spell_slots_by_level = {
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# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
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# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
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@@ -779,3 +779,51 @@ class KeeperOfSouls(Feature):
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name = "Keeper of Souls"
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name = "Keeper of Souls"
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source = "Cleric (Grave Domain)"
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source = "Cleric (Grave Domain)"
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class Reaper(Feature):
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"""At 1st level, you learn one necromancy cantrip of your choice from any
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spell list. When you cast a necromancy cantrip that normally targets only
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one creature, the spell can instead target two creatures within range and
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within 5 feet of each other.
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"""
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name = "Reaper"
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source = "Cleric (Death Domain)"
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class TouchOfDeathCleric(Feature):
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"""Starting at 2nd level, you can use Channel Divinity to destroy another
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creature's life force by touch. When you hit a creature with a melee
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attack, you can use Channel Divinity to deal extra necrotic damage to
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the target. The damage equals 5 + twice your cleric level.
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"""
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name = "Channel Divinity: Touch of Death"
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source = "Cleric (Death Domain)"
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class InescapableDestruction(Feature):
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"""Starting at 6th level, your ability to channel negative energy becomes
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more potent. Necrotic damage dealt by your cleric spells and Channel
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Divinity options ignores resistance to necrotic damage
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"""
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name = "Inescapable Destruction"
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source = "Cleric (Death Domain)"
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class DivineStrikeDeath(DivineStrike):
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"""At 8th level, you gain the ability to infuse your weapon strikes with
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necrotic energy. Once on each of your turns when you hit a creature with
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a weapon attack, you can cause the attack to deal an a 1d8 necrotic
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damage to the target. When you reach 14th level, the extra damage
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increases to 2d8.
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"""
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source = "Cleric (Death Domain)"
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class ImprovedReaper(Feature):
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"""Starting at 17th level, when you cast a necromancy spell of 1st through
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5th level that targets only one creature, the spell can instead target two
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creatures within range and within 5 feet of each other. If the spell
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consumes its material components, you must provide them for each target.
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"""
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name = "Improved Reaper"
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source = "Cleric (Death Domain)"
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@@ -16,7 +16,7 @@ player_name = "Ben"
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# Be sure to list Primary class first
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# Be sure to list Primary class first
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classes = ['Cleric'] # ex: ['Wizard'] or ['Rogue', 'Fighter']
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classes = ['Cleric'] # ex: ['Wizard'] or ['Rogue', 'Fighter']
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levels = [20] # ex: [10] or [3, 2]
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levels = [20] # ex: [10] or [3, 2]
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subclasses = ["War Domain"] # ex: ['Necromacy'] or ['Thief', None]
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subclasses = ["Death Domain"] # ex: ['Necromacy'] or ['Thief', None]
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background = "Gladiator"
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background = "Gladiator"
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race = "Lightfoot Halfling"
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race = "Lightfoot Halfling"
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alignment = "Chaotic good"
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alignment = "Chaotic good"
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