added death domain as cleric subclass

This commit is contained in:
jerom venneker
2019-08-13 19:34:35 +02:00
parent 9a49e7cb14
commit fe33ac5f80
4 changed files with 74 additions and 2 deletions
+25 -1
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@@ -311,6 +311,30 @@ class GraveDomain(ClericDomain):
features_by_level[8] = [features.PotentSpellcasting]
features_by_level[17] = [features.KeeperOfSouls]
class DeathDomain(ClericDomain):
"""The Death domain is concerned with the forces that cause death, as
well as the negative energy that gives rise to undead creatures.
Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers,
death knights, liches, mummy lords, and vampires. Gods of the Death
domain also embody murder (Anubis, Bhaal, and Pyremius), pain
(Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion),
and the underworld (Hades and Hel)..
"""
name = "Death Domain"
_domain_spells = {1: [spells.FalseLife, spells.RayOfSickness],
3: [spells.Blindnessdeafness, spells.RayOfEnfeeblement],
5: [spells.AnimateDead, spells.VampiricTouch],
7: [spells.Blight, spells.DeathWard],
9: [spells.AntilifeShell, spells.Cloudkill]}
weapon_proficiencies = (weapons.MartialWeapon,)
_proficiencies_text = ('martial weapons',)
features_by_level = defaultdict(list)
features_by_level[1] = [features.Reaper]
features_by_level[2] = [features.TouchOfDeathCleric] #a different one though
features_by_level[6] = [features.InescapableDestruction]
features_by_level[8] = [features.DivineStrikeDeath]
features_by_level[17] = [features.ImprovedReaper]
class Cleric(CharClass):
name = 'Cleric'
@@ -332,7 +356,7 @@ class Cleric(CharClass):
subclasses_available = (KnowledgeDomain, LifeDomain, LightDomain,
NatureDomain, TempestDomain, TrickeryDomain,
WarDomain, ArcanaDomain, ForgeDomain,
GraveDomain)
GraveDomain, DeathDomain)
spellcasting_ability = 'wisdom'
spell_slots_by_level = {
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
+48
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@@ -779,3 +779,51 @@ class KeeperOfSouls(Feature):
name = "Keeper of Souls"
source = "Cleric (Grave Domain)"
class Reaper(Feature):
"""At 1st level, you learn one necromancy cantrip of your choice from any
spell list. When you cast a necromancy cantrip that normally targets only
one creature, the spell can instead target two creatures within range and
within 5 feet of each other.
"""
name = "Reaper"
source = "Cleric (Death Domain)"
class TouchOfDeathCleric(Feature):
"""Starting at 2nd level, you can use Channel Divinity to destroy another
creature's life force by touch. When you hit a creature with a melee
attack, you can use Channel Divinity to deal extra necrotic damage to
the target. The damage equals 5 + twice your cleric level.
"""
name = "Channel Divinity: Touch of Death"
source = "Cleric (Death Domain)"
class InescapableDestruction(Feature):
"""Starting at 6th level, your ability to channel negative energy becomes
more potent. Necrotic damage dealt by your cleric spells and Channel
Divinity options ignores resistance to necrotic damage
"""
name = "Inescapable Destruction"
source = "Cleric (Death Domain)"
class DivineStrikeDeath(DivineStrike):
"""At 8th level, you gain the ability to infuse your weapon strikes with
necrotic energy. Once on each of your turns when you hit a creature with
a weapon attack, you can cause the attack to deal an a 1d8 necrotic
damage to the target. When you reach 14th level, the extra damage
increases to 2d8.
"""
source = "Cleric (Death Domain)"
class ImprovedReaper(Feature):
"""Starting at 17th level, when you cast a necromancy spell of 1st through
5th level that targets only one creature, the spell can instead target two
creatures within range and within 5 feet of each other. If the spell
consumes its material components, you must provide them for each target.
"""
name = "Improved Reaper"
source = "Cleric (Death Domain)"
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@@ -16,7 +16,7 @@ player_name = "Ben"
# Be sure to list Primary class first
classes = ['Cleric'] # ex: ['Wizard'] or ['Rogue', 'Fighter']
levels = [20] # ex: [10] or [3, 2]
subclasses = ["War Domain"] # ex: ['Necromacy'] or ['Thief', None]
subclasses = ["Death Domain"] # ex: ['Necromacy'] or ['Thief', None]
background = "Gladiator"
race = "Lightfoot Halfling"
alignment = "Chaotic good"