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New name to come in terms with pytest
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"""This file describes the heroic adventurer DooDee.
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It's used primarily for saving characters from create-character,
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where there will be many missing sections.
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Modify this file as you level up and then re-generate the character
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sheet by running ``makesheets`` from the command line.
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"""
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# To add your own content, write a .py file with your definitions.
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# Then, import here using the 'import_homebrew' function.
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from dungeonsheets import import_homebrew
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# from dungeonsheets.equipment_reader import explorers_pack
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HB_races = import_homebrew("HB_races.py")
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kits = import_homebrew("kits.py")
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dungeonsheets_version = '0.17.1'
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name = "DooDee"
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player_name = "George Martin"
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# Be sure to list Primary class first
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classes = ['Druid', 'Ranger', 'Sorceror'] # ex: ['Wizard'] or ['Rogue', 'Fighter']
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levels = [5, 3, 1] # ex: [10] or [3, 2]
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subclasses = ["Circle of the Moon", "Beast Master", None ] # ex: ['Necromacy'] or ['Thief', None]
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background = "Hermit"
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race = HB_races.WildhuntShifter
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alignment = "Lawful Neutral"
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xp = 14587
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hp_max = 77
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# hp_temp = 5
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# hp_current = 31
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inspiration = 1 # integer inspiration value
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# Ability Scores
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strength = 10
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dexterity = 17
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constitution = 14
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intelligence = 16
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wisdom = 14
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charisma = 12
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# Select what skills you're proficient with
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skill_proficiencies = ('insight', 'perception',
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'medicine', 'survival', 'religion')
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# Any skills you have "expertise" (Bard/Rogue) in
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skill_expertise = ()
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# Named features / feats that aren't part of your classes, race, or background.
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# Also include Eldritch Invocations and features you make multiple selection of
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# (like Maneuvers for Fighter, Metamagic for Sorcerors, Trick Shots for
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# Gunslinger, etc.)
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# Example:
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# features = ('Tavern Brawler',) # take the optional Feat from PHB
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features = (HB_races.WildCompanion, "Sharpshooter")
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# If selecting among multiple feature options: ex Fighting Style
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# Example (Fighting Style):
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# feature_choices = ('Archery',)
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feature_choices = ("Archery",)
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# Weapons/other proficiencies not given by class/race/background
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weapon_proficiencies = () # ex: ('shortsword', 'quarterstaff')
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_proficiencies_text = ("Cartographer's tools", ) # ex: ("thieves' tools",)
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# Proficiencies and languages
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languages = """Common, Druidic, Elven, Draconic"""
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# Inventory
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# Get yourself some money
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cp = 0
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sp = 95
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ep = 12
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gp = 140
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pp = 0
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# Put your equipped weapons and armor here
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weapons = ("Longbow", 'Quarterstaff','dagger') # Example: ('shortsword', 'longsword')
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magic_items = () # Example: ('ring of protection',)
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armor = "Hide Armor" # Eg "leather armor"
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shield = "" # Eg "shield"
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# The equipment goes here. A total weight will be automatically
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# calculated and added.
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equipment = kits.explorers_pack.format(rations=9, torches=3,
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pitons=10, rope=50) + \
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", human skin mask, sacrificial knife, 10 arrows."
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# If the weight of an item is undetermined, you can include it
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# in the equipment_weight_dict
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equipment_weight_dict = {"human skin mask":0.5}
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attacks_and_spellcasting = \
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"""
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Quarterstaff with Shillelagh: +5 to hit, 1d8+3/b
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"""
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# List of known spells
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# Example: spells_prepared = ('magic missile', 'mage armor')
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spells_prepared = ("Shillelagh", "Druidcraft", "Cure Wounds", "Faerie Fire",
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"Entangle", "Thunderwave", "Fog Cloud", "Barkskin")
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# Which spells have not been prepared
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__spells_unprepared = ("Speak with animals", "Charm Person",
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"Animal Friendship", "Create or Destroy Water",
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"Goodberry", "Purify Food and Drink", "Find Familiar")
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# all spells known
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spells = spells_prepared + __spells_unprepared
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# Wild shapes for Druid
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wild_shapes = ("Ape", "Wolf", "Mastiff", "Giant Spider", "Tiger",
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"Dire Wolf", "Brown Bear","Cat") # Ex: ('ape', 'wolf', 'ankylosaurus')
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# List any monsters whose reference can come at hand
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# for spells like Find Familiar
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companions = ["owl", "poisonous snake", "panther"]
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# Rangers Beast for Beast Master
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ranger_beast = "Panther"
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# Backstory
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# Describe your backstory here
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personality_traits = """
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I am introspective.
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"""
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ideals = """I search for nature balance."""
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bonds = """My friends from my village."""
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flaws = """
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I lose my temper when I see animal corpses as trophies."""
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features_and_traits = """"""
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portrait = 'shifter_2.png'
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age = 15
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height = "1,77m"
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weight = "72kg"
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eyes = "Black"
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skin = "Brown"
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hair = "Brown"
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# optionally, if you set portrait to false, you can include a text
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# in the appearance box using the 'appearece_text' variable:
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# appearance_text =
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additional_description = \
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'''
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Find it better to avoid conflict.
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'''
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backstory = \
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'''
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Born at Makudan Village, helped many other
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shifters to overcome the vampire known as Strahd.
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'''
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treasure = \
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'''
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A Dire Wolf tooth
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'''
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allies = \
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'''
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His childhood friend Krenak
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His elder master Caiubi;
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Druids of Rakshak
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Druids of Makudan
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'''
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org_name = \
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'''
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Druids of Makudan
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'''
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