mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
+237
-25
@@ -91,6 +91,40 @@ class Ape(Monster):
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hit_dice = '3d8+6'
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class BlackBear(Monster):
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"""**Multiattack:** The bear makes two attacks: one with its bite and
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one with its claws.
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**Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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Hit: 5 (1 d6 + 2) piercing da mage.
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**Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft ., one target.
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Hit: 7 (2d4 + 2) slashing damage.
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**Keen Smell:** The bear has advantage on Wisdom (Perception)
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checks that rely on smell.
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**Climbing speed:** 30 ft.
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"""
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name = "Black bear"
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description = "Medium beast, unaligned"
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challenge_rating = 1 / 2
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armor_class = 11
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skills = "Perception +3"
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senses = "Passive perception 13"
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strength = Ability(15)
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dexterity = Ability(10)
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constitution = Ability(14)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(7)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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hp_max = 19
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hit_dice = '3d8+6'
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class Crocodile(Monster):
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"""**Hold Breath:** The crocodile can hold its breath for 15 minutes.
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@@ -157,6 +191,209 @@ class GiantEagle(Monster):
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hit_dice = '4d10+4'
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class GiantFrog(Monster):
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"""**Amphibious:** The frog can breathe air and water.
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**Standing Leap.** The frog's long jump is up to 20 feet and its
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high jump is up to 10 feet , with or without a running start.
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"""
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name = "Giant frog"
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description = "Medium beast, unaligned"
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challenge_rating = 1/4
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armor_class = 11
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skills = "Pe rce ption +2, Stealth +3"
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senses = "darkvi sion 30ft., passive Perception 12"
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languages = ""
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strength = Ability(12)
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dexterity = Ability(13)
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constitution = Ability(11)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(3)
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speed = 30
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swim_speed = 30
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fly_speed = 0
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hp_max = 18
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hit_dice = '4d8'
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class GiantRat(Monster):
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"""**Keen Smell:** The rat has advantage on Wisdom (Perception)
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checks that rely on smell.
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**Pack Tactics:** The rat has advantage on an attack roll against a
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creature if at least one of the rat's allies is within 5 feet of the
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creature and the ally isn't incapacitated.
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**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one
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creature. Hit: 4 (1d4+2) piercing damage.
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"""
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name = "Giant rat"
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description = "Small beast, unaligned"
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challenge_rating = 1/8
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armor_class = 12
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skills = ""
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senses = "Darkvision 60 ft., Passive perception 10"
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languages = ""
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strength = Ability(7)
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dexterity = Ability(15)
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constitution = Ability(11)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(4)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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hp_max = 7
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hit_dice = '2d6'
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class GiantPoisonousSnake(Monster):
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"""**Bite:** Melee Weapon Attack: +6 to hit, reach 10ft., one target.
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Hit: 6 (1d4 + 4) piercing damage, and the target must make
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a DC 11 Constitution saving throw, taking 10 (3d6) poison
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damage on a failed save, or half as much damage on a
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successful one.
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"""
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name = "Giant poisonous snake"
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description = "Medium beast, unaligned"
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challenge_rating = 1/4
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armor_class = 14
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skills = ""
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senses = "blindsight 10 ft., passive Perception 12"
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languages = ""
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strength = Ability(10)
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dexterity = Ability(18)
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constitution = Ability(13)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(3)
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speed = 30
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swim_speed = 30
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fly_speed = 0
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hp_max = 11
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hit_dice = '2d8+2'
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class PoisonousSnake(Monster):
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"""**Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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Hit: 1 piercing damage, and the target must ma ke a DC 10
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Constitution saving throw, taking 5 (2d4) poison dam age on a
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failed save, or ha lf as much damage on a successful one.
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"""
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name = "Poisonous snake"
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description = "Tiny beast, unaligned"
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challenge_rating = 1/8
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armor_class = 13
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skills = ""
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senses = "blindsight 10 ft., passive Perception 10"
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languages = ""
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strength = Ability(2)
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dexterity = Ability(16)
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constitution = Ability(11)
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intelligence = Ability(1)
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wisdom = Ability(10)
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charisma = Ability(3)
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speed = 30
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swim_speed = 30
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fly_speed = 0
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hp_max = 2
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hit_dice = '1d4'
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class Quipper(Monster):
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"""A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to
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any aquatic Environment, including cold subterranean lakes. They frequently
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gather in swarms.
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**Blood Frenzy:** The quipper has advantage on melee Attack rolls against
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any creature that doesn't have all its Hit Points.
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**Water Breathing:** The quipper can breathe only Underwater.
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**Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
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1 piercing damage.
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"""
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name = "Quipper"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 13
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skills = ""
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senses = "Darkvision 60 Ft., passive Perception 8"
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languages = ""
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strength = Ability(2)
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dexterity = Ability(16)
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constitution = Ability(9)
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intelligence = Ability(1)
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wisdom = Ability(7)
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charisma = Ability(2)
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speed = 0
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swim_speed = 40
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fly_speed = 0
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hp_max = 1
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hit_dice = '1d4-1'
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class Rat(Monster):
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"""**Keen Smell:** The rat has advantage on Wisdom (Perception) checks
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that rely on smell.
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**Bite:** Melee Weapon Attack: +0 to hit, reach 5 ft., one
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target. Hit: 1 piercing damage.
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"""
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name = "Rat"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 10
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skills = ""
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senses = "Darkvision 30 Ft., passive Perception 10"
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strength = Ability(2)
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dexterity = Ability(11)
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constitution = Ability(9)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(4)
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speed = 20
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hp_max = 1
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hit_dice = '1d4-2'
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class ReefShark(Monster):
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"""Smaller than giant s harks and hunter sharks, reef
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sharks inhabit shallow waters and coral reefs, gathering
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in small packs to hunt. A full-grown specimen measures
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6 to 10 feet long.
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**Pack Tactics:** The shark has advantage on an attack roll against
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a creature if at least one of the shark's allies is within 5 feet of
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the creature and the ally isn't incapacitated.
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**Water Breathing:** The shark can breathe only underwater.
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**Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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Hit: 6 (1d8 + 2) piercing damage.
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"""
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name = "Reef shark"
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description = "Medium beast, unaligned"
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challenge_rating = 1/2
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armor_class = 12
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skills = "Perception +2"
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senses = "blindsight 30 ft., passive Perception 12"
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languages = ""
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strength = Ability(14)
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dexterity = Ability(13)
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constitution = Ability(13)
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intelligence = Ability(1)
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wisdom = Ability(10)
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charisma = Ability(4)
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speed = 0
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swim_speed = 40
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fly_speed = 0
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hp_max = 22
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hit_dice = '4d8+4'
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class Spider(Monster):
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"""**Spider Climb:** The spider can climb difficult surfaces,
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including upside down on ceilings, without needing to make an
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@@ -225,31 +462,6 @@ class SwarmOfRats(Monster):
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hit_dice = '7d8-7'
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class Rat(Monster):
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"""**Keen Smell:** The rat has advantage on Wisdom (Perception) checks
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that rely on smell.
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**Bite:** Melee Weapon Attack: +0 to hit, reach 5 ft., one
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target. Hit: 1 piercing damage.
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"""
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name = "Rat"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 10
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skills = ""
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senses = "Darkvision 30 Ft., passive Perception 10"
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strength = Ability(2)
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dexterity = Ability(11)
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constitution = Ability(9)
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intelligence = Ability(2)
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wisdom = Ability(10)
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charisma = Ability(4)
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speed = 20
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hp_max = 1
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hit_dice = '1d4-2'
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class Wolf(Monster):
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"""**Keen Hearing and Smell.** The wolf has advantage on Wisdom
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(Perception) checks that rely on hearing or smell.
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