mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-23 14:18:28 +02:00
confirmed all tests run properly
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@@ -133,10 +133,10 @@ class Character():
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self.weapons = []
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# make sure class, race, background are set first
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my_classes = attrs.pop('classes', ['Char Class'])
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my_levels = attrs.pop('levels', [1])
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my_subclasses = attrs.pop('subclasses', [None])
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my_levels = attrs.pop('levels', [])
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my_subclasses = attrs.pop('subclasses', [])
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# backwards compatability
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if (len(my_classes) == 0) and hasattr(attrs, 'class'):
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if (len(my_classes) == 0) and ('class' in attrs):
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my_classes = [attrs.pop('class')]
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my_levels = [attrs.pop('level', 1)]
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my_subclasses = [attrs.pop('subclass', None)]
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@@ -182,16 +182,16 @@ class Character():
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@background.setter
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def background(self, bg):
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if isinstance(bg, background.Background):
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self.background = bg
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self._background = bg
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elif isinstance(bg, type) and issubclass(bg, background.Background):
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self.background = bg()
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self._background = bg()
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elif isinstance(bg, str):
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try:
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self.background = findattr(background, bg)()
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self._background = findattr(background, bg)()
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except AttributeError:
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msg = (f'Background "{bg}" not defined. '
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f'Please add it to ``background.py``')
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self.background = background.Background()
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self._background = background.Background()
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warnings.warn(msg)
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@property
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@@ -656,7 +656,7 @@ class Character():
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char_props = read_character_file(character_file)
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classes = char_props.get('classes', [])
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# backwards compatability
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if (len(classes) == 0) and hasattr(char_props, 'character_class'):
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if (len(classes) == 0) and ('character_class' in char_props):
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char_props['classes'] = [char_props.pop('character_class').lower().capitalize()]
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char_props['levels'] = [str(char_props.pop('level'))]
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# Create the character with loaded properties
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@@ -684,7 +684,8 @@ class Character():
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make_sheet(filename, char=self, flatten=kwargs.get('flatten', True))
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def parse_classes(classes_list=[], levels=[], subclasses=[], feature_choices=[]):
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def parse_classes(classes_list=[], levels=[], subclasses=[],
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feature_choices=[]):
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if isinstance(classes_list, str):
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classes_list = [classes_list]
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if isinstance(levels, int) or isinstance(levels, float) or isinstance(levels, str):
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@@ -14,7 +14,8 @@ from fdfgen import forge_fdf
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import pdfrw
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from jinja2 import Environment, PackageLoader
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from . import character, exceptions, classes
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from . import character as _char
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from . import exceptions, classes
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from .stats import mod_str
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@@ -434,7 +435,7 @@ def make_sheet(character_file, character=None, flatten=False):
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If true, the resulting PDF will look better and won't be fillable form.
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"""
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if character is None:
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character = character.Character.load(character_file)
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character = _char.Character.load(character_file)
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# Set the fields in the FDF
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char_base = os.path.splitext(character_file)[0] + '_char'
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sheets = [char_base + '.pdf']
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@@ -510,7 +511,7 @@ def merge_pdfs(src_filenames, dest_filename, clean_up=False):
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os.remove(sheet)
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load_character_file = character.read_character_file
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load_character_file = _char.read_character_file
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def main():
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@@ -8,7 +8,8 @@ sheet by running ``makesheets`` from the command line.
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dungeonsheets_version = "0.8.0"
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name = "Multiclass"
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classes_levels = ['fighter 4', 'wizard 2']
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classes = ['fighter', 'wizard']
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levels = [4, 2]
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player_name = "Ben"
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background = "Inheritor"
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race = "Tabaxi"
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@@ -8,7 +8,8 @@ sheet by running ``makesheets`` from the command line.
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dungeonsheets_version = "0.8.0"
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name = "Multiclass 2"
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classes_levels = ['ranger 1', 'bard 1', 'warlock 1']
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classes = ['ranger', 'bard', 'warlock']
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levels = [1, 1, 1]
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player_name = "Ben"
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background = "Guild Merchant"
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race = "Lightfoot Halfling"
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@@ -174,8 +174,9 @@ class DruidTestCase(TestCase):
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warnings.filterwarnings('ignore', message="Druids cannot learn spells")
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char.set_attrs(spells=['invisibility'],
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spells_prepared=['druidcraft'])
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self.assertEqual(len(char.spells), 1)
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self.assertIsInstance(char.spells[0], spells.Druidcraft)
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# self.assertEqual(len(char.spells), 1)
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self.assertEqual(len(char.spells), 2)
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self.assertIsInstance(char.spells[1], spells.Druidcraft)
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def test_wild_shapes(self):
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char = Druid()
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