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Added multiclass examples to Examples
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dungeonsheets_version = "0.4.2"
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"""This file describes the heroic adventurer Multiclass.
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# Basic information
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name = 'Inara Serradon'
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# classes_levels: specify class and level or, if multiclass, specify as list
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# example:
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# classes_levels = ['wizard 3'] # 3rd level wizard
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# subclasses = [None]
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# also accepted, as long as only one class
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# classes_levels = 'fighter 2'
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# subclasses = None
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# multiclass example
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classes_levels = ['wizard 3', 'fighter 1', 'rogue 1'] # 5th level total
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subclasses = ['Necromancer', None, None]
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player_name = 'Mark'
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background = "Acolyte"
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race = "High-Elf"
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# level = 3 # no longer used
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alignment = "Chaotic good"
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xp = 2190
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hp_max = 16
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Modify this file as you level up and then re-generate the character
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sheet by running ``makesheets`` from the command line.
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"""
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dungeonsheets_version = "0.8.0"
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name = "Multiclass"
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classes_levels = ['fighter 4', 'wizard 2']
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player_name = "Ben"
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background = "Inheritor"
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race = "Tabaxi"
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alignment = "Lawful neutral"
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xp = 0
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hp_max = 10
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# Ability Scores
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strength = 10
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dexterity = 15
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constitution = 14
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intelligence = 16
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wisdom = 12
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charisma = 8
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strength = 15
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dexterity = 17
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constitution = 15
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intelligence = 15
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wisdom = 11
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charisma = 10
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# Select what skills you're proficient with
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skill_proficiencies = ('history', 'history', 'intimidation', 'survival', 'perception', 'stealth')
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# Named features / feats that aren't part of your classes,
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# race, or background.
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# Example:
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# features = ('Tavern Brawler',) # take the optional Feat from PHB
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features = ()
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# If selecting among multiple feature options: ex Fighting Style
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# Example (Fighting Style):
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# feature_choices = ('Archery',)
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feature_choices = ()
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# Proficiencies and languages
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skill_proficiencies = [
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'arcana',
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'insight',
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'investigation',
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'perception',
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'religion',
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]
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languages = "Common, Elvish, Draconic, Dwarvish, Goblin."
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languages = """[choose one], Common, [Choose One]"""
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# Inventory
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cp = 316
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sp = 283
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ep = 28
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gp = 125
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# TODO: Get yourself some money
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cp = 0
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sp = 0
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ep = 0
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gp = 0
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pp = 0
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weapons = ('greatsword', 'longsword')
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equipment = (
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"""Gallon of ale, red cloak, shortsword, longsword, jar of salt, vodka
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(500mL), potion of vitality, wand of magic missiles (7/7),
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component pouch, spellbook, backpack, bottle of ink, ink pen, 10
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sheets of parchment, small knife, tome of historical lore, holy
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symbol, prayer book, set of common clothes, pouch.""")
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# TODO: Put your equipped weapons and armor here
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weapons = [] # Example: ('shortsword', 'longsword')
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armor = "None" # Eg "light leather armor"
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shield = "None" # Eg "shield"
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equipment = """"""
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attacks_and_spellcasting = """"""
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# List of known spells
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spells = ('blindness deafness', 'burning hands', 'detect magic',
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'false life', 'mage armor', 'mage hand', 'magic missile',
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'prestidigitation', 'ray of frost', 'ray of sickness', 'shield',
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'shocking grasp', 'sleep',)
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# Example: spells = ('magic missile', 'mage armor')
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spells = () # Todo: Learn some spells
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# Which spells have been prepared (not including cantrips)
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spells_prepared = ('blindness deafness', 'false life', 'mage armor',
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'ray of sickness', 'shield', 'sleep',)
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spells_prepared = ()
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# Backstory
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personality_traits = """I use polysyllabic words that convey the impression of
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erudition. Also, I’ve spent so long in the temple that I have little
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experience dealing with people on a casual basis."""
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# Describe your backstory here
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personality_traits = """"""
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ideals = """Knowledge. The path to power and self-improvement is through
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knowledge."""
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ideals = """"""
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bonds = """The tome I carry with me is the record of my life’s work so far,
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and no vault is secure enough to keep it safe."""
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bonds = """"""
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flaws = """I’ll do just about anything to uncover historical secrets that
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would add to my research."""
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flaws = """"""
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features_and_traits = (
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"""Spellcasting Ability: Intelligence is your spellcasting ability for
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your spells. The saving throw DC to resist a spell you cast is
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13. Your attack bonus when you make an attack with a spell is
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+5. See the rulebook for rules on casting your spells.
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Arcane Recovery: You can regain some of your magical energy by
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studying your spellbook. Once per day during a short rest, you can
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choose to recover expended spell slots with a combined level equal
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to or less than half your wizard level (rounded up).
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Darkvision: You see in dim light within a 60-foot radius of you as
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if it were bright light, and in darkness in that radius as if it
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were dim light. You can’t discern color in darkness, only shades
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of gray.
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Fey Ancestry: You have advantage on saving throws against being
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charmed, and magic can’t put you to sleep.
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Trance: Elves don’t need to sleep. They meditate deeply, remaining
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semiconscious, for 4 hours a day and gain the same benefit a human
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does from 8 hours of sleep.
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Shelter of the Faithful: As a servant of Oghma, you command the
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respect of those who share your faith, and you can perform the
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rites of Oghma. You and your companions can expect to receive free
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healing and care at a temple, shrine, or other established
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presence of Oghma’s faith. Those who share your religion will
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support you (and only you) at a modest lifestyle. You also have
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ties to the temple of Oghma in Neverwinter, where you have a
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residence. When you are in Neverwinter, you can call upon the
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priests there for assistance that won’t endanger them.""")
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features_and_traits = """"""
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Binary file not shown.
+58
-97
@@ -1,117 +1,78 @@
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dungeonsheets_version = "0.4.2"
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"""This file describes the heroic adventurer Multiclass_2.
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# Basic information
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name = 'Inara Serradon'
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# classes_levels: specify class and level or, if multiclass, specify as list
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# example:
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# classes_levels = ['wizard 3'] # 3rd level wizard
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# subclasses = [None]
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# also accepted, as long as only one class
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# classes_levels = 'fighter 2'
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# subclasses = None
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# multiclass example
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classes_levels = ['wizard 3', 'druid 2'] # 4th level total
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subclasses = ['Necromancer', 'moon']
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circle = 'land'
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Modify this file as you level up and then re-generate the character
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sheet by running ``makesheets`` from the command line.
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player_name = 'Mark'
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background = "Acolyte"
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race = "High-Elf"
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# level = 3 # no longer used
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alignment = "Chaotic good"
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xp = 2190
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hp_max = 16
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"""
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dungeonsheets_version = "0.8.0"
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name = "Multiclass 2"
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classes_levels = ['ranger 1', 'bard 1', 'warlock 1']
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player_name = "Ben"
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background = "Guild Merchant"
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race = "Lightfoot Halfling"
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alignment = "Neutral good"
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xp = 0
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hp_max = 10
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# Ability Scores
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strength = 10
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dexterity = 15
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constitution = 14
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intelligence = 16
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wisdom = 12
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charisma = 8
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strength = 15
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dexterity = 16
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constitution = 13
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intelligence = 12
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wisdom = 10
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charisma = 9
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# Select what skills you're proficient with
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skill_proficiencies = ('investigation', 'nature', 'insight', 'persuasion')
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# Named features / feats that aren't part of your classes,
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# race, or background.
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# Example:
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# features = ('Tavern Brawler',) # take the optional Feat from PHB
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features = ()
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# If selecting among multiple feature options: ex Fighting Style
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# Example (Fighting Style):
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# feature_choices = ('Archery',)
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feature_choices = ()
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# Proficiencies and languages
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skill_proficiencies = [
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'arcana',
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'insight',
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'investigation',
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'perception',
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'religion',
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]
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languages = "Common, Elvish, Draconic, Dwarvish, Goblin."
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languages = """[choose one], [choose one], Common, Halfling"""
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# Inventory
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cp = 316
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sp = 283
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ep = 28
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gp = 125
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# TODO: Get yourself some money
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cp = 0
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sp = 0
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ep = 0
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gp = 0
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pp = 0
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weapons = ('greatsword', 'longsword')
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equipment = (
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"""Gallon of ale, red cloak, shortsword, longsword, jar of salt, vodka
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(500mL), potion of vitality, wand of magic missiles (7/7),
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component pouch, spellbook, backpack, bottle of ink, ink pen, 10
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sheets of parchment, small knife, tome of historical lore, holy
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symbol, prayer book, set of common clothes, pouch.""")
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wild_shapes = ["wolf", "crocodile", "giant eagle", 'ape', 'ankylosaurus']
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# TODO: Put your equipped weapons and armor here
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weapons = [] # Example: ('shortsword', 'longsword')
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armor = "None" # Eg "light leather armor"
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shield = "None" # Eg "shield"
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equipment = """"""
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attacks_and_spellcasting = """"""
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__druid_spells_prepared = ('shillelagh', 'poison spray', 'druidcraft',
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'speak with animals', 'entangle', 'cure wounds',
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'create or destroy water')
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# List of known spells
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spells = ('blindness deafness', 'burning hands', 'detect magic',
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'false life', 'mage armor', 'mage hand', 'magic missile',
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'prestidigitation', 'ray of frost', 'ray of sickness', 'shield',
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'shocking grasp', 'sleep',) + __druid_spells_prepared
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# Example: spells = ('magic missile', 'mage armor')
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spells = () # Todo: Learn some spells
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# Which spells have been prepared (not including cantrips)
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spells_prepared = ('blindness deafness', 'false life', 'mage armor',
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'ray of sickness', 'shield', 'sleep',) + __druid_spells_prepared
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spells_prepared = ()
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# Backstory
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personality_traits = """I use polysyllabic words that convey the impression of
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erudition. Also, I’ve spent so long in the temple that I have little
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experience dealing with people on a casual basis."""
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# Describe your backstory here
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personality_traits = """"""
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ideals = """Knowledge. The path to power and self-improvement is through
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knowledge."""
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ideals = """"""
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bonds = """The tome I carry with me is the record of my life’s work so far,
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and no vault is secure enough to keep it safe."""
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bonds = """"""
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flaws = """I’ll do just about anything to uncover historical secrets that
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would add to my research."""
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flaws = """"""
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features_and_traits = (
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"""Spellcasting Ability: Intelligence is your spellcasting ability for
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your spells. The saving throw DC to resist a spell you cast is
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13. Your attack bonus when you make an attack with a spell is
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+5. See the rulebook for rules on casting your spells.
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Arcane Recovery: You can regain some of your magical energy by
|
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studying your spellbook. Once per day during a short rest, you can
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choose to recover expended spell slots with a combined level equal
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to or less than half your wizard level (rounded up).
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Darkvision: You see in dim light within a 60-foot radius of you as
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if it were bright light, and in darkness in that radius as if it
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were dim light. You can’t discern color in darkness, only shades
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of gray.
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Fey Ancestry: You have advantage on saving throws against being
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charmed, and magic can’t put you to sleep.
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Trance: Elves don’t need to sleep. They meditate deeply, remaining
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semiconscious, for 4 hours a day and gain the same benefit a human
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does from 8 hours of sleep.
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Shelter of the Faithful: As a servant of Oghma, you command the
|
||||
respect of those who share your faith, and you can perform the
|
||||
rites of Oghma. You and your companions can expect to receive free
|
||||
healing and care at a temple, shrine, or other established
|
||||
presence of Oghma’s faith. Those who share your religion will
|
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support you (and only you) at a modest lifestyle. You also have
|
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ties to the temple of Oghma in Neverwinter, where you have a
|
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residence. When you are in Neverwinter, you can call upon the
|
||||
priests there for assistance that won’t endanger them.""")
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features_and_traits = """"""
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|
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