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Added cleric spell slots
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@@ -60,7 +60,7 @@ class Character():
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nature = Skill(ability='intelligence')
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perception = Skill(ability='wisdom')
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performance = Skill(ability='charisma')
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persuasian = Skill(ability='charisma')
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persuasion = Skill(ability='charisma')
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religion = Skill(ability='intelligence')
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sleight_of_hand = Skill(ability='dexterity')
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stealth = Skill(ability='dexterity')
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@@ -340,9 +340,32 @@ class Cleric(Character):
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saving_throw_proficiencies = ('wisdom', 'charisma')
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_proficiencies_text = ('light armor', 'medium armor', 'shields',
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'all simple weapons')
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weapon_proficiencies = weapons.simple_weapons
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class_skill_choices = ('History', 'Insight', 'Medicine',
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'Persuasion', 'Religion')
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weapon_proficiencies = weapons.simple_weapons
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spellcasting_ability = 'charisma'
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spell_slots_by_level = {
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1: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0),
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2: (0, 1, 0, 0, 0, 0, 0, 0, 0, 0),
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3: (3, 1, 2, 0, 0, 0, 0, 0, 0, 0),
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4: (1, 0, 1, 0, 0, 0, 0, 0, 0, 0),
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5: (0, 0, 0, 2, 0, 0, 0, 0, 0, 0),
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6: (0, 0, 0, 1, 0, 0, 0, 0, 0, 0),
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7: (0, 0, 0, 0, 1, 0, 0, 0, 0, 0),
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8: (0, 0, 0, 0, 1, 0, 0, 0, 0, 0),
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9: (0, 0, 0, 0, 1, 1, 0, 0, 0, 0),
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10: (0, 0, 0, 0, 0, 1, 0, 0, 0, 0),
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11: (0, 0, 0, 0, 0, 0, 1, 0, 0, 0),
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12: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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13: (0, 0, 0, 0, 0, 0, 0, 1, 0, 0),
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14: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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15: (0, 0, 0, 0, 0, 0, 0, 0, 1, 0),
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16: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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17: (0, 0, 0, 0, 0, 0, 0, 0, 0, 1),
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18: (0, 0, 0, 0, 0, 1, 0, 0, 0, 0),
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19: (0, 0, 0, 0, 0, 0, 1, 0, 0, 0),
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20: (0, 0, 0, 0, 0, 0, 0, 1, 0, 0),
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}
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class Druid(Character):
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