Epub now contains character sheets information.

This commit is contained in:
Mark Wolfman
2021-07-11 09:13:55 -05:00
parent 50754f7d5d
commit 8be06d2ffe
17 changed files with 430 additions and 104 deletions
@@ -0,0 +1 @@
<h1 class="background">Background</h1>
@@ -0,0 +1,119 @@
<h1 class="character-sheet">Character Sheet</h1>
<!-- Identity -->
<dl class="character-details">
<dt>Character Name</dt>
<dd>[[ character.name ]]</dd>
<dt>Class &amp; Level</dt>
<dd>[[ character.classes_and_levels ]]</dd>
<dt>Background</dt>
<dd>[[ character.background ]]</dd>
<dt>Player Name</dt>
<dd>[[ character.player_name ]]</dd>
<dt>Race</dt>
<dd>[[ character.race ]]</dd>
<dt>Alignment</dt>
<dd>[[ character.alignment ]]</dd>
<dt>Experience Points</dt>
<dd>[[ character.xp ]]</dd>
<dt>Inspiration</dt>
<dd>[% if character.inspiration %]✓[% else %]&ndash;[% endif %]</dd>
</dl>
<dl class="combat-stats">
<dt>Armor Class</dt>
<dd>[[ character.armor_class ]]</dd>
<dt>Initiative</dt>
<dd>[[ character.initiative ]]</dd>
<dt>Speed</dt>
<dd>[[ character.speed ]]</dd>
<dt>Passive Wisdom (Perception)</dt>
<dd>[[ character.passive_wisdom ]]</dd>
</dl>
<dl class="hit-points">
<dt>Hit Point Maximum</dt>
<dd>[[ character.hp_max ]]</dd>
<dt>Current Hit Points</dt>
<dd>[[ character.hp_current ]]</dd>
<dt>Temporary Hit Points</dt>
<dd>[% if character.hp_temp > 0 %][[ character.hp_temp ]][% endif %]</dd>
<dt>Hit Dice Total</dt>
<dd>[[ character.hit_dice ]]</dd>
</dl>
<!-- Character abilities, saving throws and skill modifiers -->
<table class="character-abilities">
<tr>
<th>Ability</th>
<th>Mod</th>
<th colspan="2">Saving<br />Throw</th>
</tr>
[% for ability in character.abilities %]
<tr>
<td>[[ ability.name | capitalize ]]</td>
<td>[[ ability.modifier | mod_str ]] ([[ ability.value ]])</td>
<td>[% if ability.name in character.saving_throw_proficiencies %]✓[% endif %]</td>
<td>[[ character.strength.saving_throw | mod_str ]]</td>
</tr>
[% endfor %]
</table>
<table class"character-skills">
<tr>
<th>Skill</th>
<th>Mod</th>
</tr>
[% for skill in character.skills %]
<tr>
<td>[[ skill ]]</td>
<td>[[ skill.modifier | mod_str ]]</td>
<td>
[% if skill.is_expertise == 1 %]✓✓
[% elif skill.is_proficient %]✓
[% elif skill.is_remarkable_athlete %]◓
[% elif skill.is_jack_of_all_trades %]◒
[% endif %]
</td>
</tr>
[% endfor %]
</table>
<table class="attacks-and-spellcasting">
<tr>
<th>Name</th>
<th>Atk Bonus</th>
<th>Damage/Type</th>
</tr>
[% for weapon in character.weapons %]
<tr>
<td>[[ weapon.name ]]</td>
<td>[[ weapon.attack_modifier | mod_str ]]</td>
<td>[[ weapon.damage ]] / [[ weapon.damage_type ]]</td>
</tr>
[% endfor %]
</table>
<dl class="proficiences">
<dt>Proficiences</dt>
<dd>[[ character.proficiencies_text ]]</dd>
<dt>Languages</dt>
<dd>[[ character.languages ]]</dd>
</dl>
<h2 id="inventory">Inventory</h2>
<ul class="inventory">
<li>[[ character.cp ]] CP</li>
<li>[[ character.sp ]] SP</li>
<li>[[ character.ep ]] EP</li>
<li>[[ character.gp ]] GP</li>
<li>[[ character.pp ]] PP</li>
[% set inventory_items = character.magic_items_text.split(',') %]
[% for item in inventory_items %]
<li>[[ item ]]</li>
[% endfor %]
[% set inventory_items = character.equipment.split(',') %]
[% for item in inventory_items %]
<li>[[ item ]]</li>
[% endfor %]
</ul>
@@ -3,6 +3,29 @@ h1, h2, h3, h4, h5, h6 {
}
/* End fancy decorations */
/* Dictionary lists for showing stats, etc */
dt {
float: left;
clear: left;
text-align: right;
font-weight: bold;
}
dt::after {
content: ":";
}
dd {
padding: 0 0 0.5em 0;
}
dl.character-details dt {
width: 200px;
}
dl.character-details dd {
width: 200px;
margin: 0 0 0 210px;
}
.known-beast-disabled {
color: lightgrey;
}
@@ -44,7 +44,7 @@
<tr>
<td>[[ member.name[:28] ]]</td>
<td>[[ member.armor_class ]]</td>
<td>[[ member.perception + 10 ]]</td>
<td>[[ member.perception.modifier + 10 ]]</td>
<td>[% for class in member.class_list %]
[% if class.spellcasting_ability %] [[ member.spell_save_dc(class) ]], [% endif %]
[% endfor %]
@@ -29,7 +29,7 @@
[% for member in party %]
[[ member.name[:28] ]]
& [[ member.armor_class ]]
& [[ member.perception + 10 ]]
& [[ member.perception.modifier + 10 ]]
& [% for class in member.class_list %]
[% if class.spellcasting_ability %] [[ member.spell_save_dc(class) ]], [% endif %]
[% endfor %]
@@ -57,7 +57,7 @@
[% for member in party %]
[[ member.name[:28] ]]
& [[ member.armor_class ]]
& [[ member.perception + 10 ]]
& [[ member.perception.modifier + 10 ]]
& [% for class in member.class_list %]
[% if class.spellcasting_ability %] [[ member.spell_save_dc(class) ]], [% endif %]
[% endfor %]
@@ -0,0 +1 @@
<h1 class="spell-list">Spell List</h1>