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Added a test for bulleted list formatting.
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@@ -340,35 +340,38 @@ class AnimateDead(Spell):
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class AnimateObjects(Spell):
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"""Objects come to life at your command.
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Choose up to ten nonmagical objects
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within range that are not being worn or carried. Medium targets count as two
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objects, Large targets count as four objects, Huge targets count as eight
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objects. You can't animate any object larger than Huge. Each target animates and
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becomes a creature under your control until the spell ends or until reduced to
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0 hit points.
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"""Objects come to life at your command. Choose up to ten nonmagical
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objects within range that are not being worn or carried. Medium
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targets count as two objects, Large targets count as four objects,
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Huge targets count as eight objects. You can't animate any object
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larger than Huge. Each target animates and becomes a creature
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under your control until the spell ends or until reduced to 0 hit
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points.
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As a bonus action, you can mentally command any creature you
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made with this spell if the creature is within 500 feet of you (if you control
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multiple creatures, you can command any or all of them at the same time, issuing
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the same command to each one). You decide what action the creature will take
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and where it will move during its next turn, or you can issue a general command,
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such as to guard a particular chamber or corridor. If you issue no commands,
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the creature only defends itself against hostile creatures. Once given an order,
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the creature continues to follow it until its task is complete.
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As a bonus action, you can mentally command any creature you made
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with this spell if the creature is within 500 feet of you (if you
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control multiple creatures, you can command any or all of them at
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the same time, issuing the same command to each one). You decide
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what action the creature will take and where it will move during
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its next turn, or you can issue a general command, such as to
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guard a particular chamber or corridor. If you issue no commands,
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the creature only defends itself against hostile creatures. Once
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given an order, the creature continues to follow it until its task
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is complete.
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Animated
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Object Statistics
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Tiny – HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage,
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Str: 4, Dex: 18
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Small – HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str:
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6, Dex: 14
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Medium – HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str:
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10, Dex: 12
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Large – HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str:
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14, Dex: 10
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Huge – HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str: 18,
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Dex: 6
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Animated Object Statistics
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--------------------------
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- Tiny -- HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str:
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4, Dex: 18
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- Small -- HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str:
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6, Dex: 14
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- Medium – HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str:
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10, Dex: 12
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- Large – HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str:
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14, Dex: 10
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- Huge – HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str:
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18, Dex: 6
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An animated object is a construct with AC, hit points, attacks,
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Strength, and Dexterity determine by its size. Its Constitution is 10 and its
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@@ -389,6 +392,7 @@ class AnimateObjects(Spell):
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At Higher
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Levels: If you cast this spell using a spell slot of 6th level or higher, you
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can animate two additional objects for each slot level above 5th.
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"""
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name = "Animate Objects"
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level = 5
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