Added a test for bulleted list formatting.

This commit is contained in:
Mark Wolfman
2020-10-27 21:24:28 -05:00
parent d896e828e1
commit 839f684b02
5 changed files with 108 additions and 81 deletions
+31 -27
View File
@@ -340,35 +340,38 @@ class AnimateDead(Spell):
class AnimateObjects(Spell):
"""Objects come to life at your command.
Choose up to ten nonmagical objects
within range that are not being worn or carried. Medium targets count as two
objects, Large targets count as four objects, Huge targets count as eight
objects. You can't animate any object larger than Huge. Each target animates and
becomes a creature under your control until the spell ends or until reduced to
0 hit points.
"""Objects come to life at your command. Choose up to ten nonmagical
objects within range that are not being worn or carried. Medium
targets count as two objects, Large targets count as four objects,
Huge targets count as eight objects. You can't animate any object
larger than Huge. Each target animates and becomes a creature
under your control until the spell ends or until reduced to 0 hit
points.
As a bonus action, you can mentally command any creature you
made with this spell if the creature is within 500 feet of you (if you control
multiple creatures, you can command any or all of them at the same time, issuing
the same command to each one). You decide what action the creature will take
and where it will move during its next turn, or you can issue a general command,
such as to guard a particular chamber or corridor. If you issue no commands,
the creature only defends itself against hostile creatures. Once given an order,
the creature continues to follow it until its task is complete.
As a bonus action, you can mentally command any creature you made
with this spell if the creature is within 500 feet of you (if you
control multiple creatures, you can command any or all of them at
the same time, issuing the same command to each one). You decide
what action the creature will take and where it will move during
its next turn, or you can issue a general command, such as to
guard a particular chamber or corridor. If you issue no commands,
the creature only defends itself against hostile creatures. Once
given an order, the creature continues to follow it until its task
is complete.
Animated
Object Statistics
Tiny HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage,
Str: 4, Dex: 18
Small HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str:
6, Dex: 14
Medium HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str:
10, Dex: 12
Large HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str:
14, Dex: 10
Huge HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str: 18,
Dex: 6
Animated Object Statistics
--------------------------
- Tiny -- HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str:
4, Dex: 18
- Small -- HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str:
6, Dex: 14
- Medium HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str:
10, Dex: 12
- Large HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str:
14, Dex: 10
- Huge HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str:
18, Dex: 6
An animated object is a construct with AC, hit points, attacks,
Strength, and Dexterity determine by its size. Its Constitution is 10 and its
@@ -389,6 +392,7 @@ class AnimateObjects(Spell):
At Higher
Levels: If you cast this spell using a spell slot of 6th level or higher, you
can animate two additional objects for each slot level above 5th.
"""
name = "Animate Objects"
level = 5