mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-05-18 19:13:27 +02:00
233 lines
5.7 KiB
Go
233 lines
5.7 KiB
Go
package main
|
|
|
|
import (
|
|
_ "embed"
|
|
"flag"
|
|
"fmt"
|
|
"strings"
|
|
|
|
"github.com/alexchao26/advent-of-code-go/cast"
|
|
"github.com/alexchao26/advent-of-code-go/util"
|
|
)
|
|
|
|
//go:embed input.txt
|
|
var input string
|
|
|
|
func init() {
|
|
// do this in init (not main) so test file has same input
|
|
input = strings.TrimRight(input, "\n")
|
|
if len(input) == 0 {
|
|
panic("empty input.txt file")
|
|
}
|
|
}
|
|
|
|
func main() {
|
|
var part int
|
|
flag.IntVar(&part, "part", 1, "part 1 or 2")
|
|
flag.Parse()
|
|
fmt.Println("Running part", part)
|
|
|
|
if part == 1 {
|
|
ans := part1(input, [2]float64{200000000000000, 400000000000000})
|
|
util.CopyToClipboard(fmt.Sprintf("%v", ans))
|
|
fmt.Println("Output:", ans)
|
|
} else {
|
|
ans := part2(input)
|
|
util.CopyToClipboard(fmt.Sprintf("%v", ans))
|
|
fmt.Println("Output:", ans)
|
|
}
|
|
}
|
|
|
|
func part1(input string, testRange [2]float64) int {
|
|
hailstones := parseInput(input)
|
|
|
|
ans := 0
|
|
|
|
// only move forward (per the velocity)
|
|
for i, hs1 := range hailstones {
|
|
for _, hs2 := range hailstones[i+1:] {
|
|
intersection := getIntersectingCoordinates(hs1, hs2)
|
|
if intersection == nil {
|
|
continue
|
|
}
|
|
|
|
// ensure intersection is in the right direction
|
|
// solve for time to reach intersection?
|
|
if solveForTimeToReachPoint(hs1, intersection) < 0 || solveForTimeToReachPoint(hs2, intersection) < 0 {
|
|
continue
|
|
}
|
|
|
|
if testRange[0] <= intersection[0] && intersection[0] <= testRange[1] &&
|
|
testRange[0] <= intersection[1] && intersection[1] <= testRange[1] {
|
|
|
|
ans++
|
|
}
|
|
}
|
|
}
|
|
|
|
return ans
|
|
}
|
|
|
|
// does not check for if the lines are the same line
|
|
func areHailstonesParallel(hs1, hs2 hailstone) bool {
|
|
if hs1.hasVerticalPath && hs2.hasVerticalPath {
|
|
return true
|
|
}
|
|
if hs1.hasVerticalPath || hs2.hasVerticalPath {
|
|
return false
|
|
}
|
|
|
|
return hs1.slope == hs2.slope
|
|
}
|
|
|
|
// returns nil slice if the lines do not intersect
|
|
func getIntersectingCoordinates(hs1, hs2 hailstone) []float64 {
|
|
if areHailstonesParallel(hs1, hs2) {
|
|
return nil
|
|
}
|
|
// assume not the exact same line and that there is only one intersection point
|
|
|
|
// point-slope line formula
|
|
// y - y1 = m(x - x1)
|
|
x := (hs1.slope*hs1.x - hs2.slope*hs2.x + hs2.y - hs1.y) / (hs1.slope - hs2.slope)
|
|
y := hs1.slope*(x-hs1.x) + hs1.y
|
|
|
|
return []float64{x, y}
|
|
}
|
|
|
|
func solveForTimeToReachPoint(hs hailstone, point []float64) float64 {
|
|
if len(point) != 2 {
|
|
panic("expected len == 2 for point slice")
|
|
}
|
|
// x = vx * t + x0
|
|
// t = (intersection_x - x_0) / vx
|
|
t := (point[0] - hs.x) / hs.vx
|
|
|
|
return t
|
|
}
|
|
|
|
func part2(input string) int {
|
|
hailstones := parseInput(input)
|
|
|
|
var possibleRockVelX, possibleRockVelY, possibleRockVelZ []int
|
|
for i, hs1 := range hailstones {
|
|
for _, hs2 := range hailstones[i+1:] {
|
|
|
|
if hs1.vx == hs2.vx {
|
|
possibilities := getPossibleVelocities(int(hs2.x), int(hs1.x), int(hs1.vx))
|
|
if len(possibleRockVelX) == 0 {
|
|
possibleRockVelX = possibilities
|
|
} else {
|
|
possibleRockVelX = getIntersection(possibleRockVelX, possibilities)
|
|
}
|
|
}
|
|
if hs1.vy == hs2.vy {
|
|
possibilities := getPossibleVelocities(int(hs2.y), int(hs1.y), int(hs1.vy))
|
|
if len(possibleRockVelY) == 0 {
|
|
possibleRockVelY = possibilities
|
|
} else {
|
|
possibleRockVelY = getIntersection(possibleRockVelY, possibilities)
|
|
}
|
|
}
|
|
if hs1.vz == hs2.vz {
|
|
possibilities := getPossibleVelocities(int(hs2.z), int(hs1.z), int(hs1.vz))
|
|
if len(possibleRockVelZ) == 0 {
|
|
possibleRockVelZ = possibilities
|
|
} else {
|
|
possibleRockVelZ = getIntersection(possibleRockVelZ, possibilities)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if len(possibleRockVelX) == 1 && len(possibleRockVelY) == 1 && len(possibleRockVelZ) == 1 {
|
|
rockVelX := float64(possibleRockVelX[0])
|
|
rockVelY := float64(possibleRockVelY[0])
|
|
rockVelZ := float64(possibleRockVelZ[0])
|
|
|
|
hailstoneA, hailstoneB := hailstones[0], hailstones[1]
|
|
mA := (hailstoneA.vy - rockVelY) / (hailstoneA.vx - rockVelX)
|
|
mB := (hailstoneB.vy - rockVelY) / (hailstoneB.vx - rockVelX)
|
|
cA := hailstoneA.y - (mA * hailstoneA.x)
|
|
cB := hailstoneB.y - (mB * hailstoneB.x)
|
|
rockX := (cB - cA) / (mA - mB)
|
|
rockY := mA*rockX + cA
|
|
time := (rockX - hailstoneA.x) / (hailstoneA.vx - rockVelX)
|
|
rockZ := hailstoneA.z + (hailstoneA.vz-rockVelZ)*time
|
|
return int(rockX + rockY + rockZ)
|
|
}
|
|
|
|
panic("more than one possible velocity in a direction")
|
|
}
|
|
|
|
func getPossibleVelocities(pos1, pos2 int, vel int) []int {
|
|
match := []int{}
|
|
for possibleVel := -1000; possibleVel < 1000; possibleVel++ {
|
|
if possibleVel != vel && (pos1-pos2)%(possibleVel-vel) == 0 {
|
|
match = append(match, possibleVel)
|
|
}
|
|
}
|
|
return match
|
|
}
|
|
|
|
func getIntersection(sli1, sli2 []int) []int {
|
|
result := []int{}
|
|
|
|
map2 := map[int]bool{}
|
|
for _, val := range sli2 {
|
|
map2[val] = true
|
|
}
|
|
|
|
for _, val := range sli1 {
|
|
if map2[val] {
|
|
result = append(result, val)
|
|
}
|
|
}
|
|
return result
|
|
}
|
|
|
|
func parseInput(input string) (ans []hailstone) {
|
|
for _, line := range strings.Split(input, "\n") {
|
|
positions := []float64{}
|
|
vels := []float64{}
|
|
|
|
line = strings.ReplaceAll(line, ",", "")
|
|
parts := strings.Split(line, " @ ")
|
|
|
|
for _, posStr := range strings.Fields(parts[0]) {
|
|
positions = append(positions, float64(cast.ToInt(posStr)))
|
|
}
|
|
for _, velStr := range strings.Fields(parts[1]) {
|
|
vels = append(vels, float64(cast.ToInt(velStr)))
|
|
}
|
|
|
|
ans = append(ans, makeHailstone(positions[0], positions[1], positions[2], vels[0], vels[1], vels[2]))
|
|
}
|
|
|
|
return ans
|
|
}
|
|
|
|
type hailstone struct {
|
|
x, y, z float64
|
|
vx, vy, vz float64
|
|
hasVerticalPath bool
|
|
slope float64
|
|
}
|
|
|
|
func makeHailstone(x, y, z, vx, vy, vz float64) hailstone {
|
|
hs := hailstone{
|
|
x: x,
|
|
y: y,
|
|
z: z,
|
|
vx: vx,
|
|
vy: vy,
|
|
vz: vz,
|
|
hasVerticalPath: vx == 0,
|
|
slope: 0,
|
|
}
|
|
if !hs.hasVerticalPath {
|
|
hs.slope = vy / vx
|
|
}
|
|
return hs
|
|
}
|