mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-05-18 19:13:27 +02:00
154 lines
3.4 KiB
Go
154 lines
3.4 KiB
Go
package main
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import (
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_ "embed"
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"flag"
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"fmt"
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"strings"
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"github.com/alexchao26/advent-of-code-go/cast"
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"github.com/alexchao26/advent-of-code-go/data-structures/heap"
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"github.com/alexchao26/advent-of-code-go/util"
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)
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//go:embed input.txt
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var input string
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func init() {
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// do this in init (not main) so test file has same input
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input = strings.TrimRight(input, "\n")
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if len(input) == 0 {
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panic("empty input.txt file")
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}
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}
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func main() {
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var part int
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flag.IntVar(&part, "part", 1, "part 1 or 2")
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flag.Parse()
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fmt.Println("Running part", part)
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if part == 1 {
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ans := clumsyCart(input, 1, 3)
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util.CopyToClipboard(fmt.Sprintf("%v", ans))
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fmt.Println("Output:", ans)
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} else {
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ans := clumsyCart(input, 4, 10)
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util.CopyToClipboard(fmt.Sprintf("%v", ans))
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fmt.Println("Output:", ans)
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}
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}
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func clumsyCart(input string, minMoves, maxMoves int) int {
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grid := parseInput(input)
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minHeap := heap.NewMinHeap()
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minHeap.Add(bfsNode{
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heatLoss: 0,
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row: 0,
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col: 0,
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lastDir: right,
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debugPath: "",
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})
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minHeap.Add(bfsNode{
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heatLoss: 0,
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row: 0,
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col: 0,
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lastDir: down,
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debugPath: "",
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})
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// store lowest heat loss for each coordinate for each direction, slightly suboptimal
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// because it can be divided into vertical and horizontal
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// instead of L, R, U, D. But it's a constant time optimization but it runs fast enough
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cache := map[string]int{}
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for minHeap.Length() > 0 {
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node := minHeap.Remove().(bfsNode)
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key := fmt.Sprintf("%d %d - %v", node.row, node.col, node.lastDir)
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if val, ok := cache[key]; ok {
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if node.heatLoss >= val {
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// exit if the current heatLoss isn't better
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continue
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} else {
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cache[key] = node.heatLoss
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}
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} else {
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cache[key] = node.heatLoss
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}
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if node.row == len(grid)-1 && node.col == len(grid[0])-1 {
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return node.heatLoss
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}
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// just add a node for each vertical direction, then those will move vertically as well
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// which covers all possibilities
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for _, nextDir := range verticalTurns[node.lastDir] {
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summedHeatLoss := 0
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for i := 1; i <= maxMoves; i++ {
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nextRow := node.row + nextDir[0]*i
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nextCol := node.col + nextDir[1]*i
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// skip if out of range
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if nextRow < 0 || nextRow >= len(grid) || nextCol < 0 || nextCol >= len(grid[0]) {
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continue
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}
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summedHeatLoss += grid[nextRow][nextCol]
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// do not add to heap if the cart has moved less than the minimum required moves (part 2)
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if i < minMoves {
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continue
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}
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minHeap.Add(bfsNode{
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heatLoss: node.heatLoss + summedHeatLoss,
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row: nextRow,
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col: nextCol,
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lastDir: nextDir,
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debugPath: node.debugPath + fmt.Sprintf("%d,%d ", nextRow, nextCol),
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})
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}
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}
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}
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panic("should return from heap processing")
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}
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type bfsNode struct {
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heatLoss int
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row, col int
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lastDir direction
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debugPath string
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}
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func (b bfsNode) Value() int {
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return b.heatLoss
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}
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type direction [2]int
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var up = direction{-1, 0}
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var down = direction{1, 0}
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var left = direction{0, -1}
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var right = direction{0, 1}
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var verticalTurns = map[direction][2]direction{
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up: {left, right},
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down: {left, right},
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left: {up, down},
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right: {up, down},
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}
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func parseInput(input string) (ans [][]int) {
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for _, line := range strings.Split(input, "\n") {
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row := []int{}
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for _, str := range strings.Split(line, "") {
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row = append(row, cast.ToInt(str))
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}
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ans = append(ans, row)
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}
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return ans
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}
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