Files
advent-of-code-go/2023/day17/main.go
T
2024-08-04 23:25:50 -04:00

154 lines
3.4 KiB
Go

package main
import (
_ "embed"
"flag"
"fmt"
"strings"
"github.com/alexchao26/advent-of-code-go/cast"
"github.com/alexchao26/advent-of-code-go/data-structures/heap"
"github.com/alexchao26/advent-of-code-go/util"
)
//go:embed input.txt
var input string
func init() {
// do this in init (not main) so test file has same input
input = strings.TrimRight(input, "\n")
if len(input) == 0 {
panic("empty input.txt file")
}
}
func main() {
var part int
flag.IntVar(&part, "part", 1, "part 1 or 2")
flag.Parse()
fmt.Println("Running part", part)
if part == 1 {
ans := clumsyCart(input, 1, 3)
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
} else {
ans := clumsyCart(input, 4, 10)
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
}
}
func clumsyCart(input string, minMoves, maxMoves int) int {
grid := parseInput(input)
minHeap := heap.NewMinHeap()
minHeap.Add(bfsNode{
heatLoss: 0,
row: 0,
col: 0,
lastDir: right,
debugPath: "",
})
minHeap.Add(bfsNode{
heatLoss: 0,
row: 0,
col: 0,
lastDir: down,
debugPath: "",
})
// store lowest heat loss for each coordinate for each direction, slightly suboptimal
// because it can be divided into vertical and horizontal
// instead of L, R, U, D. But it's a constant time optimization but it runs fast enough
cache := map[string]int{}
for minHeap.Length() > 0 {
node := minHeap.Remove().(bfsNode)
key := fmt.Sprintf("%d %d - %v", node.row, node.col, node.lastDir)
if val, ok := cache[key]; ok {
if node.heatLoss >= val {
// exit if the current heatLoss isn't better
continue
} else {
cache[key] = node.heatLoss
}
} else {
cache[key] = node.heatLoss
}
if node.row == len(grid)-1 && node.col == len(grid[0])-1 {
return node.heatLoss
}
// just add a node for each vertical direction, then those will move vertically as well
// which covers all possibilities
for _, nextDir := range verticalTurns[node.lastDir] {
summedHeatLoss := 0
for i := 1; i <= maxMoves; i++ {
nextRow := node.row + nextDir[0]*i
nextCol := node.col + nextDir[1]*i
// skip if out of range
if nextRow < 0 || nextRow >= len(grid) || nextCol < 0 || nextCol >= len(grid[0]) {
continue
}
summedHeatLoss += grid[nextRow][nextCol]
// do not add to heap if the cart has moved less than the minimum required moves (part 2)
if i < minMoves {
continue
}
minHeap.Add(bfsNode{
heatLoss: node.heatLoss + summedHeatLoss,
row: nextRow,
col: nextCol,
lastDir: nextDir,
debugPath: node.debugPath + fmt.Sprintf("%d,%d ", nextRow, nextCol),
})
}
}
}
panic("should return from heap processing")
}
type bfsNode struct {
heatLoss int
row, col int
lastDir direction
debugPath string
}
func (b bfsNode) Value() int {
return b.heatLoss
}
type direction [2]int
var up = direction{-1, 0}
var down = direction{1, 0}
var left = direction{0, -1}
var right = direction{0, 1}
var verticalTurns = map[direction][2]direction{
up: {left, right},
down: {left, right},
left: {up, down},
right: {up, down},
}
func parseInput(input string) (ans [][]int) {
for _, line := range strings.Split(input, "\n") {
row := []int{}
for _, str := range strings.Split(line, "") {
row = append(row, cast.ToInt(str))
}
ans = append(ans, row)
}
return ans
}