Files
advent-of-code-go/2019/day09/part2/main.go
T
2020-11-27 02:53:18 -05:00

211 lines
6.9 KiB
Go

/*
Intcode struct is defined within this file
MakePermutations is in the util package as that will likely be reused
*/
package main
import (
"github.com/alexchao26/advent-of-code-go/util"
"fmt"
"log"
"strconv"
"strings"
)
func main() {
// read the input file, modify it to a slice of numbers
inputFile := util.ReadFile("../input.txt")
splitStrings := strings.Split(inputFile, ",")
inputNumbers := make([]int, len(splitStrings))
for i, v := range splitStrings {
inputNumbers[i], _ = strconv.Atoi(v)
}
// initialize a computer with a senor boost input of `2`
comp := MakeComputer(inputNumbers, 2)
fmt.Println("BOOST keycode is", comp.LastOutput)
}
/*
Intcode is an OOP approach *************************************************
MakeComputer is equivalent to the constructor
Step takes in an input int and updates properties in the computer:
- InstructionIndex: where to read the next instruction from
- LastOutput, what the last opcode 4 outputted
- PuzzleIndex based if the last instruction modified the puzzle at all
****************************************************************************/
type Intcode struct {
PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
PuzzleInput []int // file/puzzle input parsed into slice of ints
InstructionIndex int // stores the index where the next instruction is
RelativeBase int // relative base for opcode 9 and param mode 2
LastOutput int // last output from an opcode 4
IsRunning bool // will be true until a 99 opcode is hit
}
// MakeComputer initializes a new comp
func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
puzzleInputCopy := make([]int, len(PuzzleInput))
copy(puzzleInputCopy, PuzzleInput)
comp := Intcode{
PhaseSetting,
puzzleInputCopy,
0,
0,
0,
true,
}
// Prime the computer by running its initial phase setting through it
// This will update the comp's InstructionIndex so it's pointing to the next command
// will also update the PuzzleInput itself via opcode 3's insert
// AND will run the computer until it asks for the next input, _comp is now primed_
comp.Step(PhaseSetting)
return comp
}
// Step will read the next 4 values in the input `sli` and make updates
// according to the opcodes
func (comp *Intcode) Step(input int) {
// read the instruction, opcode and the indexes where the params point to
opcode, paramIndexes := comp.GetOpCodeAndParamIndexes()
param1, param2, param3 := paramIndexes[0], paramIndexes[1], paramIndexes[2]
// ensure params are within the bounds of PuzzleInput, resize if necessary
comp.ResizeMemory(param1, param2, param3)
switch opcode {
case 99: // 99: Terminates program
// fmt.Println("Terminating...")
comp.IsRunning = false
case 1: // 1: Add next two paramIndexes, store in third
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] + comp.PuzzleInput[param2]
comp.InstructionIndex += 4
comp.Step(input)
case 2: // 2: Multiply next two and store in third
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] * comp.PuzzleInput[param2]
comp.InstructionIndex += 4
comp.Step(input)
case 3: // 3: Takes one input and saves it to position of one parameter
// check if input has already been used (i.e. input == -1)
// if it's been used, return out to prevent further Steps
// NOTE: making a big assumption that -1 will never be an input...
if input == -1 {
return
}
// else recurse with a -1 to signal the initial input has been processed
comp.PuzzleInput[param1] = input
comp.InstructionIndex += 2
comp.Step(-1)
case 4: // 4: outputs its input value
// set LastOutput of the computer & log it
comp.LastOutput = comp.PuzzleInput[param1]
// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
comp.InstructionIndex += 2
// continue running until terminates or asks for another input
comp.Step(input)
// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
case 5:
if comp.PuzzleInput[param1] != 0 {
comp.InstructionIndex = comp.PuzzleInput[param2]
} else {
comp.InstructionIndex += 3
}
comp.Step(input)
// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
case 6:
if comp.PuzzleInput[param1] == 0 {
comp.InstructionIndex = comp.PuzzleInput[param2]
} else {
comp.InstructionIndex += 3
}
comp.Step(input)
// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
case 7:
if comp.PuzzleInput[param1] < comp.PuzzleInput[param2] {
comp.PuzzleInput[param3] = 1
} else {
comp.PuzzleInput[param3] = 0
}
comp.InstructionIndex += 4
comp.Step(input)
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
case 8:
if comp.PuzzleInput[param1] == comp.PuzzleInput[param2] {
comp.PuzzleInput[param3] = 1
} else {
comp.PuzzleInput[param3] = 0
}
comp.InstructionIndex += 4
comp.Step(input)
// 9: adjust relative base
case 9:
comp.RelativeBase += comp.PuzzleInput[param1]
comp.InstructionIndex += 2
comp.Step(input)
default:
log.Fatalf("Error: unknown opcode %v at index %v", opcode, comp.PuzzleInput[comp.InstructionIndex])
}
}
/*
GetOpCodeAndParamIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
- opcode will be the left two digits, mod by 100 will get that
- rest of instructions will be grabbed via mod 10
- these also have to be parsed for the
*/
func (comp *Intcode) GetOpCodeAndParamIndexes() (int, [3]int) {
instruction := comp.PuzzleInput[comp.InstructionIndex]
// opcode is the lowest two digits, so mod by 100
opcode := instruction % 100
instruction /= 100
// assign the indexes that need to be read by reading the parameter modes
var paramIndexes [3]int
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
// grab the mode with a mod, last digit
mode := instruction % 10
instruction /= 10
switch mode {
case 0: // position mode, index will be the value at the index
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
case 1: // immediate mode, the index itself
paramIndexes[i-1] = comp.InstructionIndex + i
case 2: // relative mode, like position mode but index is added to relative base
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] + comp.RelativeBase
}
}
return opcode, paramIndexes
}
// ResizeMemory will take any number of integers and resize the computer's memory appropriately
func (comp *Intcode) ResizeMemory(sizes ...int) {
// get largest of input sizes
maxArgSize := sizes[0]
for _, v := range sizes {
if v > maxArgSize {
maxArgSize = v
}
}
// resize if PuzzleInput's length is shorter
if maxArgSize > len(comp.PuzzleInput) {
// make empty slice to copy into, of the new, larger size
resizedPuzzleInput := make([]int, maxArgSize)
// copy old puzzle input values in
copy(resizedPuzzleInput, comp.PuzzleInput)
// overwrite puzzle input
comp.PuzzleInput = resizedPuzzleInput
}
}