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https://github.com/Threnklyn/advent-of-code-go.git
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157 lines
3.5 KiB
Go
157 lines
3.5 KiB
Go
package main
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import (
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_ "embed"
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"flag"
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"fmt"
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"strings"
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"github.com/alexchao26/advent-of-code-go/mathy"
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"github.com/alexchao26/advent-of-code-go/util"
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)
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//go:embed input.txt
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var input string
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func init() {
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// do this in init (not main) so test file has same input
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input = strings.TrimRight(input, "\n")
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if len(input) == 0 {
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panic("empty input.txt file")
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}
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}
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func main() {
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var part int
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flag.IntVar(&part, "part", 1, "part 1 or 2")
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flag.Parse()
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fmt.Println("Running part", part)
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ans := trickShot(input, part)
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util.CopyToClipboard(fmt.Sprintf("%v", ans))
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fmt.Println("Output:", ans)
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}
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// x = forward
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// y = up/down
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// starts at 0,0
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// must be within target area (input) EVENTUALLY (aka on some step)
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// find MAX Y position that can be reached for a valid initial velocity?
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// ACTUAL: target area: x=88..125, y=-157..-103
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// EXAMPLE: target area: x=20..30, y=-10..-5
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func trickShot(input string, part int) int {
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// dummy state just to get some reasonable bounds for starting x velocities
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dummyState := newState(input, -1, -1)
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// hypothesis: the starting x velocity will be positive, (likely) under xmax+1 because then it
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// will pass the entire box within a single "step"
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// search bounds... (binary?) <- ended up being a trap
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leftXVel, rightXVel := 0, dummyState.xmax+1
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var highestY int // part 1
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var totalValidStartingVelocities int // part 2
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for xVel := leftXVel; xVel <= rightXVel; xVel++ {
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// brute force the starting y velocities :/
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for yVel := -1000; yVel <= 1000; yVel++ {
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st := newState(input, xVel, yVel)
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maybeHigherY, inBox := st.run()
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if inBox {
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highestY = mathy.MaxInt(highestY, maybeHigherY)
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// part2
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totalValidStartingVelocities++
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}
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}
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}
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if part == 1 {
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return highestY
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}
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return totalValidStartingVelocities
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}
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type state struct {
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xmin, xmax, ymin, ymax int
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x, y int
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xvel, yvel int
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highestY int
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}
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func newState(input string, startingXVel, startingYVel int) *state {
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//target area: x=88..125, y=-157..-103
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var xmin, xmax, ymin, ymax int
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n, err := fmt.Sscanf(input, "target area: x=%d..%d, y=%d..%d", &xmin, &xmax, &ymin, &ymax)
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if n != 4 || err != nil {
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panic(fmt.Sprintf("%d read, want 4; error? %s", n, err))
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}
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return &state{
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xmin: xmin,
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xmax: xmax,
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ymin: ymin,
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ymax: ymax,
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xvel: startingXVel,
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yvel: startingYVel,
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// zero values handle the rest
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}
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}
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func (s *state) step() (reached, done bool) {
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// The probe's x position increases by its x velocity.
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s.x += s.xvel
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// The probe's y position increases by its y velocity.
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s.y += s.yvel
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s.highestY = mathy.MaxInt(s.highestY, s.y)
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// the probe's x velocity changes by 1 toward the value 0, stays zero if 0
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if s.xvel > 0 {
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s.xvel--
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} else if s.xvel < 0 {
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s.xvel++
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}
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// the probe's y velocity decreases by 1.
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s.yvel--
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// check if within bounds of (x|y)(min|max)
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if s.x >= s.xmin && s.x <= s.xmax && s.y >= s.ymin && s.y <= s.ymax {
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return true, true
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}
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// done overshot to the right
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if s.x > s.xmax {
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return false, true
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}
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// done: undershot to the left and no velocity to get more right
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if s.xvel == 0 && s.x < s.xmin {
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return false, true
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}
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// done: y is getting lower and lower and will never recover
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if s.y < s.ymin {
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return false, true
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}
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// indicate not reached but also not done, so call again
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return false, false
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}
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func (s *state) run() (maxY int, inBox bool) {
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var reached, done bool
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for !done {
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reached, done = s.step()
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if reached {
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return s.highestY, true
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}
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}
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return -1, false
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}
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