mirror of
https://github.com/Threnklyn/pebble-directions.git
synced 2026-05-18 21:03:27 +02:00
Added loading
* Still to do: sending the address in a proper way!
This commit is contained in:
@@ -203,12 +203,12 @@ static void app_message_send_search_data() {
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dict_write_cstring(iter, MESSAGE_KEY_SEARCH, message);
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// Send the outbox
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app_message_outbox_send();
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// Display loading anim window
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loading_window_push();
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} else {
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// Display network error
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window_display_error(Network);
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}
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// Display loading anim window
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// TODO: implement this
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} else {
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route_data->callback = true;
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}
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@@ -247,6 +247,8 @@ static void app_message_destroy_resources() {
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// Network error callback
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void window_display_error(enum ErrorType err) {
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// Remove the loading window
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loading_window_finish();
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// Show the error window
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error_window_push(err);
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// Remove this window from the window stack
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@@ -263,7 +265,7 @@ static void window_update_data() {
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#endif
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menu_layer_reload_data(directions_list);
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// Hide the loading view
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// TODO: loading will be hidden here
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loading_window_finish();
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}
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// Window unload handler
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+1
-1
@@ -101,7 +101,7 @@ function fetchAndSendRoute(routeType, destination) {
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setTimeout(function() {
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// Some dummy loading time
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sendRoute(true, 560, 16, ['This is the first step', 'This is the second step', 'This is the third step', 'This is the final step']);
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}, 2000);
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}, 10000);
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}
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// Accept data from the pebble watch
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+171
-1
@@ -1,2 +1,172 @@
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#pragma once
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#include <pebble.h>
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#include "loading_window.h"
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// TODO: Tidy this! (will do later)
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// Some stuff added by me
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static bool will_close;
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// The loading window, implementation stolen from pebble UI examples
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typedef Layer ProgressLayer;
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#define MIN(a,b) (((a)<(b))?(a):(b))
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ProgressLayer* progress_layer_create(GRect frame);
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void progress_layer_destroy(ProgressLayer* progress_layer);
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void progress_layer_increment_progress(ProgressLayer* progress_layer, int16_t progress);
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void progress_layer_set_progress(ProgressLayer* progress_layer, int16_t progress_percent);
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void progress_layer_set_corner_radius(ProgressLayer* progress_layer, uint16_t corner_radius);
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void progress_layer_set_foreground_color(ProgressLayer* progress_layer, GColor color);
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void progress_layer_set_background_color(ProgressLayer* progress_layer, GColor color);
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typedef struct {
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int16_t progress_percent;
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int16_t corner_radius;
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GColor foreground_color;
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GColor background_color;
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} ProgressLayerData;
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static int16_t scale_progress_bar_width_px(unsigned int progress_percent, int16_t rect_width_px) {
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return ((progress_percent * (rect_width_px)) / 100);
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}
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static void progress_layer_update_proc(ProgressLayer* progress_layer, GContext* ctx) {
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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GRect bounds = layer_get_bounds(progress_layer);
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int16_t progress_bar_width_px = scale_progress_bar_width_px(data->progress_percent, bounds.size.w);
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GRect progress_bar = GRect(bounds.origin.x, bounds.origin.y, progress_bar_width_px, bounds.size.h);
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graphics_context_set_fill_color(ctx, data->background_color);
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graphics_fill_rect(ctx, bounds, data->corner_radius, GCornersAll);
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graphics_context_set_fill_color(ctx, data->foreground_color);
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graphics_fill_rect(ctx, progress_bar, data->corner_radius, GCornersAll);
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#ifdef PBL_PLATFORM_APLITE
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graphics_context_set_stroke_color(ctx, data->background_color);
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graphics_draw_rect(ctx, progress_bar);
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#endif
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}
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ProgressLayer* progress_layer_create(GRect frame) {
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ProgressLayer *progress_layer = layer_create_with_data(frame, sizeof(ProgressLayerData));
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layer_set_update_proc(progress_layer, progress_layer_update_proc);
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layer_mark_dirty(progress_layer);
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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data->progress_percent = 0;
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data->corner_radius = 1;
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data->foreground_color = GColorBlack;
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data->background_color = GColorWhite;
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return progress_layer;
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}
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void progress_layer_destroy(ProgressLayer* progress_layer) {
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if (progress_layer) {
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layer_destroy(progress_layer);
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}
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}
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void progress_layer_increment_progress(ProgressLayer* progress_layer, int16_t progress) {
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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data->progress_percent = MIN(100, data->progress_percent + progress);
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layer_mark_dirty(progress_layer);
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}
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void progress_layer_set_progress(ProgressLayer* progress_layer, int16_t progress_percent) {
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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data->progress_percent = MIN(100, progress_percent);
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layer_mark_dirty(progress_layer);
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}
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void progress_layer_set_corner_radius(ProgressLayer* progress_layer, uint16_t corner_radius) {
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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data->corner_radius = corner_radius;
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layer_mark_dirty(progress_layer);
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}
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void progress_layer_set_foreground_color(ProgressLayer* progress_layer, GColor color) {
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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data->foreground_color = color;
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layer_mark_dirty(progress_layer);
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}
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void progress_layer_set_background_color(ProgressLayer* progress_layer, GColor color) {
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ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
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data->background_color = color;
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layer_mark_dirty(progress_layer);
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}
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static Window *s_window;
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static ProgressLayer *s_progress_layer;
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static AppTimer *s_timer;
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static int s_progress;
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static void progress_callback(void *context);
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static void next_timer() {
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s_timer = app_timer_register(PROGRESS_LAYER_WINDOW_DELTA, progress_callback, NULL);
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}
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static void progress_callback(void *context) {
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s_progress += (s_progress < 85 || will_close) ? 1 : 0;
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progress_layer_set_progress(s_progress_layer, s_progress);
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next_timer();
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// Close when progress hits 100
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if (s_progress == 100) {
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window_stack_remove(s_window, true);
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}
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}
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static void window_load(Window *window) {
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will_close = false;
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Layer *window_layer = window_get_root_layer(window);
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GRect bounds = layer_get_bounds(window_layer);
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s_progress_layer = progress_layer_create(GRect((bounds.size.w - PROGRESS_LAYER_WINDOW_WIDTH) / 2, (bounds.size.h - 3) / 2, PROGRESS_LAYER_WINDOW_WIDTH, 6));
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progress_layer_set_progress(s_progress_layer, 0);
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progress_layer_set_corner_radius(s_progress_layer, 2);
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progress_layer_set_foreground_color(s_progress_layer, GColorWhite);
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progress_layer_set_background_color(s_progress_layer, GColorBlack);
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layer_add_child(window_layer, s_progress_layer);
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}
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static void window_unload(Window *window) {
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progress_layer_destroy(s_progress_layer);
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window_destroy(window);
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s_window = NULL;
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}
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static void window_appear(Window *window) {
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s_progress = 0;
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next_timer();
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}
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static void window_disappear(Window *window) {
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if(s_timer) {
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app_timer_cancel(s_timer);
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s_timer = NULL;
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}
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}
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void loading_window_push() {
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if(!s_window) {
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s_window = window_create();
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window_set_background_color(s_window, PBL_IF_COLOR_ELSE(GColorLightGray, GColorWhite));
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window_set_window_handlers(s_window, (WindowHandlers) {
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.load = window_load,
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.appear = window_appear,
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.disappear = window_disappear,
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.unload = window_unload
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});
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}
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window_stack_push(s_window, true);
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}
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void loading_window_finish() {
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will_close = true;
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}
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@@ -0,0 +1,8 @@
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#pragma once
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#include <pebble.h>
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#define PROGRESS_LAYER_WINDOW_DELTA 33
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#define PROGRESS_LAYER_WINDOW_WIDTH 80
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void loading_window_push();
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void loading_window_finish();
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