mirror of
https://github.com/Threnklyn/esphome-dev.git
synced 2026-05-31 18:18:27 +02:00
6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
37 lines
1014 B
C++
37 lines
1014 B
C++
#pragma once
|
|
|
|
#include "esphome/core/component.h"
|
|
#include "esphome/components/output/binary_output.h"
|
|
#include "esphome/components/output/float_output.h"
|
|
#include "esphome/components/fan/fan_state.h"
|
|
|
|
namespace esphome {
|
|
namespace speed {
|
|
|
|
class SpeedFan : public Component {
|
|
public:
|
|
SpeedFan(fan::FanState *fan, output::FloatOutput *output) : fan_(fan), output_(output) {}
|
|
void setup() override;
|
|
void loop() override;
|
|
void dump_config() override;
|
|
float get_setup_priority() const override;
|
|
void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; }
|
|
void set_speeds(float low, float medium, float high) {
|
|
this->low_speed_ = low;
|
|
this->medium_speed_ = medium;
|
|
this->high_speed_ = high;
|
|
}
|
|
|
|
protected:
|
|
fan::FanState *fan_;
|
|
output::FloatOutput *output_;
|
|
output::BinaryOutput *oscillating_{nullptr};
|
|
float low_speed_{};
|
|
float medium_speed_{};
|
|
float high_speed_{};
|
|
bool next_update_{true};
|
|
};
|
|
|
|
} // namespace speed
|
|
} // namespace esphome
|