Files
esphome-dev/esphome/components/sensor/sensor.h
T
Paul Monigatti 471b82f727 EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp)

* Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python)

* Renamed cg.Nameable to cg.EntityBase (Python)

* Remove redundant use of CONF_NAME from esp32_touch

* Remove redundant use of CONF_NAME from mcp3008

* Updated test

* Moved EntityBase from Component.h and Component.cpp

* Added icon property to EntityBase

* Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers

* Added MQTT component getters for icon and disabled_by_default

* Lint

* Removed icon field from MQTT components

* Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields

* Removed unused import

* Added cstdint include

* Optimisation: don't set icon if it is empty

* Remove icon from NumberTraits and SelectTraits

* Removed unused import

* Integration and Total Daily Energy sensors now inherit icons from their parents during code generation

* Minor comment correction

* Removed redundant icon-handling code from sensor, switch, and text_sensor

* Update esphome/components/tsl2591/tsl2591.h

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>

* Added icon property to binary sensor, climate, cover, and fan component tests

* Added icons for Binary Sensor, Climate, Cover, Fan, and Light  to API

* Consolidated EntityBase fields in MQTT components

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
2021-10-10 10:37:05 +02:00

182 lines
6.5 KiB
C++

#pragma once
#include "esphome/core/log.h"
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "esphome/components/sensor/filter.h"
namespace esphome {
namespace sensor {
#define LOG_SENSOR(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
if (!(obj)->get_device_class().empty()) { \
ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
} \
ESP_LOGCONFIG(TAG, "%s State Class: '%s'", prefix, state_class_to_string((obj)->get_state_class()).c_str()); \
ESP_LOGCONFIG(TAG, "%s Unit of Measurement: '%s'", prefix, (obj)->get_unit_of_measurement().c_str()); \
ESP_LOGCONFIG(TAG, "%s Accuracy Decimals: %d", prefix, (obj)->get_accuracy_decimals()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
} \
if (!(obj)->unique_id().empty()) { \
ESP_LOGV(TAG, "%s Unique ID: '%s'", prefix, (obj)->unique_id().c_str()); \
} \
if ((obj)->get_force_update()) { \
ESP_LOGV(TAG, "%s Force Update: YES", prefix); \
} \
}
/**
* Sensor state classes
*/
enum StateClass : uint8_t {
STATE_CLASS_NONE = 0,
STATE_CLASS_MEASUREMENT = 1,
STATE_CLASS_TOTAL_INCREASING = 2,
};
std::string state_class_to_string(StateClass state_class);
/** Base-class for all sensors.
*
* A sensor has unit of measurement and can use publish_state to send out a new value with the specified accuracy.
*/
class Sensor : public EntityBase {
public:
explicit Sensor();
explicit Sensor(const std::string &name);
/// Get the unit of measurement, using the manual override if set.
std::string get_unit_of_measurement();
/// Manually set the unit of measurement.
void set_unit_of_measurement(const std::string &unit_of_measurement);
/// Get the accuracy in decimals, using the manual override if set.
int8_t get_accuracy_decimals();
/// Manually set the accuracy in decimals.
void set_accuracy_decimals(int8_t accuracy_decimals);
/// Get the device class, using the manual override if set.
std::string get_device_class();
/// Manually set the device class.
void set_device_class(const std::string &device_class);
/// Get the state class, using the manual override if set.
StateClass get_state_class();
/// Manually set the state class.
void set_state_class(StateClass state_class);
/**
* Get whether force update mode is enabled.
*
* If the sensor is in force_update mode, the frontend is required to save all
* state changes to the database when they are published, even if the state is the
* same as before.
*/
bool get_force_update() const { return force_update_; }
/// Set force update mode.
void set_force_update(bool force_update) { force_update_ = force_update; }
/// Add a filter to the filter chain. Will be appended to the back.
void add_filter(Filter *filter);
/** Add a list of vectors to the back of the filter chain.
*
* This may look like:
*
* sensor->add_filters({
* LambdaFilter([&](float value) -> optional<float> { return 42/value; }),
* OffsetFilter(1),
* SlidingWindowMovingAverageFilter(15, 15), // average over last 15 values
* });
*/
void add_filters(const std::vector<Filter *> &filters);
/// Clear the filters and replace them by filters.
void set_filters(const std::vector<Filter *> &filters);
/// Clear the entire filter chain.
void clear_filters();
/// Getter-syntax for .state.
float get_state() const;
/// Getter-syntax for .raw_state
float get_raw_state() const;
/** Publish a new state to the front-end.
*
* First, the new state will be assigned to the raw_value. Then it's passed through all filters
* until it finally lands in the .value member variable and a callback is issued.
*
* @param state The state as a floating point number.
*/
void publish_state(float state);
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Add a callback that will be called every time a filtered value arrives.
void add_on_state_callback(std::function<void(float)> &&callback);
/// Add a callback that will be called every time the sensor sends a raw value.
void add_on_raw_state_callback(std::function<void(float)> &&callback);
/** This member variable stores the last state that has passed through all filters.
*
* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
* can be checked using has_state().
*
* This is exposed through a member variable for ease of use in esphome lambdas.
*/
float state;
/** This member variable stores the current raw state of the sensor, without any filters applied.
*
* Unlike .state,this will be updated immediately when publish_state is called.
*/
float raw_state;
/// Return whether this sensor has gotten a full state (that passed through all filters) yet.
bool has_state() const;
/** A unique ID for this sensor, empty for no unique id. See unique ID requirements:
* https://developers.home-assistant.io/docs/en/entity_registry_index.html#unique-id-requirements
*
* @return The unique id as a string.
*/
virtual std::string unique_id();
void internal_send_state_to_frontend(float state);
protected:
/// Override this to set the default unit of measurement.
virtual std::string unit_of_measurement(); // NOLINT
/// Override this to set the default accuracy in decimals.
virtual int8_t accuracy_decimals(); // NOLINT
/// Override this to set the default device class.
virtual std::string device_class(); // NOLINT
/// Override this to set the default state class.
virtual StateClass state_class(); // NOLINT
uint32_t hash_base() override;
CallbackManager<void(float)> raw_callback_; ///< Storage for raw state callbacks.
CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
bool has_state_{false};
Filter *filter_list_{nullptr}; ///< Store all active filters.
optional<std::string> unit_of_measurement_; ///< Unit of measurement override
optional<int8_t> accuracy_decimals_; ///< Accuracy in decimals override
optional<std::string> device_class_; ///< Device class override
optional<StateClass> state_class_{STATE_CLASS_NONE}; ///< State class override
bool force_update_{false}; ///< Force update mode
};
} // namespace sensor
} // namespace esphome