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esphome-dev/esphome/components/binary/light/binary_light_output.h
T
Otto Winter 8e75980ebd Cleanup dashboard JS (#491)
* Cleanup dashboard JS

* Add vscode

* Save start_mark/end_mark

* Updates

* Updates

* Remove need for cv.nameable

It's a bit hacky but removes so much bloat from integrations

* Add enum helper

* Document APIs, and Improvements

* Fixes

* Fixes

* Update PULL_REQUEST_TEMPLATE.md

* Updates

* Updates

* Updates
2019-04-22 21:56:30 +02:00

33 lines
789 B
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/binary_output.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace binary {
class BinaryLightOutput : public light::LightOutput {
public:
void set_output(output::BinaryOutput *output) { output_ = output; }
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supports_brightness(false);
return traits;
}
void write_state(light::LightState *state) override {
bool binary;
state->current_values_as_binary(&binary);
if (binary)
this->output_->turn_on();
else
this->output_->turn_off();
}
protected:
output::BinaryOutput *output_;
};
} // namespace binary
} // namespace esphome