Files
esphome-dev/esphome/components/climate/climate_mode.h
T
Daniel Kucera fe89dcdc08 added idle action for climate (#859)
* added idle

* more clear state description

* Also add drying/fan

Putting it in this PR because it will be put in the same aioesphomeapi release anyway.

* Update bang_bang for idle action


Co-authored-by: root <root@mail.danman.eu>
Co-authored-by: Otto Winter <otto@otto-winter.com>
2019-11-26 17:56:04 +01:00

88 lines
2.9 KiB
C++

#pragma once
#include <cstdint>
namespace esphome {
namespace climate {
/// Enum for all modes a climate device can be in.
enum ClimateMode : uint8_t {
/// The climate device is off (not in auto, heat or cool mode)
CLIMATE_MODE_OFF = 0,
/// The climate device is set to automatically change the heating/cooling cycle
CLIMATE_MODE_AUTO = 1,
/// The climate device is manually set to cool mode (not in auto mode!)
CLIMATE_MODE_COOL = 2,
/// The climate device is manually set to heat mode (not in auto mode!)
CLIMATE_MODE_HEAT = 3,
/// The climate device is manually set to fan only mode
CLIMATE_MODE_FAN_ONLY = 4,
/// The climate device is manually set to dry mode
CLIMATE_MODE_DRY = 5,
};
/// Enum for the current action of the climate device. Values match those of ClimateMode.
enum ClimateAction : uint8_t {
/// The climate device is off (inactive or no power)
CLIMATE_ACTION_OFF = 0,
/// The climate device is actively cooling (usually in cool or auto mode)
CLIMATE_ACTION_COOLING = 2,
/// The climate device is actively heating (usually in heat or auto mode)
CLIMATE_ACTION_HEATING = 3,
/// The climate device is idle (monitoring climate but no action needed)
CLIMATE_ACTION_IDLE = 4,
/// The climate device is drying (either mode DRY or AUTO)
CLIMATE_ACTION_DRYING = 5,
/// The climate device is in fan only mode (either mode FAN_ONLY or AUTO)
CLIMATE_ACTION_FAN = 6,
};
/// Enum for all modes a climate fan can be in
enum ClimateFanMode : uint8_t {
/// The fan mode is set to On
CLIMATE_FAN_ON = 0,
/// The fan mode is set to Off
CLIMATE_FAN_OFF = 1,
/// The fan mode is set to Auto
CLIMATE_FAN_AUTO = 2,
/// The fan mode is set to Low
CLIMATE_FAN_LOW = 3,
/// The fan mode is set to Medium
CLIMATE_FAN_MEDIUM = 4,
/// The fan mode is set to High
CLIMATE_FAN_HIGH = 5,
/// The fan mode is set to Middle
CLIMATE_FAN_MIDDLE = 6,
/// The fan mode is set to Focus
CLIMATE_FAN_FOCUS = 7,
/// The fan mode is set to Diffuse
CLIMATE_FAN_DIFFUSE = 8,
};
/// Enum for all modes a climate swing can be in
enum ClimateSwingMode : uint8_t {
/// The sing mode is set to Off
CLIMATE_SWING_OFF = 0,
/// The fan mode is set to Both
CLIMATE_SWING_BOTH = 1,
/// The fan mode is set to Vertical
CLIMATE_SWING_VERTICAL = 2,
/// The fan mode is set to Horizontal
CLIMATE_SWING_HORIZONTAL = 3,
};
/// Convert the given ClimateMode to a human-readable string.
const char *climate_mode_to_string(ClimateMode mode);
/// Convert the given ClimateAction to a human-readable string.
const char *climate_action_to_string(ClimateAction action);
/// Convert the given ClimateFanMode to a human-readable string.
const char *climate_fan_mode_to_string(ClimateFanMode mode);
/// Convert the given ClimateSwingMode to a human-readable string.
const char *climate_swing_mode_to_string(ClimateSwingMode mode);
} // namespace climate
} // namespace esphome