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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "text_sensor.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace text_sensor {
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static const char *TAG = "text_sensor";
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TextSensor::TextSensor() : TextSensor("") {}
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TextSensor::TextSensor(const std::string &name) : Nameable(name) {}
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void TextSensor::publish_state(std::string state) {
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this->state = state;
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this->has_state_ = true;
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ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
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this->callback_.call(state);
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}
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void TextSensor::set_icon(const std::string &icon) { this->icon_ = icon; }
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void TextSensor::add_on_state_callback(std::function<void(std::string)> callback) {
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this->callback_.add(std::move(callback));
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}
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std::string TextSensor::get_icon() {
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if (this->icon_.has_value())
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return *this->icon_;
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return this->icon();
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}
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std::string TextSensor::icon() { return ""; }
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std::string TextSensor::unique_id() { return ""; }
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bool TextSensor::has_state() { return this->has_state_; }
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uint32_t TextSensor::hash_base() { return 334300109UL; }
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} // namespace text_sensor
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} // namespace esphome
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