mirror of
https://github.com/Threnklyn/esphome-dev.git
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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#pragma once
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#include "esphome/core/helpers.h"
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#include <ArduinoJson.h>
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namespace esphome {
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namespace json {
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/// Callback function typedef for parsing JsonObjects.
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using json_parse_t = std::function<void(JsonObject &)>;
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/// Callback function typedef for building JsonObjects.
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using json_build_t = std::function<void(JsonObject &)>;
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/// Build a JSON string with the provided json build function.
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const char *build_json(const json_build_t &f, size_t *length);
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std::string build_json(const json_build_t &f);
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/// Parse a JSON string and run the provided json parse function if it's valid.
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void parse_json(const std::string &data, const json_parse_t &f);
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class VectorJsonBuffer : public ArduinoJson::Internals::JsonBufferBase<VectorJsonBuffer> {
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public:
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class String {
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public:
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String(VectorJsonBuffer *parent);
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void append(char c) const;
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const char *c_str() const;
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protected:
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VectorJsonBuffer *parent_;
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uint32_t start_;
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};
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void *alloc(size_t bytes) override;
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size_t size() const;
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void clear();
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String startString(); // NOLINT
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protected:
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void *do_alloc(size_t bytes); // NOLINT
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void resize(size_t size); // NOLINT
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void reserve(size_t size); // NOLINT
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char *buffer_{nullptr};
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size_t size_{0};
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size_t capacity_{0};
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std::vector<char *> free_blocks_;
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};
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extern VectorJsonBuffer global_json_buffer;
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} // namespace json
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} // namespace esphome
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