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esphome-dev/esphome/components/lvgl/switch/lvgl_switch.h
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2024-08-06 03:56:48 +00:00

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#pragma once
#include "esphome/components/switch/switch.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/preferences.h"
namespace esphome {
namespace lvgl {
class LVGLSwitch : public switch_::Switch {
public:
void set_control_lambda(std::function<void(bool)> state_lambda) {
this->state_lambda_ = state_lambda;
if (this->initial_state_.has_value()) {
this->state_lambda_(this->initial_state_.value());
this->initial_state_.reset();
}
}
protected:
void write_state(bool value) {
if (this->state_lambda_ != nullptr)
this->state_lambda_(value);
else
this->initial_state_ = value;
}
std::function<void(bool)> state_lambda_{};
optional<bool> initial_state_{};
};
} // namespace lvgl
} // namespace esphome