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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
34 lines
862 B
C++
34 lines
862 B
C++
#include "esphome/core/automation.h"
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namespace esphome {
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static const char *TAG = "automation";
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void StartupTrigger::setup() { this->trigger(); }
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float StartupTrigger::get_setup_priority() const {
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// Run after everything is set up
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return this->setup_priority_;
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}
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StartupTrigger::StartupTrigger(float setup_priority) : setup_priority_(setup_priority) {}
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void ShutdownTrigger::on_shutdown() { this->trigger(); }
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void LoopTrigger::loop() { this->trigger(); }
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float LoopTrigger::get_setup_priority() const { return setup_priority::DATA; }
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RangeCondition::RangeCondition() = default;
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bool RangeCondition::check(float x) {
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float min = this->min_.value(x);
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float max = this->max_.value(x);
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if (isnan(min)) {
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return x >= max;
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} else if (isnan(max)) {
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return x >= min;
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} else {
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return min <= x && x <= max;
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}
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}
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} // namespace esphome
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