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esphome-dev/esphome/core/automation.cpp
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Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

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C++

#include "esphome/core/automation.h"
namespace esphome {
static const char *TAG = "automation";
void StartupTrigger::setup() { this->trigger(); }
float StartupTrigger::get_setup_priority() const {
// Run after everything is set up
return this->setup_priority_;
}
StartupTrigger::StartupTrigger(float setup_priority) : setup_priority_(setup_priority) {}
void ShutdownTrigger::on_shutdown() { this->trigger(); }
void LoopTrigger::loop() { this->trigger(); }
float LoopTrigger::get_setup_priority() const { return setup_priority::DATA; }
RangeCondition::RangeCondition() = default;
bool RangeCondition::check(float x) {
float min = this->min_.value(x);
float max = this->max_.value(x);
if (isnan(min)) {
return x >= max;
} else if (isnan(max)) {
return x >= min;
} else {
return min <= x && x <= max;
}
}
} // namespace esphome