mirror of
https://github.com/Threnklyn/esphome-dev.git
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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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namespace text_sensor {
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#define LOG_TEXT_SENSOR(prefix, type, obj) \
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if (obj != nullptr) { \
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ESP_LOGCONFIG(TAG, prefix type " '%s'", obj->get_name().c_str()); \
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if (!obj->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, prefix " Icon: '%s'", obj->get_icon().c_str()); \
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} \
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if (!obj->unique_id().empty()) { \
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ESP_LOGV(TAG, prefix " Unique ID: '%s'", obj->unique_id().c_str()); \
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} \
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}
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class TextSensor : public Nameable {
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public:
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explicit TextSensor(const std::string &name);
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explicit TextSensor();
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void publish_state(std::string state);
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void set_icon(const std::string &icon);
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void add_on_state_callback(std::function<void(std::string)> callback);
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std::string state;
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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std::string get_icon();
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virtual std::string icon();
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virtual std::string unique_id();
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bool has_state();
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protected:
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uint32_t hash_base() override;
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CallbackManager<void(std::string)> callback_;
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optional<std::string> icon_;
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bool has_state_{false};
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};
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} // namespace text_sensor
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} // namespace esphome
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