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esphome-dev/esphome/components/bang_bang/bang_bang_climate.h
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Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

90 lines
3.1 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/climate/climate.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace bang_bang {
struct BangBangClimateTargetTempConfig {
public:
BangBangClimateTargetTempConfig();
BangBangClimateTargetTempConfig(float default_temperature_low, float default_temperature_high);
float default_temperature_low{NAN};
float default_temperature_high{NAN};
};
class BangBangClimate : public climate::Climate, public Component {
public:
BangBangClimate(const std::string &name);
void setup() override;
void set_sensor(sensor::Sensor *sensor);
Trigger<> *get_idle_trigger() const;
Trigger<> *get_cool_trigger() const;
void set_supports_cool(bool supports_cool);
Trigger<> *get_heat_trigger() const;
void set_supports_heat(bool supports_heat);
void set_normal_config(const BangBangClimateTargetTempConfig &normal_config);
void set_away_config(const BangBangClimateTargetTempConfig &away_config);
protected:
/// Override control to change settings of the climate device.
void control(const climate::ClimateCall &call) override;
/// Change the away setting, will reset target temperatures to defaults.
void change_away_(bool away);
/// Return the traits of this controller.
climate::ClimateTraits traits() override;
/// Re-compute the state of this climate controller.
void compute_state_();
/// Switch the climate device to the given climate mode.
void switch_to_mode_(climate::ClimateMode mode);
/// The sensor used for getting the current temperature
sensor::Sensor *sensor_{nullptr};
/** The trigger to call when the controller should switch to idle mode.
*
* In idle mode, the controller is assumed to have both heating and cooling disabled.
*/
Trigger<> *idle_trigger_;
/** The trigger to call when the controller should switch to cooling mode.
*/
Trigger<> *cool_trigger_;
/** Whether the controller supports cooling.
*
* A false value for this attribute means that the controller has no cooling action
* (for example a thermostat, where only heating and not-heating is possible).
*/
bool supports_cool_{false};
/** The trigger to call when the controller should switch to heating mode.
*
* A null value for this attribute means that the controller has no heating action
* For example window blinds, where only cooling (blinds closed) and not-cooling
* (blinds open) is possible.
*/
Trigger<> *heat_trigger_{nullptr};
bool supports_heat_{false};
/** A reference to the trigger that was previously active.
*
* This is so that the previous trigger can be stopped before enabling a new one.
*/
Trigger<> *prev_trigger_{nullptr};
/** The climate mode that is currently active - for a `.mode = AUTO` this will
* contain the actual mode the device
*
*/
climate::ClimateMode internal_mode_{climate::CLIMATE_MODE_OFF};
BangBangClimateTargetTempConfig normal_config_{};
bool supports_away_{false};
BangBangClimateTargetTempConfig away_config_{};
};
} // namespace bang_bang
} // namespace esphome