mirror of
https://github.com/Threnklyn/esphome-dev.git
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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#include "uln2003.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace uln2003 {
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static const char *TAG = "uln2003.stepper";
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void ULN2003::setup() {
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this->pin_a_->setup();
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this->pin_b_->setup();
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this->pin_c_->setup();
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this->pin_d_->setup();
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this->loop();
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}
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void ULN2003::loop() {
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bool at_target = this->has_reached_target();
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if (at_target) {
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this->high_freq_.stop();
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if (this->sleep_when_done_) {
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this->pin_a_->digital_write(false);
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this->pin_b_->digital_write(false);
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this->pin_c_->digital_write(false);
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this->pin_d_->digital_write(false);
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// do not write pos
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return;
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}
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} else {
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this->high_freq_.start();
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int dir = this->should_step_();
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this->current_uln_pos_ += dir;
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}
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this->write_step_(this->current_uln_pos_);
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}
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void ULN2003::dump_config() {
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ESP_LOGCONFIG(TAG, "ULN2003:");
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LOG_PIN(" Pin A: ", this->pin_a_);
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LOG_PIN(" Pin B: ", this->pin_b_);
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LOG_PIN(" Pin C: ", this->pin_c_);
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LOG_PIN(" Pin D: ", this->pin_d_);
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ESP_LOGCONFIG(TAG, " Sleep when done: %s", YESNO(this->sleep_when_done_));
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const char *step_mode_s = "";
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switch (this->step_mode_) {
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case ULN2003_STEP_MODE_FULL_STEP:
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step_mode_s = "FULL STEP";
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break;
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case ULN2003_STEP_MODE_HALF_STEP:
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step_mode_s = "HALF STEP";
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break;
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case ULN2003_STEP_MODE_WAVE_DRIVE:
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step_mode_s = "WAVE DRIVE";
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break;
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}
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ESP_LOGCONFIG(TAG, " Step Mode: %s", step_mode_s);
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}
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void ULN2003::write_step_(int32_t step) {
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int32_t n = this->step_mode_ == ULN2003_STEP_MODE_HALF_STEP ? 8 : 4;
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auto i = static_cast<uint32_t>((step % n + n) % n);
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uint8_t res = 0;
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switch (this->step_mode_) {
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case ULN2003_STEP_MODE_FULL_STEP: {
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// AB, BC, CD, DA
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res |= 1 << i;
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res |= 1 << ((i + 1) % 4);
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break;
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}
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case ULN2003_STEP_MODE_HALF_STEP: {
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// A, AB, B, BC, C, CD, D, DA
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if (i == 0 || i == 2 || i == 7)
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res |= 1 << 0;
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if (i == 1 || i == 2 || i == 3)
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res |= 1 << 1;
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if (i == 3 || i == 4 || i == 5)
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res |= 1 << 2;
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if (i == 5 || i == 6 || i == 7)
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res |= 1 << 3;
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break;
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}
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case ULN2003_STEP_MODE_WAVE_DRIVE: {
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// A, B, C, D
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res |= 1 << i;
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break;
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}
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}
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this->pin_a_->digital_write((res >> 0) & 1);
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this->pin_b_->digital_write((res >> 1) & 1);
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this->pin_c_->digital_write((res >> 2) & 1);
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this->pin_d_->digital_write((res >> 3) & 1);
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}
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} // namespace uln2003
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} // namespace esphome
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