mirror of
https://github.com/Threnklyn/esphome-dev.git
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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/defines.h"
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#ifdef USE_POWER_SUPPLY
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#include "esphome/components/power_supply/power_supply.h"
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#endif
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namespace esphome {
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namespace output {
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#define LOG_BINARY_OUTPUT(this) \
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if (this->inverted_) { \
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ESP_LOGCONFIG(TAG, " Inverted: YES"); \
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}
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class BinaryOutput {
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public:
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/// Set the inversion state of this binary output.
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void set_inverted(bool inverted) { this->inverted_ = inverted; }
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#ifdef USE_POWER_SUPPLY
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/** Use this to connect up a power supply to this output.
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*
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* Whenever this output is enabled, the power supply will automatically be turned on.
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*
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* @param power_supply The PowerSupplyComponent, set this to nullptr to disable the power supply.
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*/
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void set_power_supply(power_supply::PowerSupply *power_supply) { this->power_supply_ = power_supply; }
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#endif
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/// Enable this binary output.
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virtual void turn_on() {
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#ifdef USE_POWER_SUPPLY
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if (this->power_supply_ != nullptr && !this->has_requested_high_power_) {
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this->power_supply_->request_high_power();
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this->has_requested_high_power_ = true;
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}
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#endif
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this->write_state(!this->inverted_);
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}
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/// Disable this binary output.
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virtual void turn_off() {
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#ifdef USE_POWER_SUPPLY
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if (this->power_supply_ != nullptr && this->has_requested_high_power_) {
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this->power_supply_->unrequest_high_power();
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this->has_requested_high_power_ = false;
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}
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#endif
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this->write_state(this->inverted_);
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}
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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/// Return whether this binary output is inverted.
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bool is_inverted() const { return this->inverted_; }
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protected:
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virtual void write_state(bool state) = 0;
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bool inverted_{false};
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#ifdef USE_POWER_SUPPLY
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power_supply::PowerSupply *power_supply_{nullptr};
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bool has_requested_high_power_{false};
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#endif
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};
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} // namespace output
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} // namespace esphome
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