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esphome-dev/esphome/components/json/json_util.h
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Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

63 lines
1.4 KiB
C++

#pragma once
#include "esphome/core/helpers.h"
#include <ArduinoJson.h>
namespace esphome {
namespace json {
/// Callback function typedef for parsing JsonObjects.
using json_parse_t = std::function<void(JsonObject &)>;
/// Callback function typedef for building JsonObjects.
using json_build_t = std::function<void(JsonObject &)>;
/// Build a JSON string with the provided json build function.
const char *build_json(const json_build_t &f, size_t *length);
std::string build_json(const json_build_t &f);
/// Parse a JSON string and run the provided json parse function if it's valid.
void parse_json(const std::string &data, const json_parse_t &f);
class VectorJsonBuffer : public ArduinoJson::Internals::JsonBufferBase<VectorJsonBuffer> {
public:
class String {
public:
String(VectorJsonBuffer *parent);
void append(char c) const;
const char *c_str() const;
protected:
VectorJsonBuffer *parent_;
uint32_t start_;
};
void *alloc(size_t bytes) override;
size_t size() const;
void clear();
String startString(); // NOLINT
protected:
void *do_alloc(size_t bytes); // NOLINT
void resize(size_t size); // NOLINT
void reserve(size_t size); // NOLINT
char *buffer_{nullptr};
size_t size_{0};
size_t capacity_{0};
std::vector<char *> free_blocks_;
};
extern VectorJsonBuffer global_json_buffer;
} // namespace json
} // namespace esphome