Files
esphome-dev/esphome/components/htu21d/htu21d.h
T
Christian 2165960ba1 add heating functionality to SI7021 (#4828)
* add heating functoinality

* add test

* add heat

* fix

* fix

* fix

* fix

* fix

* fix sensor

* restore class

* Update esphome/components/htu21d/sensor.py

* Update esphome/components/htu21d/sensor.py

Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>

* Update esphome/components/htu21d/sensor.py

Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>

---------

Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
Co-authored-by: Keith Burzinski <kbx81x@gmail.com>
2023-09-01 19:03:30 -05:00

60 lines
1.6 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/sensor/sensor.h"
#include "esphome/components/i2c/i2c.h"
#include "esphome/core/automation.h"
namespace esphome {
namespace htu21d {
class HTU21DComponent : public PollingComponent, public i2c::I2CDevice {
public:
void set_temperature(sensor::Sensor *temperature) { temperature_ = temperature; }
void set_humidity(sensor::Sensor *humidity) { humidity_ = humidity; }
void set_heater(sensor::Sensor *heater) { heater_ = heater; }
/// Setup (reset) the sensor and check connection.
void setup() override;
void dump_config() override;
/// Update the sensor values (temperature+humidity).
void update() override;
bool is_heater_enabled();
void set_heater(bool status);
void set_heater_level(uint8_t level);
int8_t get_heater_level();
float get_setup_priority() const override;
protected:
sensor::Sensor *temperature_{nullptr};
sensor::Sensor *humidity_{nullptr};
sensor::Sensor *heater_{nullptr};
};
template<typename... Ts> class SetHeaterLevelAction : public Action<Ts...>, public Parented<HTU21DComponent> {
public:
TEMPLATABLE_VALUE(uint8_t, level)
void play(Ts... x) override {
auto level = this->level_.value(x...);
this->parent_->set_heater_level(level);
}
};
template<typename... Ts> class SetHeaterAction : public Action<Ts...>, public Parented<HTU21DComponent> {
public:
TEMPLATABLE_VALUE(bool, status)
void play(Ts... x) override {
auto status = this->status_.value(x...);
this->parent_->set_heater(status);
}
};
} // namespace htu21d
} // namespace esphome