mirror of
https://github.com/Threnklyn/esphome-dev.git
synced 2026-06-03 19:38:30 +02:00
3920029aff
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
310 lines
10 KiB
C++
310 lines
10 KiB
C++
#pragma once
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#include "esphome/core/defines.h"
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#ifdef USE_LVGL_BINARY_SENSOR
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#include "esphome/components/binary_sensor/binary_sensor.h"
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#endif // USE_LVGL_BINARY_SENSOR
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#ifdef USE_LVGL_ROTARY_ENCODER
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#include "esphome/components/rotary_encoder/rotary_encoder.h"
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#endif // USE_LVGL_ROTARY_ENCODER
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// required for clang-tidy
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#ifndef LV_CONF_H
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#define LV_CONF_SKIP 1 // NOLINT
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#endif // LV_CONF_H
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#include "esphome/components/display/display.h"
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#include "esphome/components/display/display_color_utils.h"
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#include "esphome/core/component.h"
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#include "esphome/core/log.h"
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#include <lvgl.h>
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#include <utility>
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#include <vector>
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#ifdef USE_LVGL_IMAGE
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#include "esphome/components/image/image.h"
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#endif // USE_LVGL_IMAGE
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#ifdef USE_LVGL_FONT
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#include "esphome/components/font/font.h"
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#endif // USE_LVGL_FONT
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#ifdef USE_LVGL_TOUCHSCREEN
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#include "esphome/components/touchscreen/touchscreen.h"
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#endif // USE_LVGL_TOUCHSCREEN
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namespace esphome {
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namespace lvgl {
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extern lv_event_code_t lv_custom_event; // NOLINT
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#ifdef USE_LVGL_COLOR
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inline lv_color_t lv_color_from(Color color) { return lv_color_make(color.red, color.green, color.blue); }
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#endif // USE_LVGL_COLOR
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#if LV_COLOR_DEPTH == 16
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static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_565;
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#elif LV_COLOR_DEPTH == 32
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static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_888;
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#else // LV_COLOR_DEPTH
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static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_332;
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#endif // LV_COLOR_DEPTH
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// Parent class for things that wrap an LVGL object
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class LvCompound final {
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public:
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void set_obj(lv_obj_t *lv_obj) { this->obj = lv_obj; }
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lv_obj_t *obj{};
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};
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using LvLambdaType = std::function<void(lv_obj_t *)>;
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using set_value_lambda_t = std::function<void(float)>;
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using event_callback_t = void(_lv_event_t *);
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using text_lambda_t = std::function<const char *()>;
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template<typename... Ts> class ObjUpdateAction : public Action<Ts...> {
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public:
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explicit ObjUpdateAction(std::function<void(Ts...)> &&lamb) : lamb_(std::move(lamb)) {}
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void play(Ts... x) override { this->lamb_(x...); }
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protected:
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std::function<void(Ts...)> lamb_;
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};
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#ifdef USE_LVGL_FONT
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class FontEngine {
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public:
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FontEngine(font::Font *esp_font);
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const lv_font_t *get_lv_font();
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const font::GlyphData *get_glyph_data(uint32_t unicode_letter);
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uint16_t baseline{};
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uint16_t height{};
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uint8_t bpp{};
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protected:
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font::Font *font_{};
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uint32_t last_letter_{};
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const font::GlyphData *last_data_{};
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lv_font_t lv_font_{};
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};
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#endif // USE_LVGL_FONT
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#ifdef USE_LVGL_IMAGE
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lv_img_dsc_t *lv_img_from(image::Image *src, lv_img_dsc_t *img_dsc = nullptr);
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#endif // USE_LVGL_IMAGE
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class LvglComponent : public PollingComponent {
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constexpr static const char *const TAG = "lvgl";
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public:
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static void static_flush_cb(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p) {
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reinterpret_cast<LvglComponent *>(disp_drv->user_data)->flush_cb_(disp_drv, area, color_p);
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}
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float get_setup_priority() const override { return setup_priority::PROCESSOR; }
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static void log_cb(const char *buf) {
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esp_log_printf_(ESPHOME_LOG_LEVEL_INFO, TAG, 0, "%.*s", (int) strlen(buf) - 1, buf);
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}
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static void rounder_cb(lv_disp_drv_t *disp_drv, lv_area_t *area) {
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// make sure all coordinates are even
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if (area->x1 & 1)
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area->x1--;
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if (!(area->x2 & 1))
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area->x2++;
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if (area->y1 & 1)
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area->y1--;
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if (!(area->y2 & 1))
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area->y2++;
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}
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void setup() override;
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void update() override {
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// update indicators
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if (this->paused_) {
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return;
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}
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this->idle_callbacks_.call(lv_disp_get_inactive_time(this->disp_));
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}
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void loop() override {
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if (this->paused_) {
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if (this->show_snow_)
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this->write_random_();
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}
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lv_timer_handler_run_in_period(5);
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}
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void add_on_idle_callback(std::function<void(uint32_t)> &&callback) {
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this->idle_callbacks_.add(std::move(callback));
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}
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void add_display(display::Display *display) { this->displays_.push_back(display); }
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void add_init_lambda(const std::function<void(LvglComponent *)> &lamb) { this->init_lambdas_.push_back(lamb); }
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void dump_config() override;
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void set_full_refresh(bool full_refresh) { this->full_refresh_ = full_refresh; }
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bool is_idle(uint32_t idle_ms) { return lv_disp_get_inactive_time(this->disp_) > idle_ms; }
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void set_buffer_frac(size_t frac) { this->buffer_frac_ = frac; }
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lv_disp_t *get_disp() { return this->disp_; }
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void set_paused(bool paused, bool show_snow) {
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this->paused_ = paused;
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this->show_snow_ = show_snow;
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this->snow_line_ = 0;
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if (!paused && lv_scr_act() != nullptr) {
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lv_disp_trig_activity(this->disp_); // resets the inactivity time
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lv_obj_invalidate(lv_scr_act());
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}
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}
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void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event) {
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lv_obj_add_event_cb(obj, callback, event, this);
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if (event == LV_EVENT_VALUE_CHANGED) {
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lv_obj_add_event_cb(obj, callback, lv_custom_event, this);
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}
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}
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bool is_paused() const { return this->paused_; }
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protected:
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void write_random_();
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void draw_buffer_(const lv_area_t *area, const uint8_t *ptr);
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void flush_cb_(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p);
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std::vector<display::Display *> displays_{};
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lv_disp_draw_buf_t draw_buf_{};
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lv_disp_drv_t disp_drv_{};
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lv_disp_t *disp_{};
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bool paused_{};
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bool show_snow_{};
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lv_coord_t snow_line_{};
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std::vector<std::function<void(LvglComponent *lv_component)>> init_lambdas_;
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CallbackManager<void(uint32_t)> idle_callbacks_{};
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size_t buffer_frac_{1};
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bool full_refresh_{};
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};
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class IdleTrigger : public Trigger<> {
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public:
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explicit IdleTrigger(LvglComponent *parent, TemplatableValue<uint32_t> timeout) : timeout_(std::move(timeout)) {
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parent->add_on_idle_callback([this](uint32_t idle_time) {
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if (!this->is_idle_ && idle_time > this->timeout_.value()) {
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this->is_idle_ = true;
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this->trigger();
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} else if (this->is_idle_ && idle_time < this->timeout_.value()) {
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this->is_idle_ = false;
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}
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});
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}
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protected:
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TemplatableValue<uint32_t> timeout_;
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bool is_idle_{};
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};
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template<typename... Ts> class LvglAction : public Action<Ts...>, public Parented<LvglComponent> {
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public:
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explicit LvglAction(std::function<void(LvglComponent *)> &&lamb) : action_(std::move(lamb)) {}
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void play(Ts... x) override { this->action_(this->parent_); }
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protected:
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std::function<void(LvglComponent *)> action_{};
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};
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template<typename... Ts> class LvglCondition : public Condition<Ts...>, public Parented<LvglComponent> {
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public:
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LvglCondition(std::function<bool(LvglComponent *)> &&condition_lambda)
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: condition_lambda_(std::move(condition_lambda)) {}
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bool check(Ts... x) override { return this->condition_lambda_(this->parent_); }
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protected:
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std::function<bool(LvglComponent *)> condition_lambda_{};
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};
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#ifdef USE_LVGL_TOUCHSCREEN
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class LVTouchListener : public touchscreen::TouchListener, public Parented<LvglComponent> {
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public:
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LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time) {
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lv_indev_drv_init(&this->drv_);
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this->drv_.long_press_repeat_time = long_press_repeat_time;
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this->drv_.long_press_time = long_press_time;
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this->drv_.type = LV_INDEV_TYPE_POINTER;
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this->drv_.user_data = this;
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this->drv_.read_cb = [](lv_indev_drv_t *d, lv_indev_data_t *data) {
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auto *l = static_cast<LVTouchListener *>(d->user_data);
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if (l->touch_pressed_) {
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data->point.x = l->touch_point_.x;
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data->point.y = l->touch_point_.y;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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};
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}
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void update(const touchscreen::TouchPoints_t &tpoints) override {
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this->touch_pressed_ = !this->parent_->is_paused() && !tpoints.empty();
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if (this->touch_pressed_)
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this->touch_point_ = tpoints[0];
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}
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void release() override { touch_pressed_ = false; }
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lv_indev_drv_t *get_drv() { return &this->drv_; }
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protected:
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lv_indev_drv_t drv_{};
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touchscreen::TouchPoint touch_point_{};
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bool touch_pressed_{};
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};
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#endif // USE_LVGL_TOUCHSCREEN
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#ifdef USE_LVGL_KEY_LISTENER
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class LVEncoderListener : public Parented<LvglComponent> {
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public:
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LVEncoderListener(lv_indev_type_t type, uint16_t lpt, uint16_t lprt) {
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lv_indev_drv_init(&this->drv_);
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this->drv_.type = type;
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this->drv_.user_data = this;
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this->drv_.long_press_time = lpt;
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this->drv_.long_press_repeat_time = lprt;
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this->drv_.read_cb = [](lv_indev_drv_t *d, lv_indev_data_t *data) {
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auto *l = static_cast<LVEncoderListener *>(d->user_data);
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data->state = l->pressed_ ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->key = l->key_;
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data->enc_diff = (int16_t) (l->count_ - l->last_count_);
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l->last_count_ = l->count_;
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data->continue_reading = false;
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};
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}
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void set_left_button(binary_sensor::BinarySensor *left_button) {
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left_button->add_on_state_callback([this](bool state) { this->event(LV_KEY_LEFT, state); });
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}
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void set_right_button(binary_sensor::BinarySensor *right_button) {
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right_button->add_on_state_callback([this](bool state) { this->event(LV_KEY_RIGHT, state); });
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}
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void set_enter_button(binary_sensor::BinarySensor *enter_button) {
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enter_button->add_on_state_callback([this](bool state) { this->event(LV_KEY_ENTER, state); });
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}
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void set_sensor(rotary_encoder::RotaryEncoderSensor *sensor) {
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sensor->register_listener([this](int32_t count) { this->set_count(count); });
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}
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void event(int key, bool pressed) {
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if (!this->parent_->is_paused()) {
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this->pressed_ = pressed;
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this->key_ = key;
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}
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}
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void set_count(int32_t count) {
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if (!this->parent_->is_paused())
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this->count_ = count;
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}
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lv_indev_drv_t *get_drv() { return &this->drv_; }
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protected:
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lv_indev_drv_t drv_{};
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bool pressed_{};
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int32_t count_{};
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int32_t last_count_{};
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int key_{};
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};
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#endif // USE_LVGL_KEY_LISTENER
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} // namespace lvgl
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} // namespace esphome
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