Files
esphome-dev/esphome/components/speaker/speaker.h
T

36 lines
960 B
C++

#pragma once
namespace esphome {
namespace speaker {
enum State : uint8_t {
STATE_STOPPED = 0,
STATE_STARTING,
STATE_RUNNING,
STATE_STOPPING,
};
class Speaker {
public:
virtual size_t play(const uint8_t *data, size_t length) = 0;
size_t play(const std::vector<uint8_t> &data) { return this->play(data.data(), data.size()); }
virtual void start() = 0;
virtual void stop() = 0;
// In compare between *STOP()* and *FINISH()*; *FINISH()* will stop after emptying the play buffer,
// while *STOP()* will break directly.
// When finish() is not implemented on the plateform component it should just do a normal stop.
virtual void finish() { this->stop(); }
virtual bool has_buffered_data() const = 0;
bool is_running() const { return this->state_ == STATE_RUNNING; }
bool is_stopped() const { return this->state_ == STATE_STOPPED; }
protected:
State state_{STATE_STOPPED};
};
} // namespace speaker
} // namespace esphome