Files
esphome-dev/esphome/components/sensor/automation.h
T
Andrew Zaborowski 2f07225984 Fix: Component script not stopped in certain situations (#1004)
* Move stop/is_running implementation to Action base class

Try to fix issue #1105.  Until now if an UpdateComponentAction, a
LambdaAction, or any action that can contain those inside their
"else" or "then" action lists, resulted in a call to script.stop on
the script that contains them, the script would continue running,
because they didn't implement a stop() method.  Basically only
the asynchronous ones did: DelayAction, WaitUntilAction and
ScriptWaitAction.

With this change num_running_ in Action replaces
DelayAction::num_running_ and WaitUntilAction::triggered_ to provide
the same is_running logic to other actions.

* Make some Action methods protected

Apparently play()/stop() etc. are not meant to be called directly by
users of the class and if they're called directly that would not give
the expected result for the classes that have an empty play().

Make all methods except play_complex, stop_comples and is_running
protected.  While there also make RemoteTransmitterActionBase::encode
protected.

* lint

* format

Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
2020-06-28 19:44:15 -03:00

112 lines
3.0 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace sensor {
class SensorStateTrigger : public Trigger<float> {
public:
explicit SensorStateTrigger(Sensor *parent) {
parent->add_on_state_callback([this](float value) { this->trigger(value); });
}
};
class SensorRawStateTrigger : public Trigger<float> {
public:
explicit SensorRawStateTrigger(Sensor *parent) {
parent->add_on_raw_state_callback([this](float value) { this->trigger(value); });
}
};
template<typename... Ts> class SensorPublishAction : public Action<Ts...> {
public:
SensorPublishAction(Sensor *sensor) : sensor_(sensor) {}
TEMPLATABLE_VALUE(float, state)
void play(Ts... x) override { this->sensor_->publish_state(this->state_.value(x...)); }
protected:
Sensor *sensor_;
};
class ValueRangeTrigger : public Trigger<float>, public Component {
public:
explicit ValueRangeTrigger(Sensor *parent) : parent_(parent) {}
template<typename V> void set_min(V min) { this->min_ = min; }
template<typename V> void set_max(V max) { this->max_ = max; }
void setup() override {
this->rtc_ = global_preferences.make_preference<bool>(this->parent_->get_object_id_hash());
bool initial_state;
if (this->rtc_.load(&initial_state)) {
this->previous_in_range_ = initial_state;
}
this->parent_->add_on_state_callback([this](float state) { this->on_state_(state); });
}
float get_setup_priority() const override { return setup_priority::HARDWARE; }
protected:
void on_state_(float state) {
if (isnan(state))
return;
float local_min = this->min_.value(state);
float local_max = this->max_.value(state);
bool in_range;
if (isnan(local_min) && isnan(local_max)) {
in_range = this->previous_in_range_;
} else if (isnan(local_min)) {
in_range = state <= local_max;
} else if (isnan(local_max)) {
in_range = state >= local_min;
} else {
in_range = local_min <= state && state <= local_max;
}
if (in_range != this->previous_in_range_ && in_range) {
this->trigger(state);
}
this->previous_in_range_ = in_range;
this->rtc_.save(&in_range);
}
Sensor *parent_;
ESPPreferenceObject rtc_;
bool previous_in_range_{false};
TemplatableValue<float, float> min_{NAN};
TemplatableValue<float, float> max_{NAN};
};
template<typename... Ts> class SensorInRangeCondition : public Condition<Ts...> {
public:
SensorInRangeCondition(Sensor *parent) : parent_(parent) {}
void set_min(float min) { this->min_ = min; }
void set_max(float max) { this->max_ = max; }
bool check(Ts... x) override {
const float state = this->parent_->state;
if (isnan(this->min_)) {
return state <= this->max_;
} else if (isnan(this->max_)) {
return state >= this->min_;
} else {
return this->min_ <= state && state <= this->max_;
}
}
protected:
Sensor *parent_;
float min_{NAN};
float max_{NAN};
};
} // namespace sensor
} // namespace esphome