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esphome-dev/esphome/components/api/api.proto
T
J. Nick Koston 9ee661c1e4 Add ability to clear the gatt cache (#4621)
* Add ability to clear the gatt cache

With BlueZ we can fully clear the cache when something goes wrong with the services, however since this is also a cache on the ESP32 we need to be able to clear the on device cache as well for the proxies since if something goes wrong with the service resolution it can cache the bad resolution on NVS forever.

Our current client implementation is limited to clearing the memory cache in Home Assistant https://github.com/home-assistant/core/blob/89355e087952417a6824507fd3b197f9d0520e19/homeassistant/components/esphome/bluetooth/client.py#L512

related issue https://github.com/esphome/issues/issues/4156

https://github.com/esphome/aioesphomeapi/pull/410

* naming

* lint

* lint

* naming

* naming

* naming

* 88 now that 87 is taken

* make const

* Update esphome/components/api/api_frame_helper.cpp
2023-03-26 21:48:56 +00:00

1373 lines
35 KiB
Protocol Buffer

syntax = "proto3";
import "api_options.proto";
service APIConnection {
rpc hello (HelloRequest) returns (HelloResponse) {
option (needs_setup_connection) = false;
option (needs_authentication) = false;
}
rpc connect (ConnectRequest) returns (ConnectResponse) {
option (needs_setup_connection) = false;
option (needs_authentication) = false;
}
rpc disconnect (DisconnectRequest) returns (DisconnectResponse) {
option (needs_setup_connection) = false;
option (needs_authentication) = false;
}
rpc ping (PingRequest) returns (PingResponse) {
option (needs_setup_connection) = false;
option (needs_authentication) = false;
}
rpc device_info (DeviceInfoRequest) returns (DeviceInfoResponse) {
option (needs_authentication) = false;
}
rpc list_entities (ListEntitiesRequest) returns (void) {}
rpc subscribe_states (SubscribeStatesRequest) returns (void) {}
rpc subscribe_logs (SubscribeLogsRequest) returns (void) {}
rpc subscribe_homeassistant_services (SubscribeHomeassistantServicesRequest) returns (void) {}
rpc subscribe_home_assistant_states (SubscribeHomeAssistantStatesRequest) returns (void) {}
rpc get_time (GetTimeRequest) returns (GetTimeResponse) {
option (needs_authentication) = false;
}
rpc execute_service (ExecuteServiceRequest) returns (void) {}
rpc cover_command (CoverCommandRequest) returns (void) {}
rpc fan_command (FanCommandRequest) returns (void) {}
rpc light_command (LightCommandRequest) returns (void) {}
rpc switch_command (SwitchCommandRequest) returns (void) {}
rpc camera_image (CameraImageRequest) returns (void) {}
rpc climate_command (ClimateCommandRequest) returns (void) {}
rpc number_command (NumberCommandRequest) returns (void) {}
rpc select_command (SelectCommandRequest) returns (void) {}
rpc button_command (ButtonCommandRequest) returns (void) {}
rpc lock_command (LockCommandRequest) returns (void) {}
rpc media_player_command (MediaPlayerCommandRequest) returns (void) {}
rpc subscribe_bluetooth_le_advertisements(SubscribeBluetoothLEAdvertisementsRequest) returns (void) {}
rpc bluetooth_device_request(BluetoothDeviceRequest) returns (void) {}
rpc bluetooth_gatt_get_services(BluetoothGATTGetServicesRequest) returns (void) {}
rpc bluetooth_gatt_read(BluetoothGATTReadRequest) returns (void) {}
rpc bluetooth_gatt_write(BluetoothGATTWriteRequest) returns (void) {}
rpc bluetooth_gatt_read_descriptor(BluetoothGATTReadDescriptorRequest) returns (void) {}
rpc bluetooth_gatt_write_descriptor(BluetoothGATTWriteDescriptorRequest) returns (void) {}
rpc bluetooth_gatt_notify(BluetoothGATTNotifyRequest) returns (void) {}
rpc subscribe_bluetooth_connections_free(SubscribeBluetoothConnectionsFreeRequest) returns (BluetoothConnectionsFreeResponse) {}
}
// ==================== BASE PACKETS ====================
// The Home Assistant protocol is structured as a simple
// TCP socket with short binary messages encoded in the protocol buffers format
// First, a message in this protocol has a specific format:
// * A zero byte.
// * VarInt denoting the size of the message object. (type is not part of this)
// * VarInt denoting the type of message.
// * The message object encoded as a ProtoBuf message
// The connection is established in 4 steps:
// * First, the client connects to the server and sends a "Hello Request" identifying itself
// * The server responds with a "Hello Response" and selects the protocol version
// * After receiving this message, the client attempts to authenticate itself using
// the password and a "Connect Request"
// * The server responds with a "Connect Response" and notifies of invalid password.
// If anything in this initial process fails, the connection must immediately closed
// by both sides and _no_ disconnection message is to be sent.
// Message sent at the beginning of each connection
// Can only be sent by the client and only at the beginning of the connection
message HelloRequest {
option (id) = 1;
option (source) = SOURCE_CLIENT;
option (no_delay) = true;
// Description of client (like User Agent)
// For example "Home Assistant"
// Not strictly necessary to send but nice for debugging
// purposes.
string client_info = 1;
uint32 api_version_major = 2;
uint32 api_version_minor = 3;
}
// Confirmation of successful connection request.
// Can only be sent by the server and only at the beginning of the connection
message HelloResponse {
option (id) = 2;
option (source) = SOURCE_SERVER;
option (no_delay) = true;
// The version of the API to use. The _client_ (for example Home Assistant) needs to check
// for compatibility and if necessary adopt to an older API.
// Major is for breaking changes in the base protocol - a mismatch will lead to immediate disconnect_client_
// Minor is for breaking changes in individual messages - a mismatch will lead to a warning message
uint32 api_version_major = 1;
uint32 api_version_minor = 2;
// A string identifying the server (ESP); like client info this may be empty
// and only exists for debugging/logging purposes.
// For example "ESPHome v1.10.0 on ESP8266"
string server_info = 3;
// The name of the server (App.get_name())
string name = 4;
}
// Message sent at the beginning of each connection to authenticate the client
// Can only be sent by the client and only at the beginning of the connection
message ConnectRequest {
option (id) = 3;
option (source) = SOURCE_CLIENT;
option (no_delay) = true;
// The password to log in with
string password = 1;
}
// Confirmation of successful connection. After this the connection is available for all traffic.
// Can only be sent by the server and only at the beginning of the connection
message ConnectResponse {
option (id) = 4;
option (source) = SOURCE_SERVER;
option (no_delay) = true;
bool invalid_password = 1;
}
// Request to close the connection.
// Can be sent by both the client and server
message DisconnectRequest {
option (id) = 5;
option (source) = SOURCE_BOTH;
option (no_delay) = true;
// Do not close the connection before the acknowledgement arrives
}
message DisconnectResponse {
option (id) = 6;
option (source) = SOURCE_BOTH;
option (no_delay) = true;
// Empty - Both parties are required to close the connection after this
// message has been received.
}
message PingRequest {
option (id) = 7;
option (source) = SOURCE_BOTH;
// Empty
}
message PingResponse {
option (id) = 8;
option (source) = SOURCE_BOTH;
// Empty
}
message DeviceInfoRequest {
option (id) = 9;
option (source) = SOURCE_CLIENT;
// Empty
}
message DeviceInfoResponse {
option (id) = 10;
option (source) = SOURCE_SERVER;
bool uses_password = 1;
// The name of the node, given by "App.set_name()"
string name = 2;
// The mac address of the device. For example "AC:BC:32:89:0E:A9"
string mac_address = 3;
// A string describing the ESPHome version. For example "1.10.0"
string esphome_version = 4;
// A string describing the date of compilation, this is generated by the compiler
// and therefore may not be in the same format all the time.
// If the user isn't using ESPHome, this will also not be set.
string compilation_time = 5;
// The model of the board. For example NodeMCU
string model = 6;
bool has_deep_sleep = 7;
// The esphome project details if set
string project_name = 8;
string project_version = 9;
uint32 webserver_port = 10;
uint32 bluetooth_proxy_version = 11;
string manufacturer = 12;
string friendly_name = 13;
}
message ListEntitiesRequest {
option (id) = 11;
option (source) = SOURCE_CLIENT;
// Empty
}
message ListEntitiesDoneResponse {
option (id) = 19;
option (source) = SOURCE_SERVER;
option (no_delay) = true;
// Empty
}
message SubscribeStatesRequest {
option (id) = 20;
option (source) = SOURCE_CLIENT;
// Empty
}
// ==================== COMMON =====================
enum EntityCategory {
ENTITY_CATEGORY_NONE = 0;
ENTITY_CATEGORY_CONFIG = 1;
ENTITY_CATEGORY_DIAGNOSTIC = 2;
}
// ==================== BINARY SENSOR ====================
message ListEntitiesBinarySensorResponse {
option (id) = 12;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BINARY_SENSOR";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string device_class = 5;
bool is_status_binary_sensor = 6;
bool disabled_by_default = 7;
string icon = 8;
EntityCategory entity_category = 9;
}
message BinarySensorStateResponse {
option (id) = 21;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BINARY_SENSOR";
option (no_delay) = true;
fixed32 key = 1;
bool state = 2;
// If the binary sensor does not have a valid state yet.
// Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
bool missing_state = 3;
}
// ==================== COVER ====================
message ListEntitiesCoverResponse {
option (id) = 13;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_COVER";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
bool assumed_state = 5;
bool supports_position = 6;
bool supports_tilt = 7;
string device_class = 8;
bool disabled_by_default = 9;
string icon = 10;
EntityCategory entity_category = 11;
}
enum LegacyCoverState {
LEGACY_COVER_STATE_OPEN = 0;
LEGACY_COVER_STATE_CLOSED = 1;
}
enum CoverOperation {
COVER_OPERATION_IDLE = 0;
COVER_OPERATION_IS_OPENING = 1;
COVER_OPERATION_IS_CLOSING = 2;
}
message CoverStateResponse {
option (id) = 22;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_COVER";
option (no_delay) = true;
fixed32 key = 1;
// legacy: state has been removed in 1.13
// clients/servers must still send/accept it until the next protocol change
LegacyCoverState legacy_state = 2;
float position = 3;
float tilt = 4;
CoverOperation current_operation = 5;
}
enum LegacyCoverCommand {
LEGACY_COVER_COMMAND_OPEN = 0;
LEGACY_COVER_COMMAND_CLOSE = 1;
LEGACY_COVER_COMMAND_STOP = 2;
}
message CoverCommandRequest {
option (id) = 30;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_COVER";
option (no_delay) = true;
fixed32 key = 1;
// legacy: command has been removed in 1.13
// clients/servers must still send/accept it until the next protocol change
bool has_legacy_command = 2;
LegacyCoverCommand legacy_command = 3;
bool has_position = 4;
float position = 5;
bool has_tilt = 6;
float tilt = 7;
bool stop = 8;
}
// ==================== FAN ====================
message ListEntitiesFanResponse {
option (id) = 14;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_FAN";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
bool supports_oscillation = 5;
bool supports_speed = 6;
bool supports_direction = 7;
int32 supported_speed_count = 8;
bool disabled_by_default = 9;
string icon = 10;
EntityCategory entity_category = 11;
}
enum FanSpeed {
FAN_SPEED_LOW = 0;
FAN_SPEED_MEDIUM = 1;
FAN_SPEED_HIGH = 2;
}
enum FanDirection {
FAN_DIRECTION_FORWARD = 0;
FAN_DIRECTION_REVERSE = 1;
}
message FanStateResponse {
option (id) = 23;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_FAN";
option (no_delay) = true;
fixed32 key = 1;
bool state = 2;
bool oscillating = 3;
FanSpeed speed = 4 [deprecated = true];
FanDirection direction = 5;
int32 speed_level = 6;
}
message FanCommandRequest {
option (id) = 31;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_FAN";
option (no_delay) = true;
fixed32 key = 1;
bool has_state = 2;
bool state = 3;
bool has_speed = 4 [deprecated = true];
FanSpeed speed = 5 [deprecated = true];
bool has_oscillating = 6;
bool oscillating = 7;
bool has_direction = 8;
FanDirection direction = 9;
bool has_speed_level = 10;
int32 speed_level = 11;
}
// ==================== LIGHT ====================
enum ColorMode {
COLOR_MODE_UNKNOWN = 0;
COLOR_MODE_ON_OFF = 1;
COLOR_MODE_BRIGHTNESS = 2;
COLOR_MODE_WHITE = 7;
COLOR_MODE_COLOR_TEMPERATURE = 11;
COLOR_MODE_COLD_WARM_WHITE = 19;
COLOR_MODE_RGB = 35;
COLOR_MODE_RGB_WHITE = 39;
COLOR_MODE_RGB_COLOR_TEMPERATURE = 47;
COLOR_MODE_RGB_COLD_WARM_WHITE = 51;
}
message ListEntitiesLightResponse {
option (id) = 15;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_LIGHT";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
repeated ColorMode supported_color_modes = 12;
// next four supports_* are for legacy clients, newer clients should use color modes
bool legacy_supports_brightness = 5 [deprecated=true];
bool legacy_supports_rgb = 6 [deprecated=true];
bool legacy_supports_white_value = 7 [deprecated=true];
bool legacy_supports_color_temperature = 8 [deprecated=true];
float min_mireds = 9;
float max_mireds = 10;
repeated string effects = 11;
bool disabled_by_default = 13;
string icon = 14;
EntityCategory entity_category = 15;
}
message LightStateResponse {
option (id) = 24;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_LIGHT";
option (no_delay) = true;
fixed32 key = 1;
bool state = 2;
float brightness = 3;
ColorMode color_mode = 11;
float color_brightness = 10;
float red = 4;
float green = 5;
float blue = 6;
float white = 7;
float color_temperature = 8;
float cold_white = 12;
float warm_white = 13;
string effect = 9;
}
message LightCommandRequest {
option (id) = 32;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_LIGHT";
option (no_delay) = true;
fixed32 key = 1;
bool has_state = 2;
bool state = 3;
bool has_brightness = 4;
float brightness = 5;
bool has_color_mode = 22;
ColorMode color_mode = 23;
bool has_color_brightness = 20;
float color_brightness = 21;
bool has_rgb = 6;
float red = 7;
float green = 8;
float blue = 9;
bool has_white = 10;
float white = 11;
bool has_color_temperature = 12;
float color_temperature = 13;
bool has_cold_white = 24;
float cold_white = 25;
bool has_warm_white = 26;
float warm_white = 27;
bool has_transition_length = 14;
uint32 transition_length = 15;
bool has_flash_length = 16;
uint32 flash_length = 17;
bool has_effect = 18;
string effect = 19;
}
// ==================== SENSOR ====================
enum SensorStateClass {
STATE_CLASS_NONE = 0;
STATE_CLASS_MEASUREMENT = 1;
STATE_CLASS_TOTAL_INCREASING = 2;
STATE_CLASS_TOTAL = 3;
}
enum SensorLastResetType {
LAST_RESET_NONE = 0;
LAST_RESET_NEVER = 1;
LAST_RESET_AUTO = 2;
}
message ListEntitiesSensorResponse {
option (id) = 16;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_SENSOR";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
string unit_of_measurement = 6;
int32 accuracy_decimals = 7;
bool force_update = 8;
string device_class = 9;
SensorStateClass state_class = 10;
// Last reset type removed in 2021.9.0
SensorLastResetType legacy_last_reset_type = 11;
bool disabled_by_default = 12;
EntityCategory entity_category = 13;
}
message SensorStateResponse {
option (id) = 25;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_SENSOR";
option (no_delay) = true;
fixed32 key = 1;
float state = 2;
// If the sensor does not have a valid state yet.
// Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
bool missing_state = 3;
}
// ==================== SWITCH ====================
message ListEntitiesSwitchResponse {
option (id) = 17;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_SWITCH";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
bool assumed_state = 6;
bool disabled_by_default = 7;
EntityCategory entity_category = 8;
string device_class = 9;
}
message SwitchStateResponse {
option (id) = 26;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_SWITCH";
option (no_delay) = true;
fixed32 key = 1;
bool state = 2;
}
message SwitchCommandRequest {
option (id) = 33;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_SWITCH";
option (no_delay) = true;
fixed32 key = 1;
bool state = 2;
}
// ==================== TEXT SENSOR ====================
message ListEntitiesTextSensorResponse {
option (id) = 18;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_TEXT_SENSOR";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
bool disabled_by_default = 6;
EntityCategory entity_category = 7;
}
message TextSensorStateResponse {
option (id) = 27;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_TEXT_SENSOR";
option (no_delay) = true;
fixed32 key = 1;
string state = 2;
// If the text sensor does not have a valid state yet.
// Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
bool missing_state = 3;
}
// ==================== SUBSCRIBE LOGS ====================
enum LogLevel {
LOG_LEVEL_NONE = 0;
LOG_LEVEL_ERROR = 1;
LOG_LEVEL_WARN = 2;
LOG_LEVEL_INFO = 3;
LOG_LEVEL_CONFIG = 4;
LOG_LEVEL_DEBUG = 5;
LOG_LEVEL_VERBOSE = 6;
LOG_LEVEL_VERY_VERBOSE = 7;
}
message SubscribeLogsRequest {
option (id) = 28;
option (source) = SOURCE_CLIENT;
LogLevel level = 1;
bool dump_config = 2;
}
message SubscribeLogsResponse {
option (id) = 29;
option (source) = SOURCE_SERVER;
option (log) = false;
option (no_delay) = false;
LogLevel level = 1;
string message = 3;
bool send_failed = 4;
}
// ==================== HOMEASSISTANT.SERVICE ====================
message SubscribeHomeassistantServicesRequest {
option (id) = 34;
option (source) = SOURCE_CLIENT;
}
message HomeassistantServiceMap {
string key = 1;
string value = 2;
}
message HomeassistantServiceResponse {
option (id) = 35;
option (source) = SOURCE_SERVER;
option (no_delay) = true;
string service = 1;
repeated HomeassistantServiceMap data = 2;
repeated HomeassistantServiceMap data_template = 3;
repeated HomeassistantServiceMap variables = 4;
bool is_event = 5;
}
// ==================== IMPORT HOME ASSISTANT STATES ====================
// 1. Client sends SubscribeHomeAssistantStatesRequest
// 2. Server responds with zero or more SubscribeHomeAssistantStateResponse (async)
// 3. Client sends HomeAssistantStateResponse for state changes.
message SubscribeHomeAssistantStatesRequest {
option (id) = 38;
option (source) = SOURCE_CLIENT;
}
message SubscribeHomeAssistantStateResponse {
option (id) = 39;
option (source) = SOURCE_SERVER;
string entity_id = 1;
string attribute = 2;
}
message HomeAssistantStateResponse {
option (id) = 40;
option (source) = SOURCE_CLIENT;
option (no_delay) = true;
string entity_id = 1;
string state = 2;
string attribute = 3;
}
// ==================== IMPORT TIME ====================
message GetTimeRequest {
option (id) = 36;
option (source) = SOURCE_BOTH;
}
message GetTimeResponse {
option (id) = 37;
option (source) = SOURCE_BOTH;
option (no_delay) = true;
fixed32 epoch_seconds = 1;
}
// ==================== USER-DEFINES SERVICES ====================
enum ServiceArgType {
SERVICE_ARG_TYPE_BOOL = 0;
SERVICE_ARG_TYPE_INT = 1;
SERVICE_ARG_TYPE_FLOAT = 2;
SERVICE_ARG_TYPE_STRING = 3;
SERVICE_ARG_TYPE_BOOL_ARRAY = 4;
SERVICE_ARG_TYPE_INT_ARRAY = 5;
SERVICE_ARG_TYPE_FLOAT_ARRAY = 6;
SERVICE_ARG_TYPE_STRING_ARRAY = 7;
}
message ListEntitiesServicesArgument {
string name = 1;
ServiceArgType type = 2;
}
message ListEntitiesServicesResponse {
option (id) = 41;
option (source) = SOURCE_SERVER;
string name = 1;
fixed32 key = 2;
repeated ListEntitiesServicesArgument args = 3;
}
message ExecuteServiceArgument {
bool bool_ = 1;
int32 legacy_int = 2;
float float_ = 3;
string string_ = 4;
// ESPHome 1.14 (api v1.3) make int a signed value
sint32 int_ = 5;
repeated bool bool_array = 6 [packed=false];
repeated sint32 int_array = 7 [packed=false];
repeated float float_array = 8 [packed=false];
repeated string string_array = 9;
}
message ExecuteServiceRequest {
option (id) = 42;
option (source) = SOURCE_CLIENT;
option (no_delay) = true;
fixed32 key = 1;
repeated ExecuteServiceArgument args = 2;
}
// ==================== CAMERA ====================
message ListEntitiesCameraResponse {
option (id) = 43;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_ESP32_CAMERA";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
bool disabled_by_default = 5;
string icon = 6;
EntityCategory entity_category = 7;
}
message CameraImageResponse {
option (id) = 44;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_ESP32_CAMERA";
fixed32 key = 1;
bytes data = 2;
bool done = 3;
}
message CameraImageRequest {
option (id) = 45;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_ESP32_CAMERA";
option (no_delay) = true;
bool single = 1;
bool stream = 2;
}
// ==================== CLIMATE ====================
enum ClimateMode {
CLIMATE_MODE_OFF = 0;
CLIMATE_MODE_HEAT_COOL = 1;
CLIMATE_MODE_COOL = 2;
CLIMATE_MODE_HEAT = 3;
CLIMATE_MODE_FAN_ONLY = 4;
CLIMATE_MODE_DRY = 5;
CLIMATE_MODE_AUTO = 6;
}
enum ClimateFanMode {
CLIMATE_FAN_ON = 0;
CLIMATE_FAN_OFF = 1;
CLIMATE_FAN_AUTO = 2;
CLIMATE_FAN_LOW = 3;
CLIMATE_FAN_MEDIUM = 4;
CLIMATE_FAN_HIGH = 5;
CLIMATE_FAN_MIDDLE = 6;
CLIMATE_FAN_FOCUS = 7;
CLIMATE_FAN_DIFFUSE = 8;
CLIMATE_FAN_QUIET = 9;
}
enum ClimateSwingMode {
CLIMATE_SWING_OFF = 0;
CLIMATE_SWING_BOTH = 1;
CLIMATE_SWING_VERTICAL = 2;
CLIMATE_SWING_HORIZONTAL = 3;
}
enum ClimateAction {
CLIMATE_ACTION_OFF = 0;
// values same as mode for readability
CLIMATE_ACTION_COOLING = 2;
CLIMATE_ACTION_HEATING = 3;
CLIMATE_ACTION_IDLE = 4;
CLIMATE_ACTION_DRYING = 5;
CLIMATE_ACTION_FAN = 6;
}
enum ClimatePreset {
CLIMATE_PRESET_NONE = 0;
CLIMATE_PRESET_HOME = 1;
CLIMATE_PRESET_AWAY = 2;
CLIMATE_PRESET_BOOST = 3;
CLIMATE_PRESET_COMFORT = 4;
CLIMATE_PRESET_ECO = 5;
CLIMATE_PRESET_SLEEP = 6;
CLIMATE_PRESET_ACTIVITY = 7;
}
message ListEntitiesClimateResponse {
option (id) = 46;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_CLIMATE";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
bool supports_current_temperature = 5;
bool supports_two_point_target_temperature = 6;
repeated ClimateMode supported_modes = 7;
float visual_min_temperature = 8;
float visual_max_temperature = 9;
float visual_target_temperature_step = 10;
// for older peer versions - in new system this
// is if CLIMATE_PRESET_AWAY exists is supported_presets
bool legacy_supports_away = 11;
bool supports_action = 12;
repeated ClimateFanMode supported_fan_modes = 13;
repeated ClimateSwingMode supported_swing_modes = 14;
repeated string supported_custom_fan_modes = 15;
repeated ClimatePreset supported_presets = 16;
repeated string supported_custom_presets = 17;
bool disabled_by_default = 18;
string icon = 19;
EntityCategory entity_category = 20;
float visual_current_temperature_step = 21;
}
message ClimateStateResponse {
option (id) = 47;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_CLIMATE";
option (no_delay) = true;
fixed32 key = 1;
ClimateMode mode = 2;
float current_temperature = 3;
float target_temperature = 4;
float target_temperature_low = 5;
float target_temperature_high = 6;
// For older peers, equal to preset == CLIMATE_PRESET_AWAY
bool legacy_away = 7;
ClimateAction action = 8;
ClimateFanMode fan_mode = 9;
ClimateSwingMode swing_mode = 10;
string custom_fan_mode = 11;
ClimatePreset preset = 12;
string custom_preset = 13;
}
message ClimateCommandRequest {
option (id) = 48;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_CLIMATE";
option (no_delay) = true;
fixed32 key = 1;
bool has_mode = 2;
ClimateMode mode = 3;
bool has_target_temperature = 4;
float target_temperature = 5;
bool has_target_temperature_low = 6;
float target_temperature_low = 7;
bool has_target_temperature_high = 8;
float target_temperature_high = 9;
// legacy, for older peers, newer ones should use CLIMATE_PRESET_AWAY in preset
bool has_legacy_away = 10;
bool legacy_away = 11;
bool has_fan_mode = 12;
ClimateFanMode fan_mode = 13;
bool has_swing_mode = 14;
ClimateSwingMode swing_mode = 15;
bool has_custom_fan_mode = 16;
string custom_fan_mode = 17;
bool has_preset = 18;
ClimatePreset preset = 19;
bool has_custom_preset = 20;
string custom_preset = 21;
}
// ==================== NUMBER ====================
enum NumberMode {
NUMBER_MODE_AUTO = 0;
NUMBER_MODE_BOX = 1;
NUMBER_MODE_SLIDER = 2;
}
message ListEntitiesNumberResponse {
option (id) = 49;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_NUMBER";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
float min_value = 6;
float max_value = 7;
float step = 8;
bool disabled_by_default = 9;
EntityCategory entity_category = 10;
string unit_of_measurement = 11;
NumberMode mode = 12;
string device_class = 13;
}
message NumberStateResponse {
option (id) = 50;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_NUMBER";
option (no_delay) = true;
fixed32 key = 1;
float state = 2;
// If the number does not have a valid state yet.
// Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
bool missing_state = 3;
}
message NumberCommandRequest {
option (id) = 51;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_NUMBER";
option (no_delay) = true;
fixed32 key = 1;
float state = 2;
}
// ==================== SELECT ====================
message ListEntitiesSelectResponse {
option (id) = 52;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_SELECT";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
repeated string options = 6;
bool disabled_by_default = 7;
EntityCategory entity_category = 8;
}
message SelectStateResponse {
option (id) = 53;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_SELECT";
option (no_delay) = true;
fixed32 key = 1;
string state = 2;
// If the select does not have a valid state yet.
// Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
bool missing_state = 3;
}
message SelectCommandRequest {
option (id) = 54;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_SELECT";
option (no_delay) = true;
fixed32 key = 1;
string state = 2;
}
// ==================== LOCK ====================
enum LockState {
LOCK_STATE_NONE = 0;
LOCK_STATE_LOCKED = 1;
LOCK_STATE_UNLOCKED = 2;
LOCK_STATE_JAMMED = 3;
LOCK_STATE_LOCKING = 4;
LOCK_STATE_UNLOCKING = 5;
}
enum LockCommand {
LOCK_UNLOCK = 0;
LOCK_LOCK = 1;
LOCK_OPEN = 2;
}
message ListEntitiesLockResponse {
option (id) = 58;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_LOCK";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
bool disabled_by_default = 6;
EntityCategory entity_category = 7;
bool assumed_state = 8;
bool supports_open = 9;
bool requires_code = 10;
// Not yet implemented:
string code_format = 11;
}
message LockStateResponse {
option (id) = 59;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_LOCK";
option (no_delay) = true;
fixed32 key = 1;
LockState state = 2;
}
message LockCommandRequest {
option (id) = 60;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_LOCK";
option (no_delay) = true;
fixed32 key = 1;
LockCommand command = 2;
// Not yet implemented:
bool has_code = 3;
string code = 4;
}
// ==================== BUTTON ====================
message ListEntitiesButtonResponse {
option (id) = 61;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BUTTON";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
bool disabled_by_default = 6;
EntityCategory entity_category = 7;
string device_class = 8;
}
message ButtonCommandRequest {
option (id) = 62;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BUTTON";
option (no_delay) = true;
fixed32 key = 1;
}
// ==================== MEDIA PLAYER ====================
enum MediaPlayerState {
MEDIA_PLAYER_STATE_NONE = 0;
MEDIA_PLAYER_STATE_IDLE = 1;
MEDIA_PLAYER_STATE_PLAYING = 2;
MEDIA_PLAYER_STATE_PAUSED = 3;
}
enum MediaPlayerCommand {
MEDIA_PLAYER_COMMAND_PLAY = 0;
MEDIA_PLAYER_COMMAND_PAUSE = 1;
MEDIA_PLAYER_COMMAND_STOP = 2;
MEDIA_PLAYER_COMMAND_MUTE = 3;
MEDIA_PLAYER_COMMAND_UNMUTE = 4;
}
message ListEntitiesMediaPlayerResponse {
option (id) = 63;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_MEDIA_PLAYER";
string object_id = 1;
fixed32 key = 2;
string name = 3;
string unique_id = 4;
string icon = 5;
bool disabled_by_default = 6;
EntityCategory entity_category = 7;
bool supports_pause = 8;
}
message MediaPlayerStateResponse {
option (id) = 64;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_MEDIA_PLAYER";
option (no_delay) = true;
fixed32 key = 1;
MediaPlayerState state = 2;
float volume = 3;
bool muted = 4;
}
message MediaPlayerCommandRequest {
option (id) = 65;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_MEDIA_PLAYER";
option (no_delay) = true;
fixed32 key = 1;
bool has_command = 2;
MediaPlayerCommand command = 3;
bool has_volume = 4;
float volume = 5;
bool has_media_url = 6;
string media_url = 7;
}
// ==================== BLUETOOTH ====================
message SubscribeBluetoothLEAdvertisementsRequest {
option (id) = 66;
option (source) = SOURCE_CLIENT;
}
message BluetoothServiceData {
string uuid = 1;
repeated uint32 legacy_data = 2 [deprecated = true];
bytes data = 3; // Changed in proto version 1.7
}
message BluetoothLEAdvertisementResponse {
option (id) = 67;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
option (no_delay) = true;
uint64 address = 1;
string name = 2;
sint32 rssi = 3;
repeated string service_uuids = 4;
repeated BluetoothServiceData service_data = 5;
repeated BluetoothServiceData manufacturer_data = 6;
uint32 address_type = 7;
}
enum BluetoothDeviceRequestType {
BLUETOOTH_DEVICE_REQUEST_TYPE_CONNECT = 0;
BLUETOOTH_DEVICE_REQUEST_TYPE_DISCONNECT = 1;
BLUETOOTH_DEVICE_REQUEST_TYPE_PAIR = 2;
BLUETOOTH_DEVICE_REQUEST_TYPE_UNPAIR = 3;
BLUETOOTH_DEVICE_REQUEST_TYPE_CONNECT_V3_WITH_CACHE = 4;
BLUETOOTH_DEVICE_REQUEST_TYPE_CONNECT_V3_WITHOUT_CACHE = 5;
BLUETOOTH_DEVICE_REQUEST_TYPE_CLEAR_CACHE = 6;
}
message BluetoothDeviceRequest {
option (id) = 68;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
BluetoothDeviceRequestType request_type = 2;
bool has_address_type = 3;
uint32 address_type = 4;
}
message BluetoothDeviceConnectionResponse {
option (id) = 69;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
bool connected = 2;
uint32 mtu = 3;
int32 error = 4;
}
message BluetoothGATTGetServicesRequest {
option (id) = 70;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
}
message BluetoothGATTDescriptor {
repeated uint64 uuid = 1;
uint32 handle = 2;
}
message BluetoothGATTCharacteristic {
repeated uint64 uuid = 1;
uint32 handle = 2;
uint32 properties = 3;
repeated BluetoothGATTDescriptor descriptors = 4;
}
message BluetoothGATTService {
repeated uint64 uuid = 1;
uint32 handle = 2;
repeated BluetoothGATTCharacteristic characteristics = 3;
}
message BluetoothGATTGetServicesResponse {
option (id) = 71;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
repeated BluetoothGATTService services = 2;
}
message BluetoothGATTGetServicesDoneResponse {
option (id) = 72;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
}
message BluetoothGATTReadRequest {
option (id) = 73;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
}
message BluetoothGATTReadResponse {
option (id) = 74;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
bytes data = 3;
}
message BluetoothGATTWriteRequest {
option (id) = 75;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
bool response = 3;
bytes data = 4;
}
message BluetoothGATTReadDescriptorRequest {
option (id) = 76;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
}
message BluetoothGATTWriteDescriptorRequest {
option (id) = 77;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
bytes data = 3;
}
message BluetoothGATTNotifyRequest {
option (id) = 78;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
bool enable = 3;
}
message BluetoothGATTNotifyDataResponse {
option (id) = 79;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
bytes data = 3;
}
message SubscribeBluetoothConnectionsFreeRequest {
option (id) = 80;
option (source) = SOURCE_CLIENT;
option (ifdef) = "USE_BLUETOOTH_PROXY";
}
message BluetoothConnectionsFreeResponse {
option (id) = 81;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint32 free = 1;
uint32 limit = 2;
}
message BluetoothGATTErrorResponse {
option (id) = 82;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
int32 error = 3;
}
message BluetoothGATTWriteResponse {
option (id) = 83;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
}
message BluetoothGATTNotifyResponse {
option (id) = 84;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
uint32 handle = 2;
}
message BluetoothDevicePairingResponse {
option (id) = 85;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
bool paired = 2;
int32 error = 3;
}
message BluetoothDeviceUnpairingResponse {
option (id) = 86;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
bool success = 2;
int32 error = 3;
}
message BluetoothDeviceClearCacheResponse {
option (id) = 88;
option (source) = SOURCE_SERVER;
option (ifdef) = "USE_BLUETOOTH_PROXY";
uint64 address = 1;
bool success = 2;
int32 error = 3;
}