Files
esphome-dev/esphome/components/bang_bang/bang_bang_climate.h
T
Keith Burzinski 0082c5b459 Climate bang bang enhancements (#1061)
* Add fan support to bang bang controller

* Fix heat-only and cool-only modes

* Added support for all climate actions and modes

* Fix up some comments

* Fan_only mode behavior tweak

* Updated test

* Updated test, take 2

* Add accessor methods for easier use in lambadas

* Revert "Add accessor methods for easier use in lambadas"

This reverts commit f15713129cd5587242a08ad1e2ee37cbf075aa03.

Don't code late at night when sleepy.

* Fix single/dual setpoint support

* Linted

* Properly implement single-point, validation improvements

* Another quick fix...sigh

* Update tests

* Update tests, take 2

* Revert "Update tests, take 2"

This reverts commit 71bb7fccc53d95a7d221e80ea0a931fb3cfd9a0c.

Nope.

* Revert "Update tests"

This reverts commit 42044291efaaf09858f29ab27bbc3aa9e8b80ee9.

Nope 2.

* Updated/fixed tests

* Revert "Updated/fixed tests"

This reverts commit a1a5b1c7db9a240b9da668b6e48abe1dd7910777.

Taking a different approach.

* Revert "Another quick fix...sigh"

This reverts commit 6b1955724a2de3c2d1534ec206dd5794bbb5f568.

Taking a different approach.

* Revert "Properly implement single-point, validation improvements"

This reverts commit f5bfff099e1dc58edd3898da8655c147adde2301.

Taking a different approach.

* Single/dual set point fixes, full validation

* Fix test

* Fix restore-on-boot, clean up comments

* Decouple two-point/auto operation, more polish

* One last away mode tweak

* Added set point validation

* Clean up over-publishing, always call action after boot

* Add fan support to bang bang controller

* Fix heat-only and cool-only modes

* Added support for all climate actions and modes

* Fix up some comments

* Fan_only mode behavior tweak

* Updated test

* Updated test, take 2

* Add accessor methods for easier use in lambadas

* Revert "Add accessor methods for easier use in lambadas"

This reverts commit f15713129cd5587242a08ad1e2ee37cbf075aa03.

Don't code late at night when sleepy.

* Fix single/dual setpoint support

* Linted

* Properly implement single-point, validation improvements

* Another quick fix...sigh

* Update tests

* Update tests, take 2

* Revert "Update tests, take 2"

This reverts commit 71bb7fccc53d95a7d221e80ea0a931fb3cfd9a0c.

Nope.

* Revert "Update tests"

This reverts commit 42044291efaaf09858f29ab27bbc3aa9e8b80ee9.

Nope 2.

* Updated/fixed tests

* Revert "Updated/fixed tests"

This reverts commit a1a5b1c7db9a240b9da668b6e48abe1dd7910777.

Taking a different approach.

* Revert "Another quick fix...sigh"

This reverts commit 6b1955724a2de3c2d1534ec206dd5794bbb5f568.

Taking a different approach.

* Revert "Properly implement single-point, validation improvements"

This reverts commit f5bfff099e1dc58edd3898da8655c147adde2301.

Taking a different approach.

* Single/dual set point fixes, full validation

* Fix test

* Fix restore-on-boot, clean up comments

* Decouple two-point/auto operation, more polish

* One last away mode tweak

* Added set point validation

* Clean up over-publishing, always call action after boot

* Added refresh() function to allow easy on-device state refreshing
2020-06-17 20:16:42 -03:00

270 lines
11 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/climate/climate.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace bang_bang {
struct BangBangClimateTargetTempConfig {
public:
BangBangClimateTargetTempConfig();
BangBangClimateTargetTempConfig(float default_temperature);
BangBangClimateTargetTempConfig(float default_temperature_low, float default_temperature_high);
float default_temperature{NAN};
float default_temperature_low{NAN};
float default_temperature_high{NAN};
float hysteresis{NAN};
};
class BangBangClimate : public climate::Climate, public Component {
public:
BangBangClimate();
void setup() override;
void dump_config() override;
void set_hysteresis(float hysteresis);
void set_sensor(sensor::Sensor *sensor);
void set_supports_auto(bool supports_auto);
void set_supports_cool(bool supports_cool);
void set_supports_dry(bool supports_dry);
void set_supports_fan_only(bool supports_fan_only);
void set_supports_heat(bool supports_heat);
void set_supports_fan_mode_on(bool supports_fan_mode_on);
void set_supports_fan_mode_off(bool supports_fan_mode_off);
void set_supports_fan_mode_auto(bool supports_fan_mode_auto);
void set_supports_fan_mode_low(bool supports_fan_mode_low);
void set_supports_fan_mode_medium(bool supports_fan_mode_medium);
void set_supports_fan_mode_high(bool supports_fan_mode_high);
void set_supports_fan_mode_middle(bool supports_fan_mode_middle);
void set_supports_fan_mode_focus(bool supports_fan_mode_focus);
void set_supports_fan_mode_diffuse(bool supports_fan_mode_diffuse);
void set_supports_swing_mode_both(bool supports_swing_mode_both);
void set_supports_swing_mode_horizontal(bool supports_swing_mode_horizontal);
void set_supports_swing_mode_off(bool supports_swing_mode_off);
void set_supports_swing_mode_vertical(bool supports_swing_mode_vertical);
void set_supports_two_points(bool supports_two_points);
void set_normal_config(const BangBangClimateTargetTempConfig &normal_config);
void set_away_config(const BangBangClimateTargetTempConfig &away_config);
Trigger<> *get_cool_action_trigger() const;
Trigger<> *get_dry_action_trigger() const;
Trigger<> *get_fan_only_action_trigger() const;
Trigger<> *get_heat_action_trigger() const;
Trigger<> *get_idle_action_trigger() const;
Trigger<> *get_auto_mode_trigger() const;
Trigger<> *get_cool_mode_trigger() const;
Trigger<> *get_dry_mode_trigger() const;
Trigger<> *get_fan_only_mode_trigger() const;
Trigger<> *get_heat_mode_trigger() const;
Trigger<> *get_off_mode_trigger() const;
Trigger<> *get_fan_mode_on_trigger() const;
Trigger<> *get_fan_mode_off_trigger() const;
Trigger<> *get_fan_mode_auto_trigger() const;
Trigger<> *get_fan_mode_low_trigger() const;
Trigger<> *get_fan_mode_medium_trigger() const;
Trigger<> *get_fan_mode_high_trigger() const;
Trigger<> *get_fan_mode_middle_trigger() const;
Trigger<> *get_fan_mode_focus_trigger() const;
Trigger<> *get_fan_mode_diffuse_trigger() const;
Trigger<> *get_swing_mode_both_trigger() const;
Trigger<> *get_swing_mode_horizontal_trigger() const;
Trigger<> *get_swing_mode_off_trigger() const;
Trigger<> *get_swing_mode_vertical_trigger() const;
/// Call triggers based on updated climate states (modes/actions)
void refresh();
protected:
/// Override control to change settings of the climate device.
void control(const climate::ClimateCall &call) override;
/// Change the away setting, will reset target temperatures to defaults.
void change_away_(bool away);
/// Return the traits of this controller.
climate::ClimateTraits traits() override;
/// Re-compute the required action of this climate controller.
climate::ClimateAction compute_action_();
/// Switch the climate device to the given climate action.
void switch_to_action_(climate::ClimateAction action);
/// Switch the climate device to the given climate fan mode.
void switch_to_fan_mode_(climate::ClimateFanMode fan_mode);
/// Switch the climate device to the given climate mode.
void switch_to_mode_(climate::ClimateMode mode);
/// Switch the climate device to the given climate swing mode.
void switch_to_swing_mode_(climate::ClimateSwingMode swing_mode);
/// The sensor used for getting the current temperature
sensor::Sensor *sensor_{nullptr};
/// Whether the controller supports auto/cooling/drying/fanning/heating.
///
/// A false value for any given attribute means that the controller has no such action
/// (for example a thermostat, where only heating and not-heating is possible).
bool supports_auto_{false};
bool supports_cool_{false};
bool supports_dry_{false};
bool supports_fan_only_{false};
bool supports_heat_{false};
/// Whether the controller supports turning on or off just the fan.
///
/// A false value for either attribute means that the controller has no fan on/off action
/// (for example a thermostat, where independent control of the fan is not possible).
bool supports_fan_mode_on_{false};
bool supports_fan_mode_off_{false};
/// Whether the controller supports fan auto mode.
///
/// A false value for this attribute means that the controller has no fan-auto action
/// (for example a thermostat, where independent control of the fan is not possible).
bool supports_fan_mode_auto_{false};
/// Whether the controller supports various fan speeds and/or positions.
///
/// A false value for any given attribute means that the controller has no such fan action.
bool supports_fan_mode_low_{false};
bool supports_fan_mode_medium_{false};
bool supports_fan_mode_high_{false};
bool supports_fan_mode_middle_{false};
bool supports_fan_mode_focus_{false};
bool supports_fan_mode_diffuse_{false};
/// Whether the controller supports various swing modes.
///
/// A false value for any given attribute means that the controller has no such swing mode.
bool supports_swing_mode_both_{false};
bool supports_swing_mode_off_{false};
bool supports_swing_mode_horizontal_{false};
bool supports_swing_mode_vertical_{false};
/// Whether the controller supports two set points
///
/// A false value means that the controller has no such support.
bool supports_two_points_{false};
/// Whether the controller supports an "away" mode
///
/// A false value means that the controller has no such mode.
bool supports_away_{false};
/// The trigger to call when the controller should switch to cooling action/mode.
///
/// A null value for this attribute means that the controller has no cooling action
/// For example electric heat, where only heating (power on) and not-heating
/// (power off) is possible.
Trigger<> *cool_action_trigger_{nullptr};
Trigger<> *cool_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to dry (dehumidification) mode.
///
/// In dry mode, the controller is assumed to have both heating and cooling disabled,
/// although the system may use its cooling mechanism to achieve drying.
Trigger<> *dry_action_trigger_{nullptr};
Trigger<> *dry_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to heating action/mode.
///
/// A null value for this attribute means that the controller has no heating action
/// For example window blinds, where only cooling (blinds closed) and not-cooling
/// (blinds open) is possible.
Trigger<> *heat_action_trigger_{nullptr};
Trigger<> *heat_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to auto mode.
///
/// In auto mode, the controller will enable heating/cooling as necessary and switch
/// to idle when the temperature is within the thresholds/set points.
Trigger<> *auto_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to idle action/off mode.
///
/// In these actions/modes, the controller is assumed to have both heating and cooling disabled.
Trigger<> *idle_action_trigger_{nullptr};
Trigger<> *off_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to fan-only action/mode.
///
/// In fan-only mode, the controller is assumed to have both heating and cooling disabled.
/// The system should activate the fan only.
Trigger<> *fan_only_action_trigger_{nullptr};
Trigger<> *fan_only_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch on the fan.
Trigger<> *fan_mode_on_trigger_{nullptr};
/// The trigger to call when the controller should switch off the fan.
Trigger<> *fan_mode_off_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "auto" mode.
Trigger<> *fan_mode_auto_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "low" speed.
Trigger<> *fan_mode_low_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "medium" speed.
Trigger<> *fan_mode_medium_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "high" speed.
Trigger<> *fan_mode_high_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "middle" position.
Trigger<> *fan_mode_middle_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "focus" position.
Trigger<> *fan_mode_focus_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "diffuse" position.
Trigger<> *fan_mode_diffuse_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "both".
Trigger<> *swing_mode_both_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "off".
Trigger<> *swing_mode_off_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "horizontal".
Trigger<> *swing_mode_horizontal_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "vertical".
Trigger<> *swing_mode_vertical_trigger_{nullptr};
/// A reference to the trigger that was previously active.
///
/// This is so that the previous trigger can be stopped before enabling a new one
/// for each climate category (mode, action, fan_mode, swing_mode).
Trigger<> *prev_action_trigger_{nullptr};
Trigger<> *prev_fan_mode_trigger_{nullptr};
Trigger<> *prev_mode_trigger_{nullptr};
Trigger<> *prev_swing_mode_trigger_{nullptr};
/// Store previously-known states
///
/// These are used to determine when a trigger/action needs to be called
climate::ClimateFanMode prev_fan_mode_{climate::CLIMATE_FAN_ON};
climate::ClimateMode prev_mode_{climate::CLIMATE_MODE_OFF};
climate::ClimateSwingMode prev_swing_mode_{climate::CLIMATE_SWING_OFF};
/// Temperature data for normal/home and away modes
BangBangClimateTargetTempConfig normal_config_{};
BangBangClimateTargetTempConfig away_config_{};
/// Hysteresis value used for computing climate actions
float hysteresis_{0};
/// setup_complete_ blocks modifying/resetting the temps immediately after boot
bool setup_complete_{false};
};
} // namespace bang_bang
} // namespace esphome