#include "script.h" #include "esphome/core/log.h" namespace esphome { namespace script { static const char *TAG = "script"; void SingleScript::execute() { if (this->is_action_running()) { ESP_LOGW(TAG, "Script '%s' is already running! (mode: single)", this->name_.c_str()); return; } this->trigger(); } void RestartScript::execute() { if (this->is_action_running()) { ESP_LOGD(TAG, "Script '%s' restarting (mode: restart)", this->name_.c_str()); this->stop_action(); } this->trigger(); } void QueueingScript::execute() { if (this->is_action_running()) { // num_runs_ is the number of *queued* instances, so total number of instances is // num_runs_ + 1 if (this->max_runs_ != 0 && this->num_runs_ + 1 >= this->max_runs_) { ESP_LOGW(TAG, "Script '%s' maximum number of queued runs exceeded!", this->name_.c_str()); return; } ESP_LOGD(TAG, "Script '%s' queueing new instance (mode: queued)", this->name_.c_str()); this->num_runs_++; return; } this->trigger(); // Check if the trigger was immediate and we can continue right away. this->loop(); } void QueueingScript::stop() { this->num_runs_ = 0; Script::stop(); } void QueueingScript::loop() { if (this->num_runs_ != 0 && !this->is_action_running()) { this->num_runs_--; this->trigger(); } } void ParallelScript::execute() { if (this->max_runs_ != 0 && this->automation_parent_->num_running() >= this->max_runs_) { ESP_LOGW(TAG, "Script '%s' maximum number of parallel runs exceeded!", this->name_.c_str()); return; } this->trigger(); } } // namespace script } // namespace esphome