#pragma once namespace esphome { namespace fan { class FanTraits { public: FanTraits() = default; FanTraits(bool oscillation, bool speed, bool direction, int speed_count) : oscillation_(oscillation), speed_(speed), direction_(direction), speed_count_(speed_count) {} /// Return if this fan supports oscillation. bool supports_oscillation() const { return this->oscillation_; } /// Set whether this fan supports oscillation. void set_oscillation(bool oscillation) { this->oscillation_ = oscillation; } /// Return if this fan supports speed modes. bool supports_speed() const { return this->speed_; } /// Set whether this fan supports speed levels. void set_speed(bool speed) { this->speed_ = speed; } /// Return how many speed levels the fan has int supported_speed_count() const { return this->speed_count_; } /// Set how many speed levels this fan has. void set_supported_speed_count(int speed_count) { this->speed_count_ = speed_count; } /// Return if this fan supports changing direction bool supports_direction() const { return this->direction_; } /// Set whether this fan supports changing direction void set_direction(bool direction) { this->direction_ = direction; } protected: bool oscillation_{false}; bool speed_{false}; bool direction_{false}; int speed_count_{}; }; } // namespace fan } // namespace esphome