#pragma once #include "esphome/core/component.h" #include "esphome/core/automation.h" #include "fan_state.h" namespace esphome { namespace fan { template class TurnOnAction : public Action { public: explicit TurnOnAction(FanState *state) : state_(state) {} TEMPLATABLE_VALUE(bool, oscillating) TEMPLATABLE_VALUE(FanSpeed, speed) void play(Ts... x) override { auto call = this->state_->turn_on(); if (this->oscillating_.has_value()) { call.set_oscillating(this->oscillating_.value(x...)); } if (this->speed_.has_value()) { call.set_speed(this->speed_.value(x...)); } call.perform(); } protected: FanState *state_; }; template class TurnOffAction : public Action { public: explicit TurnOffAction(FanState *state) : state_(state) {} void play(Ts... x) override { this->state_->turn_off().perform(); } protected: FanState *state_; }; template class ToggleAction : public Action { public: explicit ToggleAction(FanState *state) : state_(state) {} void play(Ts... x) override { this->state_->toggle().perform(); } protected: FanState *state_; }; } // namespace fan } // namespace esphome